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TeamWolf last won the day on August 18

TeamWolf had the most liked content!

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About TeamWolf

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    Battle for Dune: War of Assassins Game Director
  • Birthday 10/10/1989

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    Overseeing Spice production
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  1. This is where they were taking things, not cut content from actual Renegade. As the video states in the title, this is actually Renegade 2, which would of told the story for the transition from Red Alert 2 to Tiberian Dawn, this is also why there are RA2 buildings and vehicles.
  2. You mean, ruin it with your trash babble, no one wants nor needs to hear such dribble!
  3. That reminds me of The Imprisoned from The Legend of Zelda: Skyward Sword, and it's horrible haha
  4. Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news! New Gunplay Mechanics TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage. Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal. We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay! Conquest Mode Breakdown A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest! Instead of giving you another run down of what it is, here is AZ-Stalker to explain it! Have no fear, you are not to be killed...That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work! [blurb]Hey there, welcome to another Battle for Dune blog! In this update we breakdown our new Gunplay mechanics and our latest game mode, Conquest![/blurb] As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB/ModDB!
  5. I don't think it's a write off, I think it's more down to us not approaching it properly and actually carrying out prototypes for it.
  6. Yes, not tolerating racist, homophobic and similar is worth it, thank you. CLOSED.
  7. Your ban wasn't a targeted attack. As you should know from being on the staff and being around the community for so long, we give people a lot of chances, this includes warnings, kicks and mutes. This is normally why a ban from Discord hasn't been appealed, that and everyone who has been banned before (a very small number at that) didn't care about coming back. Your ban should of been followed up with a message stating why you have been banned, this wasn't followed and I am sorry for the confusion. You were banned for repeated rule breaking that you have been warned for more than the 3 time limit we have at W3D Hub, including the above mentioned measures and punishments normally associated with these warnings. You can be reasonable and we have spoken many times in civil conversation. However, this isn't something new to you, you know that you broke the rules frequently, but continued to do so anyway, showing no sign of care in doing so. The ban stays due to repeated rule breaking, despite being warned numerous times before via mutes, kicks and verbal warnings.
  8. Battle for Dune keeps on getting held up because Reborn usually needed the help, but comparing my project's work to your own project's work isn't very nice ;). Dune's status hasn't even really been shown lately, so we'll see!
  9. This has been clearly communicated, but thank you for irritating on it once again. The fact that the files would remain in that state creates an atmosphere that no content creator would want to work under. That's a lot of time and investment for people to work under when someone who has broken a lot of trust with said creators to put into creating content for a Project such as this. For it all to be possibly taken away at any moment if something isn't met along the terms that could be shakily used as a reason. He also didn't offer to hand control over the files, because control is defined by who can give and take them away. What you are referring to is use, which has been addressed in the original which edited by both OWA and Wallywood.
  10. If you didn't have this reaction, I'd be worried.
  11. He was around for such a long time in the community and was such a great guy, this is really sad to hear. My condolences to his family.
  12. We mainly try to take influences from http://dune2k.com/Duniverse/Games/Emperor/Details/Units, the in-game EVA briefings before each mission from Emperor: Battle for Dune and small pieces from the film but not much. We also look at the Dune Encyclopedia, and see what we can glean from there.
  13. I used to play these sooooo much when they came out!!
  14. TeamWolf


    I don't think putting their values back is the answer, since wasn't Nod stupidly OP before the nerf? A proper balance pass should be done, then TWEAK vehicles as needed.
  15. Merry Christmas everyone!
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