Line Properties |
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| Line
Rendering options: |
These settings are adjustable only when you have the rendering
mode "line" selected under the general
tab.
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| Mapping
Mode: |
Adjust
this to control the mapping coordinates |
| Uniform Width |
Takes
the top pixel row of the "U" of the uvw mapping coordinates
and draws it down the axis so that it will remain constant throughout
the line. |
| Uniform Length
|
Takes
the top pixel row of the "V" of the uvw mapping coordinates
and draws it down the axis so that it will remain constant throughout
the line. |
| Tiled |
this
will tile the bitmap |
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| Merge
Intersections: |
When
Sub Division is enabled, This will try to elimiate noticably overlapping
polys where different parts of the line intersect. |
| End
Caps: |
Disabled:
Adds a curve to the end of the line. |
| Disable
Sorting: |
Disables
what Sorts the polys back to front from the Z buffer. This will make
it faster but less accurate when this is used. |
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| Parameters: |
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| Subdivision
Level |
The
subdivisions of the line group. |
| Noise Amplitude |
Determines
the strength of the jitter on a line group. |
| Merge Abort Factor: |
? |
| UVTiling |
How
many times the texture is tiled across the line. |
| UPerSec |
Animates the mapping moving along the "U"
mapping coordinate of the UVW at a per second rate. |
| VPerSec |
Animates
the mapping moving along the "V" mapping coordinate of the
UVW at a per second rate. |
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