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      Important PSA: W3D Hub 2018 Roadmap Announced!   04/03/2018

      W3D Hub's roadmap for 2018 has been published! This important update outlines W3D Hub's missions and objectives for this year as well as provides a large amount of exicting updates! Click on this announcement to find a link to the post!    


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Einstein last won the day on January 10

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About Einstein

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    Cruiser Captain
  • Birthday 06/03/1993

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    Mississippi, USA
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  1. Welcome fellow brother/comrade/soldier/visceroid! As far as playtimes, its all random bud. Those times you mentioned are when things typically heat up, but it may not be completely consistent. However, the most sure way to get a game started is to join the server and hang out for a bit and be patient. Those that stalk the launcher will notice the activity and join up! We have many players that for one reason or another don't want to sit in an empty server, but will watch the launcher, just waiting for someone to take the plunge Any more questions, please feel free to ask!
  2. If you haven't already seen it, check this out: https://drive.google.com/open?id=0Bzcnim4baG7fU2VnOVc2RV9IWTg Lots of old goodies Fun fact: The vanilla renegade community actually still uses gamespy (GSA protocol) for server connections, just not hosted by gamespy... Someone built a "clone" server after it all went down, and tools like Renlist show the servers that are advertised there. It would be neat to have it like in the old days though...
  3. @TheIrishman I'm moving house currently, so yeah.....no sorry. I'll do it one day, promise!
  4. Duuuuuuuuude!
  5. @Mihaita12 Check your private messages before you post again.
  6. I should probably update that server... Its only a year behind
  7. Oh mang. Hey this looks good! I'll definitely be keeping it
  8. Looks like something @Pyryle made.
  9. Read before replying. OWA answered this literally the post before you asked. Look.... We all do this for fun, in our spare time (I'm speaking about all the staff, devs, testers, moderators, admins). None of us are paid, and many of us have donated not only our time but our money to keep these projects alive, so not only are we not paid, it costs us to be here. If we were a massive AAA dev company that should be making quick awesome progress, then I could understand your impatience. But we are not. We are all volunteers. So what does that mean? It means that development goes as quickly as we can make it go. There are many factors that contribute to how quickly or slowly progress is made. A major factor is motivation. One great way to help things move faster is to encourage the developers. It works! Don't you feel better about what you do, and thus do better when someone gives you a compliment about your work? Sure, thats human nature. But motivation is a double-edged sword. How you ask? Well to put it bluntly, when people come along and start badgering and rushing and demanding progress in certain areas, and that we should even go so far as to stop development of one game, just because they want to see progress be made on another game, then you have demotivation, or the taking away of what motivation that might have been present, because who wants to work when there is such hostility present? Nobody. So how can you help? @Mihaita12 Give compliments and stop making demands. Tell the devs how good they are doing (because they really are doing great) instead of demanding more updates, or that we make radical changes to our development process to appease your boredom. Thats not how this works. Just be nice, updates will come when they are ready.
  10. @Anton Slavik Welcome! Glad you found us, and I hope you enjoy what you find here with us. If you haven't already, please look over the rules for the forum and the game servers just so you know how we operate here. And if you have any questions about anything then please ask! Welcome back, brother!
  11. Oh heck, one of my ideas actually got used Those building edits look really good pushwall, maybe that will have a good effect on gameplay. And yeah, I agree too about waiting a bit for the rooftop flare decision.
  12. I'll just drop a random thought here since we're talking about the WF. So you know the pipe in the top of the WF? Everyone knows the pipe right? (The one that you can walk on from the back to the front) I think it would be cool to have a walkway about where that pipe is, and extend around to be on three sides as it is on the back (all sides except the front). That could open up some possibilities.
  13. Yeah it would definitely have to be a not-every-map thing, kinda like tunnels. Only where it actually works (if at all).
  14. You made treetop jungle right? This may indeed look silly but it actually sounds kinda cool.
  15. Can we have a "time to impact" countdown then? Kinda like the superweapon timers in RA. I'm willing to compromise here