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  1. Yesterday
  2. I might have to delay the game until I have a week to finish preparing and start the game as I have another test Thursday. That starts risking starting the game when Orange and Jeod will have to have a few days where they can't play though.
  3. Hmm couldn't find the old ΔΔΔ pumpkin pictures, but then I got the idea to search for this instead. Apparently it's two years old.
  4. Thanks for writing this up. I'm hoping we can find a more user friendly workflow for this in the future, that doesn't involve hacking away at the files.
  5. I suppose we would need more players before allowing Mexico as a playable Minor/Wildcard nation.
  6. I see no problem including mexico as an available to play minor. It's a pretty fun nation, especially with human US and UK not fricking you up.
  7. Okay, well I took my sweet time with capturing the entire Nod base, and eventually the ion storm did come back. So I guess that answers that.
  8. hahaha now i understand why u needed the screenshot
  9. Last week
  10. This is going to be a nice short tutorial on how to add more bones onto an existing skeleton in a way that preserves the animation (useful if you want to add additional bones to the stock male or female human skeleton and don’t want to reexport all its corresponding animations). First things first, take the existing skeleton (either import it or open it from a save) and add your new bones). As you can see here, I’ve added 7 bones to the stock male skeleton (breast bone, c L UpperStab, c L ForeStab, c L Stab, c R UpperStab, c R ForeStab, and c R Stab. Next let’s export it to its new skeleton name, in this case I did s_3_human, select the skeleton option and hit okay. Now download chunky and use it to open your file, switch to the pivots tab and lets look what’s there. As you can see, c r UpperStab, c l stab, breastbone, etc. are mixed in with the rest of the bones, unfortunately, we want them at the end of the list. Notice the last bone in the list is “BONE FOR BAG” this one is the key to how we will fix this mess. So back to the editor. So, what we need to do now is export our skeleton again, this time I’m naming it “original.” Now that that’s done select breast bone, c l UpperStab, c r UpperStab (the base of each of our new bone hierarchies). Now attach them to “BONE FOR BAG” Now once again let’s export this to our new skeleton (s_3_human) for me. Don’t save this, you might have to reopen the original depending on how complex the bones you're adding are. Now open both files, original and s_3_human in chunky (you’ll need to open two copies of chunky). As you can see now, our 7 bones are now at the end of the file, which means they won’t mess with our existing animations; however, now we need to fix their attachments because right now they're hooked to "Bone For Bag" instead of their proper pivots. This is easier to do than one might think, simply copy the BASE HIREACHY bones in original (not all of them just the bases) from original and paste them over the bones in s_3_human (in this case just beast bone, c l UpperStab, c r UpperStab). Now that that’s done, save it and let’s reimport it into our 3d editor and make sure the bones attached correctly. As you can see, something isn’t quite right, breast bone and the hierarchy for c l UpperStab are fine, but for some reason c r UpperStab’s hierarchy has ended up hooked to c r hand. My assumption is this is caused by the repositioning of so many pivots it wasn’t originally accounting for. Reopen you’re original file for the 3d model and lets play with what the bones are attached to, in this case we need to move the bone back 3 positions to get it attached to c r clavicle, this took me some guessing but in the end I figured out attaching it to c l UpperStab does the trick. Now export it over original and reopen it in chunky then copy C R UpperStab from original into your already modified s_3_human, save and reimport. And ta da, you’ve successfully merged new bones into an existing skeleton in a way that won’t affect the already existing animations!
  11. GraYaSDF: Siberian GRemlin found very rare and old beta version 0.09c of Red Alert and released the gameplay and the game itself. Did you ever play it? Frank Klepacki: Lol, I played it during original development!
  12. Look at the list of nations and see if you can find Mexico. Mexico would be fine for a ''whatever a-historical shit you want'' game, which could be the next one. This one is supposed to be semi-historical though. And in that case, Mexico didn't do shit, nor is its focus tree clear enough to present a good and clear path. That said, if people want to know some tips regarding some nations, let me know, I'll try my best to help you out and answer questions regarding strategies and counters.
  13. There's a reason I haven't picked a nation yet. Although I'm assuming Liten goes for the UK, judging by his post.
  14. So are we putting all the good players on one faction and the other gets curbstomped or what
  15. I agree. Yap has put in a script that doesn't allow beaconing there and is working on it in the test server as of recently to ensure it's working properly before implementation. This we hope will still allow the ledge to be used but not in a manner that you can destroy a building so quickly or there is little counter. If the feedback is received that even then people still don't like it we'll go from there.
  16. There was actually a game on MU recently where somebody got hit with an ability where they were gimmicked into having to translate everything into Hindi and then back into English for every post, and many memes were born.
  17. I think the request was already answered, either a kill zone or a no flare zone. The main issue is the vagueness of rules, and the lack of enforcement... but really if it can be designed around it doesn’t have to be enforced. I prefer design over rules... Example APB beta vs delta and the no roof flares issue. Roof access removes mods and rules and banning. Edit Clarity: (when I said lack of enforcement I mean I have witnessed during a 12v12 match moderators saying yea sniping/shooting from up there is ok. Yet they didn’t mention being up there to flare is not ok)
  18. That's too obvious, clearly they have to run it through google translate into another language first and then type it in backwards.
  19. I have a feeling I know who the first Britain candidate is.
  20. >Buy musket for home defense >Finally one night I hear a crash >Dawn my powdered wig and petticoat, musket is ready to fire >My home surround sound is also primed and ready to play "The Royal Hussars" >Hit play >"TALLEY HO LADS!" >Run downstairs and into my European Sphere >Two Axis Majors are carrying away Czechoslovakia >Put a basketball sized hole in Italy >Germany attempts to drop Czechoslovakia and run >"AFFIX BAYONETS GENTLEMEN" >Charge after him. >Jam my bayonet into his anus as he tries to climb back through the Sudetenland >Call America >Have tea ready for them.
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