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  3. That's because both Trump and OP have the same IQ.
  4. I dig the aesthetic updates to the buildings. Good job.
  5. Why does this sound like something Donald Trump would say?
  6. btw Threve is silently crying when losing 1v1 and usiung !kill, comand to kill a player after losing. I suggest you to focus fire on him first and !nooob him for any suitable and unsuitable reason. He is a potential loser too.
  7. n00b RQ EVERY GAME STUPID n00b
  8. While everybody is talking about MEMP, I wish to slightly draw your attention to the texture of weapon. Why did it lose its scuffs at edges? As far as I know, some units change their weapons while being elite, so you can apply those textures to new weapons to make people feeling like they used their weapons a lot to get veterancy points. I think, this is a great idea for you, dear developers of W3D Hub games. I am not forcing you, if you think that this is impossible to do, due to engine limitation or due to less interest in it, just say so.
  9. Hello everybody Im newbe here but also a veteran (if i'm allowed to say so) in our small C&C community from 2001 to 2006 a was webmaster of polish C&C site Strefa C&C later called Imperium Westwood (created in 1998) (we have started our project once again after so many years offline this year so if u like please visit www.imperium-ww.pl or alias link www.commandandconquer.pl) - so in the middle of nowhere when all C&C sites were down/ cncden/raden/planetcnc and all others fantastic places - we want to uplink once again our lost databases do the command center. I was also a C&C Renegade Betatester when it was release my first steps in renegade u can cach here > https://imperium-ww.pl/tiberian-series/cc-renegade/cc-renegade-beta/ and my article - my first impression regarding C&C Renagde beta https://imperium-ww.pl/hq/artykuly/beta-testy-cc-renegade/ (all in polish but feel free to use google translate ). As u can figure out im not as young as i was before but Tiberium is still flows in my veins Born To Command! Command To Conquer!
  10. Yeah, you should be good, Verti said that the last day to sign up was today and Verti already stated he was willing to have more than nine players in this game.
  11. At bare minimum you’d want the MEMP to follow your group as an insurance against a group of cloaked enemies (which is either a stealth tank or tanks/cyborgs hidden by a mobile stealth generator).
  12. Such an unusual-looking vehicle, that MEMP. Keep in mind that APB, Reborn, AR, etc. are partially restricted to the gameplay design present in the RTS games, and some of those RTS mechanics do not always translate to suitable FPS gameplay. This is why sometimes, some representation liberties are taken, and some deviation might occur here as well for the MEMP if FPS gameplay demanded it. As for APB's MAD Tank, I think you should bring that concern to Pushwall. I'm all-in for an improvement pass on niche-gameplay units. W3D as an engine isn't at fault here, it's just design-level decisions/restrictions that can prevent niche-roles from shining. Gameplay-wise there honestly is not a lot W3D can NOT do (it is why I still enjoy working with this engine).
  13. I can see the MEMP being utilized as an ambush vehicle, stopping Nod rushing with their vehicles and allowing GDI to fight it off. I like
  14. I died in the Champs game so I'm free now (game still ongoing so can't really talk about specifics though).
  15. MEMP will encourage teamplay. A good way to integrate it into the game is making the MEMP expensive (like 1600$), but is very effective for the late game support (proper armor, and speed, two EMP blast modes). A small area EMP blast by left clicking (e.g. 20 m radius) with direct impact and short cooldown (e.g. 3 seconds) and a big EMP blast by right clicking (e.g. 100 m radius) with delayed impact (e.g. 5 seconds) and high cool down (e.g. 20 seconds).
  16. If you do include me in the game you can assign a random house and role/whatever to me. I have no preference.
  17. Does MEMP disable vehicles of teammates, or just hostile vehicles?
  18. Testing sessions showed that the MEMP is actually getting a lot of use. I think the main difference between it and the MAD Tank is the fact that the MAD explodes when it's weapon goes off (so it's a one-time 2400 credit investment), while the MEMP can fire multiple times in one life. I won't go into too much more detail in case things change (or so I don't spoil future updates), but rest assured that the MEMP is far more useful and far more likely to be bought than a MAD.
  19. What's to stop the EMP from just becoming a MAD Tank? Something slow, rarely used effectively, and almost never bought? Utility vehicles don't have the best track record in W3D Games.
  20. Update: Last day to signup will be Sunday 16th then I'll start balancing the game and assigning roles.
  21. P1000 Ratte, because the Maus and the E-100 just wasn't big enough for Hitler. Also apparently for propulsion, the Ratte would've used engines off of either U-Boats or whatever battleships they had going at the time.
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