Jump to content

Raptor29aa

Tester
  • Content Count

    832
  • Joined

  • Last visited

  • Days Won

    31
  • Donations

    $0.00 

Raptor29aa last won the day on April 24

Raptor29aa had the most liked content!

Community Reputation

174 Excellent

About Raptor29aa

  • Rank
    Suffers from Logic
  • Birthday 07/01/1987

Profile Information

  • Ingame Username
    Raptor29a
  • Gender
    Male
  • Location
    Arizona
  • Interests
    Writing Fiction, Science, Landscapes, and Teaching Writing.

Contact Methods

  • Website URL
    http://

Recent Profile Visitors

13,829 profile views
  1. Freshman Philosophy Majors After thier First semester...
  2. -Maybe an extra salvo to hinds -Maybe +1 to mine layer carrying compacity -Maybe unlock an m40 for a Naval Transport -Or maybe unlock an alternate a new variant of the same unit. Like an alternate warhead/ammo type - But on the other hand I do like IA’s system of team armor ups, and weapon type ups
  3. GDI Bots on Vile Facility and I missed it. (I haven’t been Nod on this bots map before) I’ll have to check in more often to catch a round.
  4. This has been the craziest last Two Weeks for me. 5000+ people descended upon an area of forest only 7,400 mi^2 (Or ~12,000km^2). My town was full of out of state license plates. Yep it even made news headlines Lookup Tonto National Forest Party ^Too early in the year for lights and no, that is not a Christmas Tree The mariachi music played long into the night (many of my friends told me, I decided sleep was more important than being in the woods at a party) Surprisingly a lot of the trash has been cleaned up. Sidenote: I think MadMax the movie was said to be in
  5. No thank you it does enough damage. It already chews up tank armor.
  6. This is why my local chess association will never have an experienced vs newbie night.
  7. Let’s see the Nod one has 360 turning turret, and is amphibious (can repair ships, big advantage late game) I disagree on the health nerf. The vehicle always had a lot of health and firepower. What has made this vehicle purchased and used is when the speed was buffed. It used to move as slow as the wolverine and now it’s a cheap armored jackrabbit. (I used to counter this unit by kiteing around it, now it’s not possible).
  8. I just connected the dots, the blackhand became the blackhand of Nod, then was shortened to the hand of Nod... mind blown 🤯
  9. Hey I like the Orca Truck!- The unit allows for ammo and repair... although a slightly faster repair rate would make this unit more useful. As it Is currently it will repair light damage by the time the ammo is refilled... not the most useful if you still have to fly to an SD. Some maps don't have an aircraft refill and repair pad. (Whenever playing on Cold Valley as GDI I buy one, it pays off by taking the time normally used for SD between attacks) - Buff Unit by increasing repair rate - Yes! a BIGGER BOOM!!! I would love to one shot a group of power suit Sydney units in a smal
  10. I wonder if the Babayaga would be making a comeback, and would it be be a phase rush, or chrono-rush or even possibly a yak rush
  11. Since this is a suggestion thread: how about giving the super tank a couple extra meters of range? since the manual turret is in the middle and the majority of tanks can outrange it by simply backing up and hitting its front. Every time I fight one I just aim for the front tip and backup. (They return fire but it disappears short every time) (it’s also the main reason I don’t buy it)
  12. APB could have an AI unit that does an attack of zero damage which is a bark sound that just follows spies around?
  13. Nod could use a range buff for the super tank. Too many small fast long range GDI vehicles makes it hard to hold ground. mostly it’s the T-62 that out performs the Supertank I feel. And yes Nod light tank needs some love, maybe some more armor
  14. The tutorials they have here at W3Dhub are a great starting place. One big piece of help that is sadly not mentioned in any tutorial is when porting a mesh from an editor to LeveL Editor program with a high vertex or was it poly count will not load in the Level Editor program. I tried at level design on and off for years no understanding why some meshes would load and other wouldn’t until someone explained that bit of detail to me. (for me half the battle is getting created material into the level editor)
×
×
  • Create New...