| Hierarchal
Model: |
Use this option if you are exporting a model that will contain
a hierarchy. (such as a bone) |
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| Hierarchal
Animated Model: |
Use this option when you are exporting a hierarchal model with
an animation.
Note: When using this option,
make sure to set the number of frames you want to export with your
animaiton from the frames selection below. |
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| Pure
Animation: |
Use this option to export just the data for an animation. |
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| Renegade
Terrain: |
Use this option to export your geometry in a renegade terrain format. |
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| Skeleton: |
This exports the hierarchy tree without any geometry or animation
data. |
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| Simple
Mesh: |
Use this option to export a mesh (model) with no hierarchy, no
bones, and no animation. |
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| Settings: |
These extra ettings become available depending on which type of
export you have selected. |
| Smooth Vertex Normals Across Meshes |
Smooths the look of curved surfaces. |
| Optimize Collision Detection |
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| Export
Using Existing Skeleton: |
You can use this option if you are exporting a hierarchial model,
a hierarchial animated model or pure animation. It allows you to select
a skeleton. |
| Browse |
Lets you browse for an existing
skelton you wish to use. |
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| Frames: |
Use this to set from which frame to which frame you plan to export.
Make sure to set these when exporting animation data. |
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| Compress: |
Opens the compression settings
box to specify how you want the files compressed. |
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| Compression Type |
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| TimeCoded |
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| Adaptive Delta |
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| Max Translation Error: |
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| Max Rotational Error: |
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| Key Reduction % |
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| Force Key Reduction |
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| Review
Log: |
This opens a window that contains the various information
about what was being exported. Just so you can review what you've
done if so desired. |
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