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OWA last won the day on February 12

OWA had the most liked content!

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About OWA

  • Rank
    Red Alert 2: Apocalypse Rising Lead Developer
  • Birthday 02/12/1990

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    Driving towards the enemy in my Apocalypse Tank.
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    Ask Me
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  1. OWA

    Nice work man! Tagging @Synaesthesia just in case he's lurking around somewhere.
  2. OWA

    Hey guys. Please make sure that you state who you want to pose your questions to if you wish to ask a specific person. We'll have a list of people on the first post by the end of the day.
  3. The screenshot competition has been over for about a month now, so it's about time that we announce the winners! 1st Place! In first place we have @SilverShark with his epic screenshot of MiGs on Hostile Waters! 2nd Place!2nd place is @Testament with his Stryker joining a GDI rush in IA! 3rd Place! 3rd place is @URKA with this close call as he tries to defend the Soviet War Factory! Congrats!Congratulations to all of the winners! You all win a poster (that will be in the post soon!) and a copy of the C&C Ultimate Collection on Origin! It was pretty tough to choose 3; as although we didn't get many screenshots submitted, they were all quite good! Thanks for participating everyone! See you next time! [blurb]The screenshot competition has been over for about a month now, so it's about time that we announce the winners![/blurb][thumb]thumb_w3d.0.png[/thumb]
  4. Hi guys. I have a question for you. I'm trying to understand the way that the original Red Alert works and I want to know something. "On the medium speed setting of the game, how long does it take for a Mammoth Tank to kill another a Mammoth Tank in seconds?" I'm currently working on visualising the balance data from RA1 and am using the Mammoth Tank as my control group. I would like to know how long (in seconds) Mammoth Tank A takes to kill Mammoth Tank B if Mammoth Tank A force fires on Mammoth Tank B from this position: I'm want to know this because I want to know whether my own control is accurate, or whether the Medium speed setting varies from player to player. To do this, just load a skirmish game of Red Alert as Soviets with lots of starting units and get your Mammoth Tank to fire on another using the force-fire command (Ctrl+LMB). You can get Red Alert from https://cncnet.org/red-alert Cheers!
  5. OWA

    Please stay on topic.
  6. Do you still have a link to the trailer somewhere?
  7. OWA

    Winners to be announced this weekend!
  8. I have no idea what that song is really called because it has no metadata, but here is the MP3. m_Speeder.mp3
  9. OWA

    Needs moar Glacier_HT.
  10. OWA

    I agree. It's important that if we implement any of the following logic into the engine, they should be toggle-able, so that projects can choose to retain the feel of Renegade's gunplay if the devs want that. Ultimately what these proposals aim to do is vary the gunplay across the projects, giving each one more of a unique feel. Recoil patterns are definitely a good thing, as they should stop us from leaning on the rng cone spray mechanics so heavily, which makes weapons such as the AK47 in APB a bit more controllable. Damage drop-off is an interesting one, as it allows players to engage each other at longer ranges, something that hasn't really been tried all that much in the engine. It could also potentially fix the age of issue of "I have a rocket launcher that only damages aircraft" by setting the damage drop-off to be quite steep for anything that isn't an air unit. This allows weapons such as the RedEye to be a lot more usable outside of their niche at closer ranges, without the problems they have experienced in the past (i.e. submarine sniping). ADS is an interesting feature, but as you say, it would require quite a lot of rigging/animation overhead to implement. Also it makes things tricky with secondary fires, which was also mentioned previously. I think it's good to talk about such features though; getting them out on the discussion table is definitely worth it.
  11. We've been talking about it internally for a couple of weeks, so I thought I'd bring this discussion to you guys to see what you think. @LiamGriever also mentioned it in his recent thread, so I figured it would be a good time to start the discussion. The original post: Also, if anyone isn't familiar with concepts being talked about in this thread, I recommend that you go and read this article about how weapons are setup in Planetside 2. Whilst there are a lot more elements to Planetside's weapon implementation, the core concepts are nearly identical to Renegade's. Take a read here: http://iridar.net/planetside2/weapons/weapon-mechanics/ I'm looking forward to the discussion and ideas!
  12. That's a very vague request. What does equal footing mean to you? Like what do we have to do in order to achieve equal footing? Please be specific, at this stage I can only guess what you mean. Do you want Renegade and all of the servers on the launcher? If so, we are working on it. If not, please tell me in simple terms what you mean and what you would like us to do. Also the questions, for the third time, are: I would really appreciate it if you took the time to answer these, as it would save us all from a lot of trouble.
  13. We can't fix anything if you don't tell us what you would like fixing. We're working on getting Renegade on our launcher but it will take time. Is that enough for you or can we help in some other way? I ask again: Also, it wasn't my intention to call you guys out at all. I was merely explaining the IA stuff in response to Griever's post. The fact that you latched onto that in order to soapbox your issues with W3D Hub makes me want to think that you don't have any interest in fixing the relationships between the communities at all, but are just here to cause drama. I don't want to believe that though. I'm willing to give you the benefit of the doubt. I want to help you guys out, but you've got to tell me what you want, otherwise nothing will get fixed.
  14. Hi Shaitan. We've been working on getting Renegade support for the launcher, but progress has been slow because danpaul88 (our launcher guy) has been very busy getting married amongst other things. Our intentions are to get Renegade (with all of the servers) up onto the launcher so that people who enjoy W3D Hub Games can also enjoy Renegade. In October I sent you guys a PM asking what you thought the solution to our problem should be. This left the ball squarely in your court for you to make some demands so that we could form a plan together and move forward. The problem is that those demands never came through, so as far as we're concerned we've had nothing but radio silence from RC and MPF on the matter since October. As for the block, part of IA's inherent design is that it can be joined from the IA client on the W3D Hub Launcher or the Renegade client, allowing for a wider potential player base. Here are my notes from the PM I sent you on the matter: So, with that in mind, we will be trying our best to add Renegade to our launcher, but you've got to understand that this does take time. As for covering our asses legally, this is incredibly hard to do when there is a third-party tool out there (mixcheck) that is able to convert heavily modded Renegade builds into full Renegade builds by re-downloading the base mix files and repairing them. Did you know that you can get a fully working copy of Renegade from the freely available Renegade multiplayer demo if you install Scripts 4.6 on top of it and run mixcheck? Food for thought. dblaney asked us how to get his game on the launcher and we helped him. That was about it. There were no talks about any other platforms (RenList) that Apex would be hosted on, because that was really dblaney and Kaskin's decision to make. As I mentioned in my earlier comment, our long-term goal is to include Renegade on the launcher in a way that is legal. I'd like to know what we can do to satisfy you and the others in the meantime whilst we work on this solution. No offence, but I see a lot of soapboxing and shouting about how we've done a bad thing, but not a lot of ideas or solutions coming from you guys to help us all fix the problem and get us past this. Tell us clearly what you want and we can discuss it. As it turns out I was wrong. EA does give a shit about old games. I sent them a tip last year about a website called Abandonia that was hosting full isos of RA2, Renegade and Generals. When I went to check back late last year, I had seen that they had been removed, which suggests to me that they got a C&D sent to them. I wouldn't underestimate EA legal, since all it takes is one tip-off for the lawyers to come running. I'm not really concerned who blocked the server really. I just want to work towards a solution to this problem instead of bickering about it. I'm not sure what you're talking about with the scripts there. Scripts 5.0 doesn't support Windows XP at all. If you meant to say 4.x the thread wasn't due to a lack of caring, but more of a curiosity surrounding what portion of the player base still made use of Windows XP. If you read the posts in that thread it's never once suggested that XP was to be dropped because of a lack of caring. You do what you like, but just know that my offer of a solution still stands. Here's another quote from that PM with my request for ideas. There's no need to threaten drastic measures if we can find something that suits all of us. I just want to also take this opportunity to ask that you please refrain from venting these issues in public. We're all reasonable people here, so there's no need to call us out when what we all want can be achieved through PM. Let's find solutions, not more problems.
  15. Have a read of the other points I mentioned and try not to focus on just one. Moving to a new engine is not a good idea collectively because of all of those things. It's like telling the Mental Omega team that they should move to the C&C3 SAGE engine or the OpenRA guys that they should be using UE4. It's just not gonna happen.