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You know you're done when this just comes at you out of nowhere:
How repairing an obviously failing base feels like:
Pushing an empty Cruiser back to the Naval Yard:
When you make it back alive but...
When you go for the best seat in the house to watch the fireworks:
After playing around with this for a bit, I don't think there should be any warning that a Chronotank is teleporting into an area until it actually does so. Right now it spawns a vortex where it will be teleporting; this is fine for AR's Chrono Miner that could otherwise end up landing right on top of you and crushing you, but for a vehicle designed to ambush all it does is signal the enemy "please point turret here". This alone could give the Chrono Tank the first shot advantage that it should have to allow it to be more effective at being an ambusher.