W3D in Max > Emitters > The W3D Emitter System > Properties - Line Properties
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Line Properties
 
Line Rendering options:

These settings are adjustable only when you have the rendering mode "line" selected under the general tab.

W3D Shader
 
Mapping Mode: Adjust this to control the mapping coordinates
Uniform Width Takes the top pixel row of the "U" of the uvw mapping coordinates and draws it down the axis so that it will remain constant throughout the line.
Uniform Length Takes the top pixel row of the "V" of the uvw mapping coordinates and draws it down the axis so that it will remain constant throughout the line.
Tiled this will tile the bitmap
 
Merge Intersections: When Sub Division is enabled, This will try to elimiate noticably overlapping polys where different parts of the line intersect.
End Caps: Disabled: Adds a curve to the end of the line.
Disable Sorting: Disables what Sorts the polys back to front from the Z buffer. This will make it faster but less accurate when this is used.
 
Parameters:
Subdivision Level The subdivisions of the line group.
Noise Amplitude Determines the strength of the jitter on a line group.
Merge Abort Factor: ?
UVTiling How many times the texture is tiled across the line.
UPerSec Animates the mapping moving along the "U" mapping coordinate of the UVW at a per second rate.
VPerSec Animates the mapping moving along the "V" mapping coordinate of the UVW at a per second rate.
 



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