GAME END POSTAlright, that took longer than expected, but I've got my lease signed and ready to go, so that's good. So, here it is, the official long game end post!
THE PLAYERSFirst, I'd like to commemorate the players that participated in this game!
Jeod as Thor Odinson!
Jeod was a pretty powerful town role, since he was able to track players and was unable to be targeted by night actions. This effectively meant that he couldn't be blocked, but he couldn't be protected either. The Skrulls would've been able to kill him with Orange's passive, or if Sunflower hit him with her action. In a sense, he was able to assist town, but he was on his own as well.
OrangeP47 as Skrull Phil Coulson!
OrangeP47 was the Skrull's early game powerhouse, and was designed to be a partially unstoppable kill. I say "partially" because he himself could be roleblocked, but he would be able to ignore ChopBam and TheIrishman's protection abilities, iLikeToSnipe's one-time night BP, and Jeod's passive. He flew under the radar for the first few days, and if he had been chosen to do the first nightkill, he could've picked pretty much whoever he wanted and taken them out.
His other ability was probably my biggest mistake this game. He could silence players, which was counter-intuitive to my original goal. He never used it for this reason, so it didn't cause as many issues as I thought.
iLikeToSnipe as Doctor Doom!
Doctor Doom was a role I kind of threw together last minute. iLTS wanted him to be a Governor, and I ran with that. Shade correctly guessed that he had Diplomatic Immunity (which made him lynchproof), but he could also see who visited him at night. This never got put to use, as he was blocked and then later hit with an unstoppable kill. He was going to be tough to take down, but also unable to do much apart from exercise his political power.
TheIrishMan as Elixir!
Our resident doctor, TheIrishMan actually helped me put this role together. He sent me a massive number of requests, few of which I actually knew anything about. So when he threw me this when Town just so happened to need a doctor, I punched it in and dialed back a bit from his initial request. I'm starting to think that the resurrection was still a bit too powerful, but it didn't break the game, at least.
Mojoman as Moon Knight!
Mojoman got the cop role. Moon Knight's not really a character that I know a lot about, but I knew he had magical gadgets and conducted investigations, so I went with that. His equipment was more for emergency situations, so his decision to equip his javelin N1 seemed to me like a mistake. It ended up helping town, in the end, because he used it with laser-guided precision against scum.
Category 5 Hurricane as Sage!
Another character I knew nothing about, Category 5 pretty much asked me to make him a "voyeur" that could copy actions, which I went with. He was going to be a character that could get more powerful over time, and thus would've been a priority target for scum. Irish, if this isn't how this character should work, I apologize. Please let me know how she would likely fit into mafia, for possible future reference.
FRAYDO as Howard the Duck! Wait, what?
FRAYDO had a rather interesting role. He was a "Miller," which for those unfamiliar with Mafia terms, is a town role designed to be a "red herring" to throw town off. His limited roleblock with a high chance to fail, daykill, and passive ability were all designed to throw a wrench into any investigation. If Category 5 had been lynched, I think it's entirely possible that Mojoman would've investigated him, gotten a Not Town result, and the game would likely be still going.
Shade939 as Skrull Colossus!
The other partially unstoppable kill, Shade was designed to be a late game powerhouse, as he would've shrugged off roleblocks (including ChopBam's ability) and day BP. He would've also gained Day BP, allowing him to plunge the game into MYLO/LYLO and finish the game quickly.
I'm not sure how well this role worked out, because he made a lot of mistakes. There were a lot less people he could target, so by making the nightkill, he ran the risk of failing, which he did. He then fell into Irish's obvious trap to try to take the attention away from his partner, when it would've been far better to try to put the attention on someone else. Granted, the discussion would've came back to them eventually, but that would've bought them valuable time.
Sunflower as Scarlet Witch!
Sunflower was essentially Town's ace in the hole, as she would've been able to remove the Skrull's unstoppable modifiers. She had to be careful, as if she hit the wrong person, she could've cause some major damage to town.
ChopBam as Captain America!
ChopBam was there to keep town in check with his day ability, which would've required some good timing on his part. Other than that, he was able to sacrifice himself to save other people, since if he protected a player targeted by a nightkill, he would've died.
REFLECTIONI feel like mistakes were made with this game, and as such, I'm going to run this again at a later date, and then save Flashpoint for later. I'll be making the following adjustments for the next game:
-Tone down night actions
I think Retaliation was spot on when he said we've adapted to action-heavy games too well. I think that by limiting the amount of players with night actions, this can be worked around.
-Tone down notifications
I went with a "Visit = Notification" mentality this game, which honestly gave town the power it needed to win. I like Cat5's mentality, so I'll try that next time.CONCLUSIONI think this game could've been way better, but it seems that it wasn't the train wreck I initially thought it was. Thanks for playing!