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  1. Hello everyone! We've recently been having discussions among the staff about balance. With the recent high amount of game nights, it’s brought a lot of attention to certain units and maps. We’d like to ask our community to participate in giving feedback on anything you feel is off or not performing how you believe it should. This can range from damage not being high enough with a certain unit, to even prices being too high/low. Do you think a certain map has a higher advantage for one team over another? Now is the time to speak up! Let’s get to discussing
  2. Excuse me, but this mode not good! The bot's substitute the people, but the people do not see the invisible tanks, people,but the bot's they fire at it immediately. Onto this mode let there be an other server because this makes the game one which cannot be enjoyed so. Lays too much in the system, the we were six people recently, against us on approximately seventy (there were twenty-five pedestrians outside actually, eight tanks, two were a helicopter, pluses on the base in mass)... I know it a lot you work on him, and it had huge respect, but this like this not good... we say thank you f
  3. Another topic we’d like to hear the community on. I’m sure there’s at least a few people who would love to see Attack Dogs get added to the game. The biggest issue I always hear is are Spies powerful enough to warrant adding them into the game? I’d like to see some brainstorming on this topic. What could make the Spy better to allow the team to add the Attack Dog?
  4. I’d like to use this topic to get some general feedback from the community. If these buildings were to appear in the game at some point, what would you want them to do? What would their purpose serve to gameplay? Let’s get those gears turning!
  5. Here is something that the Reborn crowd will be familiar with, the GDI Mobile EMP: This is not textured in this image Here is a GIF showing in game screens: 3 Stage GIF I am indifferent with how this turned out.
  6. This is my first attempt at creating a model for a game. I feel like being unable to fleshout a texture for this model makes it harder to progress further on the finish. I'm using Gimp, the approach I took is extrapolating the palette from the MiG & using heal tool to fill in then make some contrast using paintbrush do make it less granular & better define. Just recently I overlayed light\dark areas & exposure filter then brushing light-yellow scratches w\ the layer switched to Overlay mode. The undamaged variant looks bland probably because no indents\seems in the texture
  7. Hi guys. I have a question for you. I'm trying to understand the way that the original Red Alert works and I want to know something. "On the medium speed setting of the game, how long does it take for a Mammoth Tank to kill another a Mammoth Tank in seconds?" I'm currently working on visualising the balance data from RA1 and am using the Mammoth Tank as my control group. I would like to know how long (in seconds) Mammoth Tank A takes to kill Mammoth Tank B if Mammoth Tank A force fires on Mammoth Tank B from this position: I'm want to know this because I want to know
  8. [blurb]The update everyone has been waiting to see![/blurb][thumb]thumb_apb.7.png[/thumb]Hello everyone! Welcome to the late night update! The update you've all been waiting for the past few weeks! I'm your host, Coolrock-o! I bring you an exciting new showing of what's been in the works for the past few months. Let me tell you, it wasn't easy getting this all ready for the fans that have been sticking around all these years. Be happy that Pushwall is here, otherwise none of this wouldn't be possible! I know I have a lot of you on the edge wondering what this is all about by now, so
  9. Why does he suck so much now? I know that people said to try it against a tank, but that's why Soviets have a rocket soldier for, right? I can hardly seem to kill infantry at all with him now. Maybe I just remember how good he was on maps like FoI and Fissure. Not exploding on death was kind of a let down too. What're your thoughts?
  10. I'm curious on what everyone's thoughts are on the current state of the Shock Trooper? I could be wrong, but is the range shorter than I remember? I find it hard to believe that the Rifle Soldier was always able to out range it. Also, I really miss the splash damage. Probably because out of habit, I'm constantly aiming for the legs. Still seems the same when it comes to vehicles. Haven't noticed anything that sticks out. Seem to do roughly the same damage to them that I remember.
  11. Last one for tonight! What happened to unit pricing and money in general? I found it so odd getting my first Ore Truck dump after returning all these years, only to get $350. I decided to check the PT, and noticed a lot had changed. Ore Trucks are only $700 now? That seems a bit crazy to me. I see plenty of people buy an Ore Truck right away, and by the time you get your next dump, the game has already entered end game. What I mean is, it feels like there's no early game now, minus the usual infantry rush to the other teams base. This has also changed, as you now start with $350. Thi
  12. You guys should check out this thread over at Renegade X forums: https://renegade-x.com/forums/topic/76197-rebuilding-cnc-mode-or-ren-for-that-matter/?page=1 They talk about the whole C&C mode of Renegade, and a couple of guys have specifically mentioned A Path Beyond and Reborn: "Differentiate infantry classes more with full loadouts, as opposed to just one weapon swap and a little health. The biggest issue I had with Reborn/A Path Beyond is how restricted infantry felt. The classes were maybe a little faster, or tougher, but aside from that most just had one weapon... which sta
  13. The medic as it is seems fairly overpowered. The issues I see at this time are: 1. The heal rate is amazing, so much that I can solo commando, and out-heal fire damage WHILE BURNING (which never stops, unlike volkov). The heal rate could be a bit slower to remove this commando ability. 2. The healing of groups. Since it isn't possible to make the medic work like it did in game (1 unit at a time), it becomes insanely overpowered in small games, and even in infantry matches of 10 v 10, as it is very much impossible to kill reliably with a huge team of soldiers running circles aro
  14. In-game if you type !help you'll find a list of commands and !tagme is one of them, but if you try to use it you get the following error: "[APB] You are not allowed to use this command." Please make it so we can tag ourselves. If we can pick our name and create a setjoin, we should be able to tag ourselves. Plus, this would mean we wouldn't have to hassle mods in-game for this.
  15. I can't be the only one who thinks this is very uncomfortable to look at? Is it possible to return it to what it was before, where it wasn't so intense? Another suggestion: When I was playing Renegade earlier I used !td to donate credits to the team, I liked how it showed this: Is it possible to a) make it so just typing !td donates all credits and b) tell us how much the individual gets in addition to how much in total? It's nice to know how much each team mate gets when I donate X amount. Thanks for reading.
  16. Just wanting to open a discussion about the Chameleon Spy for Nod in Reborn. I know a big patch is coming out eventually, but I think this might be a good opportunity for feedback about a unit I feel should be heavily modified. Why do I believe this? The Chameleon Spy, in my opinion, is a teamwork killer. The main use of the spy is not to gather information or covertly steal a vehicle that's left sitting around (though if it happens, a bonus). The main use for the Spy is to go out on your own and wait, maybe hide in a corner and wait for someone to spawn, go up behind someone and stab
  17. [blurb]We need your input on several APB features and fixtures! Come and let us know your opinion![/blurb] [thumb]thumb_apb.5.png[/thumb]Several threads have started recently, asking for your feedback! ChopBam asks, "Which APB maps should we bring back?" Raap asks what improvements can be made to his map, Hostile Waters. Pushwall asks how everyone would feel about implementing an anti-stalemate feature. Visit these threads and others in the W3D Hub Discussion forums and express your thoughts!
  18. Hey guys! For those of you who have been living under a rock not noticed, our friend Raap has been trying his best to finish up a new rendition of a map he made way back in the APB .9935 days - Hostile Waters. While many of the staff and testing team have had a great time thus far playtesting the map, nothing compares to the feedback that can be gained from a public test. Therefore, it has been temporarily added to the regular rotation! If you haven't played it yet, jump on the official server and have at it! When you're done, come back here and share your thoughts. The map is nearing completi
  19. Is it possible to make it so the CTRL, ALT, and CTRL + ALT commands menu shows up instantly, like how Renegade X does it? I'm probably never going to memorise the commands so it would be great if it didn't take as long to load up the menu. Nothing major but just a small suggestion that'll greatly improve my and possibly others experience. Cheers.
  20. Would it be possible to make it so when we press a certain button our vehicle comes to a full stop? I hate it when I'm trying to stop but my vehicle slowly moves forwards or backwards. Thanks for reading! Back to Pacific Threat...
  21. Hi, I'm Tiny a very old Renegade player from back in the day I've been reading the updates about this A path beyond, so yesterday I decided to download it and give it a try and all I can say its awesome. So keep up the good work and a special Thank you too Pushwall for helping me understand it more and showing me round a few maps. Regards, Tiny.
  22. Is it just me, or is credit income when shooting infantry... completely missing? Unless you land a killing shot, in which case it seems almost like only the person who did the kill gets any credits - and only for the amount of damage they did. Correct me if I'm wrong, there, but that's what *seems* to be the case every time I've played Fissure the last couple days. That's pretty darn frustrating, especially as soviets when an allied medic is in play because it makes actually landing kills that much harder, which means making any credits at all is that much harder. It's rather frustrating.
  23. I was playing today, and tried out the new APB snipers, and found I liked them- until my well aimed shot went to the left unexpectedly, Snipers are very hard to use on oddly moving targets, without having to get a miss because of unpredictable inaccuracy- this was not a good idea in my opinion what do you all think?
  24. I want to just do a general survey here. How many of you can hear the linked sound? https://upload.wikimedia.org/wikipedia/commons/9/95/Sound_test.ogg Let me know what type of speakers you have, and also what occupation you possess.
  25. One of the founding values of W3D Hub was to increase the openness of our development process and get the community more involved with the work we're doing, not just on the games but the tools and infrastructure surrounding them. As such I've decided to create this topic to see how interested our community are in the development of the launcher and see what feedback you might have on features as they're being developed. If there is a positive response to this I will consider doing more of these for the launcher and other non-game related W3D Hub projects. Anyhow, with the blurb
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