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Found 79 results

  1. Good Evening everyone. I have a legit question I've been thinking about recently. More often then not, there seems to not be a lot of RTS Games coming out or at least any of particular interest to me. It could possibly be that I have not been looking or paying to much attention but I've also been stuck on the old school ones as well. In my theory, RTS games have come down to Twitch/Competitive Gaming type games which means the quality has been drastically decreased to the point of the story being non-existent, horrid or irrelevant. I also believe that It can be agreed that 1995-2006 was a really good golden decade for RTS games in general. With this said I want to know which RTS game is the best, examining not just the game but a lot of other things such as What makes a great RTS game? Total Annihilation Company of Hero's Starcraft I have never played this and I’m sorry. It is good and popular enough that I’ve put it on this list. I am sure someone can vouch for it Command and Conquer (Any game) Star Wars Empire at War (w/ expansions included) I understand obviously there may be other titles that I may have missed out but these are what I found to be the best and that I have played so far. If your choice is not listed on here then feel free to comment your favorite RTS game and what makes it so special!
  2. Another topic we’d like to hear the community on. I’m sure there’s at least a few people who would love to see Attack Dogs get added to the game. The biggest issue I always hear is are Spies powerful enough to warrant adding them into the game? I’d like to see some brainstorming on this topic. What could make the Spy better to allow the team to add the Attack Dog?
  3. Thank you all for an amazing Game Night event. To determine our MVP prizes, we will be using player votes for this. Cast your vote here and we will tally up at the end of the day (10 PM CST/3 AM UTC).
  4. Upload any C&C related memes here, I'm bored.
  5. I’d like to use this topic to get some general feedback from the community. If these buildings were to appear in the game at some point, what would you want them to do? What would their purpose serve to gameplay? Let’s get those gears turning!
  6. So, the last few days i've been trying to be more active in-game and in the W3D community (Discord, Forum) and, (maybe i'm wrong, please tell me if i am) i've noticed that, even though we have this many people interested in these games, and we have so many discussing about them, the actual playerbase is quite small. Usually, when i go and play some, i open the launcher and i see this The mods, that i'm the most interested in, and love, have 0 players, almost constantly. Maybe i'm just checking at the wrong time, and there is a playerbase to these games and i just don't notice it, hopefully. If someone can tell me why, please do, i'm really desperate to play them with the community. and i would love to hear opinions and explanations. (Also, excuse me for the formatting, etc. of my post, i'm a first timer forum user. :D )
  7. First off is my attempt at a Nod badged Blackbird: There are extensive topology issues, and I am not really happy with it at all. Next is my take on the C&C Rivals Drone Swarm: No Rotors yet! Here is an in game screen using EALA's Repair APC as a drone controller!: It is a bit of a nothing model, but it was interesting to complete.
  8. So here is one familiar to APB fans, the Demo truck! I have since made the tires lighter Overall I am disappointed with how this turned out, it looks like a toy (even allowing for low quality RTS assets). I only wanted a Soviet badged version, but it is obviously trivial to have an Allied or neutral version if desired at a later date. The actual nuke warhead is an EALA asset from C&C 3.
  9. So we're all having fun in a 6v6, not that many but any players are good since the server's been pretty empty lately, then the map changed and this moron voted to skip it cause 'he didn't like the map' then he left either way, killing the server. It went from 12 players to 5 just like that(it was 5 Nod vs 1 GDI when I left because there was no point tbh). I wouldn't mind the map change if we had a higher amount of players and could afford to lose a few if others joined later on. You got more chances of people joining with higher amounts of players than with 5 since there isn't much going on and people try to cheese a win as fast as they can. Now I'm sitting here bored as hell in a saturday night with nothing to play
  10. This is a RA 2 styled Oil Derrick that I modelled and textured. Once it came time for the animations, I messed up (probably should have come here first), so the animation is off. At some future date I will redo the model rig, and have another try. There are some bland sections, but for an RTS, I feel it will do.
  11. I'M BAAACK!! I was rather pleased with this model, because I do not often get a good result when I model structures. If the proportions seem off, this is because they were adjusted so that the vehicle models that I had at the time could physically exit the factory, whilst also ensuring that the amount of space required to place the structure in a base was not too prohibitive.
  12. Welp. Its here. And where ever you are, its probably there too. Lets talk about it - calmly. I am from the United States, currently living in the Nashville Tennessee area, and we have a couple of confirmed cases here (not surprising when there are over a million people). People are panic-buying items like toilet paper (???) soap/disinfectants, cleaning supplies, bread, eggs, meat, etc... While filling up my truck with gasoline earlier (yes I was actually empty, 0.5 gallons remaining), I noticed an older gentleman next to me filling up small Diesel and Gasoline cans in the back of his truck. In the supermarket (walmart in this case), the grocery section was a little on the wild side, very crowded, with most people trying to look like they aren't panic-buying, and shaking their heads in disapproval at the empty shelves which would normally hold things that you wouldn't expect to be sold-out in a "crisis". We currently have some traveling restrictions in effect for going/coming into/out of the country, but nothing internal, yet. There is a rumor that some sort of, dare I say it, self-"quarantine" protocol (basically a strong suggestion to stay at home unless absolutely necessary) might be put into effect "soon". Most people here are handling it quite well I believe. Others, well...yeah others have lost their minds, but I've not seen too many of those yet. What about there? Where are you? What are your federal and local governments doing in response? How about your citizens? Keep this thread civil and panic-free please. Panic helps nobody. And if you don't know the facts, then don't speculate. There is no need to spread misinformation.
  13. So I almost killed this guy and he somehow became not only a Nod character while dodging and jumping but he also changed the team color like a spy does? Crates don't spawn in that particular spot, they spawn further back intbetween the bases so it couldn't have been a crate that spawned on top of him.
  14. I just want to get this cleared out, is nuking/ioning this part of the map allowed or no. Not for destroying the wall but the buildings. There's a group of people including ElySpain, limado and wheresmymedal that keep doing stuff like this or glitching beacons in certain spots where you can't disarm them to kill the buildings. Threve warned them that glitching will be punished by a 24hours ban and they didn't seem to understand this.
  15. Discuss! According to EA_Jimtern you can press a button in-game to switch between old and new graphics. The Halo remasters have this option and I love it. Go to the link below and scroll down to compare old vs new. https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered
  16. Imagine that some nation has developed a tank that's near enough the same as the Mammoth Tank/Apocalypse Tank (twin fuck off guns with twin missile pods as well as it being four-tracked) with the same level of durability as well as the ability to conduct independent battlefield repairs. How would everything work out? Would the main guns have an autoloader system similar to that of WWII-era battleships as opposed to having a four-man loader (two per gun; one inserting the round and the other inserting a charge of some sort), would the pods have to be manually reloaded? More to the point, how would you steer a vehicle that utilizes four tracks instead of the traditional two?
  17. I remember old discussions years back about when RA1 took place and recently I found a transcript archive of a Q&A that took place in 06 Feb 1996 which was really early in RA1's development and had some interesting information. Well It may not be much but I always wanted a specified date of the war unless I missed some information somewhere. XD VENOM: what's the story behind RA and in what time and technology level will it be on ? WSAdam: Okay -- Here's the scoop: World War II never happened the way that we think of it. Hitler never came to power, and there was no WWII... for a while. We're spinning European history in a new direction, with Joseph Stalin and the USSR coming to power as the big heavy in the game. The player can play the Allies or the USSR as they strive for conquest of Europe. The technology ranges from 1940's to 1980's, but that doesn't mean that you're going to be commanding Pintos! We've also spun the technology up a bit, so there's plenty of cool stuff for you to use.. like attack dogs! Rambo: what will RA's story line be about? WSAdam: RA is an alternate time line that takes place in the 70's. WWII in Europe happened in another way, where Stalin and the USSR became the big heavy that threatened Europe. Also some neat early ideas at the time kane: how will you earn your money to make units? Tiberium? WSAdam: Ahh- this is somethingwe changed. Since Tiberium isn't around yet, the player has ore to mine (on the board, not in mines) to get money -- there are three types of ore, so which one you go after will determine how much money you get per load. Sure, you can go after the copper, but that Iron deposit is worth more, but closer to the opponent - - it adds a strategic advantage to what you collect. WSAdam: there are three ores, Copper, Nickel, and Iron. Each is worth a different amount of $$ per scoop for your ore collector. We've kept the metaphor of harvesting, but now you've got a dump-truck like unit with a scooper, and an Ore Processor. WSAdam: Side note -- we considered power lines, but they were problematic for the computer and made the game a lot more of a sim than we want it to be. They were found here: http://www.tibcom.com/wchat/transcripts/
  18. ST Bridge Crew recently removed the VR requirement making it playable for poor saps like me. It was also half off when I picked it up, but since their end-goal is a larger playerbase (I believe they had ~200 or so before removing VR), it'll undoubtedly go on sale again in the future. http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ The game itself plays like an updated version of Bridge Commander. There's a solo/coop campaign of five long missions and then the Kobayashi Maru challenge, and Ubisoft built in randomly generated missions which I've yet to try. Multiplayer works with up to four players, each taking the role of a primary bridge officer: Captain, Helmsman, Tactical, or Engineer. In solo play, the AI commands everything else while you're the captain. But in multiplayer, every player has their own responsibilities. You could be a great captain but a worthless pilot of a helmsman, for example. I don't have the luxury of friends who own this game (pretty sure I'm the only ST nerd--and even game nerd--in my group interested in this), so I haven't gotten to try the multiplayer out yet. Even for solo play though, I do recommend it.
  19. Well, it seems you all have a lot of questions. And with these questions shall come answers! Welcome to the official Questions and Answers (Q&A) Thread for Tiberian Dawn: Ground Zero! Feel free to ask any question that you have- any at all- and myself or ICE will answer it! There are no wrong questions, so long as it relates to GZ, so ask away!
  20. I was watching some old E3 videos of C&C Renegade back when it was in very very early development stages, and there's a few things there that I wish I knew how to create, i.e the running animations of Logan running around an empty Nod base, to the FPS model of Havoc's EVA unit. Wonder if EA will ever release these builds as part of an anniversary bundle or celebration of the C&C Franchise?
  21. In honor of W3D Hub's 4-year anniversary coming this weekend, the team would like to open this AMA thread! Anything you would like to ask, ask away! Questions for our developers? For our Admins? All questions will be answered so give us a shout! When asking a question please tell us who you'd like to pose it to! Here are a list of people and what they do! Admins @OWA - Lead Producer of Red Alert 2: Apocalypse Rising. Dabbles in everything from development work to community management. @moonsense715 - Co-producer of Red Alert 2: Apocalypse Rising, ingame bot programmer, and also our guy for changes to the website and stats pages. @danpaul88- Lead Developer of our W3D Hub Launcher, our flagship product. @Strike - Our host and webmaster. Any issues with our infrastructure should be directed to him. @TeamWolf - Lead Producer of Battle For Dune: War of Assassins. When not developing, he's off drinking. @Wallywood - Lead Producer of Tiberian Sun: Reborn. Can probably kick your ass irl. Ask him about his War Machine. @Jerad2142 - Lead Producer of Expansive Civilian Warfare. Likes deer. Staff Moderators @jonwil- Head of the code and scripts team, Tiberian Technologies. Avid collector of LEGO. @Pushwall - Lead Developer of Red Alert: A Path Beyond. Loves when people don't like things and proceed to not give proper feedback as to why. @triattack - Our guy in charge of all game servers. Report any server issues to him. @Pyryle - Lead Forum Moderator and A E S T H E T I C S. @Nodlied - Our esteemed Testing Director, tasked with whipping our testing team when things need doing. @Einstein is testing co-director, with equal responsibilities and duties to Nodlied. @FRAYDO - Lead Public Relations & Human Resources. Any ideas you have to engage the community or updates you want shown off to the world, he and his PR team of Coolrock, Testament, FORCE, and Hiramaky will be more than happy to help! Temporary Human Resources until Patricia returns from vacation. @ChopBam - Has been around the community ages making maps and working in 3DS Max. His brother, BattleLaf, is the APB EVA. A further list of staff can be found here. Also, if you'd like to ask a question anonymously, please use our idea box. You can find it at the top of our homepage: http://www.w3dhub.com
  22. Eric Martin, better known as General Mark Jamison Sheppard recently passed away. I saw the news from Frank Klepacki on Twitter and saw that his sister-in-law is doing a fundraising for him. https://www.gofundme.com/helpemartin F
  23. Recently I've found myself missing TeamSpeak. I can see the pros and cons of each platform, however, I've been considering one big con with Discord. It has killed casual Voice Communication. There are people who i haven't spoken to in years because everything migrated to Discord. Back along, i could guarantee that if i opened up TeamSpeak, connected to W3D, MPF, or BHP, there would be atleast 3 people in the voice channels where i could connect, and immediately have social interaction with people on more than a text based level. I miss casually sitting in VC, waiting for people to join just so you could casually natter. Personally, Discord has killed social interaction on a more meaningful level for me. Discuss!
  24. We've gotten word lately that people have been having major issues using Teamspeak 3, primarily with permissions. I've created this thread to investigate the issues people have been having. So, please let us know what issues you guys have been having. The more specific, the better. Thanks in advance!
  25. We've been talking about it internally for a couple of weeks, so I thought I'd bring this discussion to you guys to see what you think. @LiamGriever also mentioned it in his recent thread, so I figured it would be a good time to start the discussion. The original post: Also, if anyone isn't familiar with concepts being talked about in this thread, I recommend that you go and read this article about how weapons are setup in Planetside 2. Whilst there are a lot more elements to Planetside's weapon implementation, the core concepts are nearly identical to Renegade's. Take a read here: http://iridar.net/planetside2/weapons/weapon-mechanics/ I'm looking forward to the discussion and ideas!
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