BASIC MOVEMENT: Lighting can be moved around your scene by holding
the CTRL button down on you keyboard while clicking and dragging around
the W3D's viewport.
The light will rotate around the scene object(s). The below Icon, represents
the source of the light:
To move the light closer to the objects: Right click and drag downward
in the viewport, while holding CTRL down on your keyboard.
To move the light farther from the objects: Right click and drag upward
in the viewport, while holding CTRL down on your keyboard.
The following commands are located on the Main
Menu of the W3D interface.
Rotate Y
(CTRL+Up Arrow) Toggles (on
/ off) the light rotating around the scene's objects "Y"
Axis.
NOTICE: The image to the right is showing
the light source coming from the top right, when the true light source
is coming from the top left, thats because the object is using the
blend mode "Classic Environment". When a model is using
the blend mode: Classic Environment, then it gets its specular highlights
from the texture map itself, ignoring all scene lighting.
Rotate Z
(CTRL+Rt Arrow) Toggles (on
/ off) the light rotating around the scene's objects "Z"
Axis.
Ambient
Adjust the RGB / grayscale values of the ambient lighting in your
scene. Ambient light is the light affecting all areas in the
scene, including shadows and areas the scene light is not necessarily
directed towards. The Ambient light properties window pops up.
( For more info: see below)
Scene Light
Adjust the scene lighting properties. The scene light is the directional
light that reflects off the object. The Scene light box pops up. (For
more info: see below)
(CTRL+"*") Sets Scene
light's diffuse and specular Channel RGB values to 0,0,0. Note: this can be turned back on by adjusting the RGB values
in the "Scene Light's" properties panel.
Vertex Lighting
Toggle between Multi-Pass, Multi Texture and Vertex
Lighting for the scene. See also ( Lighting
).
Multi-Pass Lighting
For use
with the Renegade lightmap tool
Multi-Texture Lighting
?
Scene
light :
The scene light is the directional
light that reflects off the object.
Diffuse
The general area the light reflects
off the object. Select this to adjust the diffuse areas of light.
Specular
The highlighted area the light reflects
off the object. Select this to adjust the specular areas of
light.
Both
Both diffuse and specular areas.
Select this to adjust both the diffuse and specular areas of scene
light.
Red
Increase or decrease the red levels
scene light
Green
Increase or decrease the green levels
of scene light.
Blue
Increase or decrease
the blue levels of scene light.
Grayscale:
Check this option to
uniformly increase or decrease the scene light.
Intensity:
Adjust the intensity
of the scene light.
Distance:
Manually enter the distance
for the light to be from the scene's objects.
Attenuation:
Adjust the scene light's
Attenuation
Start
Set the scene light's
starting attenuation distance.
End
Set the scene light's
ending attenuation distance.
Ambient
Light :
Ambient light is the light affecting
all areas in the scene, including shadows and areas the scene light
is not necessarily directed towards.
Red
Increase or decrease the red levels
of the ambient light.
Green
Increase or decrease the green levels
of the ambient light.
Blue
Increase or decrease the blue levels
of the ambient light.
Grayscale
Check this option to uniformly increase
or decrease the ambient light.