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  • Technician (Soviet)


    Ice

    Cost: Free

    Health: 50

    Armour: None

    Speed: Average (6.5m/s)

    Primary Weapon: Repair Tool

    Secondary Weapon: Makarov PM

    Range: 3m/60m

    Role: Structural Repairs, Running in Terror

    Additional Information: Able to repair buildings, with a repair bonus at the Master Control Terminal (MCT) of each building, and is able to capture Oil Derricks via the structure's Capture Terminal

    Description: An expert in the technological field, the Technician maintains the sensitive equipment in buildings. Utilising the sophisticated device that is the Repair Tool, he is responsible for the structural integrity of all of our buildings. In perilous situations and self-defence, he is also armed with a Makarov PM pistol. Be warned, though, as Technicians are very vulnerable, so it's usually best to simply flee from danger.


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