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In celebration of the 23rd anniversary of the release of the classic RTS Tiberian Sun, W3D-Hub will be hosting a Tiberian Sun: Reborn community game night on Wednesday, August 24 beginning at 7:00 PM GMT! Download TSR from the W3D-Hub launcher and join us!
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Join the fun this coming Saturday, March 19th! APB Game Night! Full details in the poster. BE THERE!
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The Differently oriented W3D Fortnightly Games night! I'll be attempting to host a regular community watch together games night on the W3D discord for those who would be interested! Our first night will be on the 10th of March, and we'll be playing Golf! With friends! If you're interested, take a moment to reply here so I can gauge the interest of such a night!
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The great W3D Fortnightly Film Night! I'll be attempting to host a regular community watch together film night on the W3D discord for those who would be interested! Our first night will be on the 3rd of March, and we'll be watching Dune! (The new one) If you're interested, take a moment to reply here so I can gauge the interest of such a night!
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Where does the time go? April is almost over, schools are nearing closing and summer will be here before we know it! Let's kick off the first of May with an APB Game Night! May 1st, Saturday 7 PM UTC / 3 PM EST Official APB Server Prizes included! Spread the word! Tell your friends! Grab those players who have been waiting for the next game! Prizes are included for the top three players. Come back to this post for later details. [blurb][/blurb]
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Game Night Approaches! To kick off the first off the month, let's have some APB fun! This weekend, starting September 5th, join in for a Game Night! 7 PM BST. Featuring the latest 3.5.0.0 update, this game night is sure to be a blast! We will be collecting footage from this event to compile a new trailer to show off, so if you want to help produce this or want to simply appear in the trailer, this is the time to play! Get the Game! Make sure to get the W3D Hub Launcher and install the game so that you can play: PrizesPrizes will be awarded to the top 3 players based on the event scoreboard. No MVP prizes this time around, although expect to see this come back another time! 1st Place - $20 Steam Gift Card 2nd Place - $10 Steam Gift Card 3rd Place - $5 Steam Gift Card So prepare yourselves for this weekend! Get your friends in, spread the word on the media, and do not forget to update to the latest version of APB! Do so on your launcher now! Stop reading this! Go! See you there! Have I missed anything? Let me know in the comments. Otherwise, ready up! and keep the Reds from breaking through! [blurb]To kick off the first off the month, let's have some APB fun! This weekend, starting September 5th, join in for a Game Night! 7 PM BST.[/blurb]
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It's game time!Coming to an APB server near you, it is the official Game Night with prizes! We'll be giving out Steam cards to the best players of this event, and we promise it will be an amazing turnout! The event begins next Saturday (the 27th) at 7PM GMT and ends the same time on Sunday (the 28th), so you'll have 24 hours to score as many points as possible! Mark the time and date down in your calendars! If you want to know when that is in your time zone, click here. Prizes! Players who have the most points over all the games played as part of the event will win the following: 1st Place - $20 Steam Gift Card 2nd Place - $10 Steam Gift Card 3rd Place - $5 Steam Gift Card Players who are voted as the most valuable in an open poll on the forums after the games have finished will win the following: MVP Award - $10 Gift Card MVP Runners Up Award - $5 Steam Gift Card Be there! Tell your friends! And add me on Steam if you don't have me already to facilitate prize awards. Also, sign up for the event here (not required for prizes). Let's do this!
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This thread is for sharing your best footage, memes, and screenshots from this Game Night. I see some players have used the Screenshots thread for it, and I thank them for that. Feel free to share anything you would like. I may look to compile these into a Game Night Highlights video!
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Hello-hello! @Nodlied and I are pleased to announce a special event. One with a prize so good you cannot miss out! So! Let's go to it! Hi everyone! I'm sure that everybody has been playing the recently released Remasters. Well, so have we! So what better way to celebrate the release than to hold a mapping competition? We want your maps, and we want them to represent W3D! So what does this mapping competition entail? The Command and Conquer Remastered Collection comes with its own mapping editors for Tiberian Dawn Remastered and Red Alert Remastered. Your objective is to pick one of the maps represented in one of our projects (APB, IA, etc) and to recreate it as faithfully as possible in the remastered map editors. We know that some of our maps are based on maps in the original Red Alert, but you're going to recreate the maps based on the W3D iterations. Keep in mind that the maps need to be playable. How will we judge your maps? There are few different boxes that your map will have to tick. Easy stuff, I assure you! A - for Effort ☑ You'll get points for the amount of effort put into the map. An example for bonus points would be that you don't just deliver a skirmish-ready map, but one that comes with its own scripts so that players will start with bases as represented in the W3D variants of the maps. B - Beauty ☑ The more beautiful your map is, the more points you can gain. Quite simple. Keep in mind that the map still needs to represent your chosen W3D map as closely as possible! So a map such as classic ShallowsGrave won't be beautiful if you want to get points for remaining faithful to the W3D map. But if you want points for beauty, you might lose points on the copycat factor. C - Copy ☑ The map needs to be as close to the W3D map as possible. This can be difficult, as something like APB_Metro can be really hard to make. But something like APB_CoastalInfluence shouldn't be too difficult. Do what you have to do to translate the W3D maps into a functional 2D map with the Remastered map editor. D - Gameplay ☑ A map needs to be playable. Keep in mind that even if it is technically playable, it should also be fun to play. Bonus points for triggers and/or other things that make the gameplay closer to that of our projects. Each factor is worth 5 points up to a total of 20 points. If we cannot decide if something is, for example, worth a 3 or a 4, we'll decide on a 3.5. What's at stake? The winners - 3 of them - will receive a W3DHub shirt and sticker for free, sent to you by the W3D Hub team. If you win, we will contact you and arrange delivery and the details. Let me tell you, @Threve has one of these shirts already and can attest to its quality and feel. You will want to get your hands on this iconic piece of W3D merch. How to partake? We will be accepting submissions in this thread announcement here. Provide us a link to your map so we may download it and play, and we will then score you accordingly. Still with us? Good! Now, go out there and get creative! You have three weeks/until 12th July/we receive a considerable amount of submissions and for the sake of the judging team must close (in all honestly, the time and dates are subject to change. I will keep you updated in every case.) Remember, submissions are to be posted here. However, this thread is also open to discussion, feedback, and general brainstorming if you would like to! Now go! [blurb]Hi everyone! I'm sure that everybody has been playing the recently released Remasters. Well, so have we! So what better way to celebrate the release than to hold a mapping competition? We want your maps, and we want them to represent W3D![/blurb]
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Here is a link to the invitiation: https://docs.google.com/document/d/14ZeYUZbGr27fdTcqZrdT_a_s3f9w-aZ0eKE69wVz9wY/edit I assume we'll just send me again, seeing as none of you really like MU Though if someone else wanted to go I'd be open to hearing it. I did pretty well last time and only got eliminated from the qualifier due to some really last minute galaxy brain play.
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Hey guys! Stuck at home again? Nothing to do? Going crazy? No problem! Note it down in your calendar and lets all hop onto the APB Delta server next Saturday at 8pm GMT to honor the memory of our guy Wyld1. Why not? He liked to play games, so lets go play games! Do we really need an excuse!? Go Go Go!
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2018 List 'tis the season and let's be jolly! It's that time of year again to see if Santa will give you presents or coal this year! Post here and see which list you end up on.
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You read that right, folks! We would like to present to you an early Christmas gift of APB Beta! This 21st of December, jump into our Beta server and relive the good ol' days with the lads. Einstein and co. will have the server and files ready for Saturday so you may download and play! Merry Christmas and Happy Holidays! [blurb]You read that right, folks! We would like to present to you an early Christmas gift of APB Beta! This 21st of December, jump into our Beta server and relive the good ol' days with the lads.[/blurb]
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Join us tomorrow for the IA Testament Birthday Bash Game Night! 7PM CST/1AM GMT on the best IA server, don't miss it! [blurb]Join us tomorrow for the IA Testament Birthday Bash Game Night! 7PM CST/1AM GMT on the best IA server, don't miss it! [/blurb][thumb]thumb_ia.1.png[/thumb]
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Hello folks! A few weeks ago, EA has announced that they are working together with Petroglyph to create Remastered editions of C&C and Red Alert 1. To celebrate this (as well as the recent start of the 2018 IotY awards), we are going run a competition! A competition that all of you can win by playing our games. Competition Time!To win the competition, over the course of the next 3 weeks, you can submit screenshots from the following games: Interim Apex Red Alert: A Path Beyond Expansive Civilian Warfare Screenshots must be taken in the currently released version of each game (so no old Delta, 9935, Beta or Gamma screenshots please!) If a new version of any of the games is released during the event, screenshots from the previous version will still count. To take a screenshot, just head in-game and press the Print Screen button on your keyboard. Your pictures will end up in your Documents/W3D Hub folder. Then, upload your screenshots into this thread. You may only submit up to 5 screenshots per day! Bonus points will be awarded for screenshots taken without the HUD on (press F8, enter 'HUD 0'. (without quotes) then Enter). From all of the screenshots posted, we will collectively decide the winners. The competition will close on Sunday the 23rd of December at 00:00 GMT. Prizes!The top 3 players (with the best screenshot submissions) will receive a poster of their choice (first come first served) and a key to the C&C Ultimate Collection on Origin! Here are the poster choices. These have been put together by Chronoshift's very own @CCHyper! Game Nights! To help you guys take screenshots of awesome battles and funny situations, we are organising not 1, not 2, but 3 GAME NIGHTS the next weekend! So make sure to mark them in your calendar, jump on in and win the prizes! Friday: Interim Apex NightInterim Apex has seen a big blast of activity in the past months and continues to be fully packed with action. If you haven't played this game yet, now you have a good reason to try it out! Join the battle on 7th December at 8PM GMT and prepare your cameras for screenshotting! Saturday: APB NightIt's been a while since we ran an APB related special event (there have been lots of content-full patches recently instead ), so now it is time. Remember, events have a separate ranking ladder, so hop on to make yourself appear in the hall of fame! Extra awards might be handed to the top players Event rank recordings begin on 8th December around 7PM GMT, don't miss out! Sunday: ECW Night @Jerad2142 will enable some special changes on the ECW server for this event! Payouts will be doubled, meteorites will strike player-killers (), and after an hour worth of play the perk "Come in Kicking" will be unlocked. Get the perk, all the money and enjoy the fun starting on 9th December, 7PM GMT [thumb]thumb_w3d.0.png[/thumb][blurb]We're running some celebratory events for the recent Command and Conquer Remastered announcements! Come and join us this weekend for three events across three games with the chance to win some killer Command and Conquer prizes![/blurb] See you on the battlefield!
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Finally! It is time for IA to be in the spotlight! It's been some time since Imperial Age joined W3D hub. Behind the very iron curtain of W3D Hub, it's being worked on constantly. Now, we from W3D Hub, invite you to come and join our DISCORD server this coming Saturday at 6pm GMT for a few rounds of Renegade Imperial Age. All are welcome! So what are you waiting for? Blow the dust off of your Renegade disc on the shelf and install it on your computer, because it is time for Renegade! December 16th, 10AM GMT-8 December 16th, 6PM GMT / December 17th, 2AM GMT+8/ or Check out the count down here! Only at ImperialAge_AOW #Pioneer server. What is Imperial Age? Imperial Age is a Renegade modification, brought to you by ImperialKaskins ( also known as Kaskins or Yap ), dblaney1, KTFF, and the rest of the IA team. Imperial Age features a massive amount of added features to the Renegade experience, introducing numerous new vehicles and tanks for both GDI and Nod, 20+ maps with unique strategies to each, rebuildable bases from the Construction Yard, and so much more! How do I play Imperial Age?
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We want your vote! Visit the ModDB and IndieDB sites today and cast your vote for our games and projects! http://www.indiedb.com/groups/2017-indie-of-the-year-awards [thumb]thumb-ioty2017.png[/thumb] [blurb]We want your vote! Visit the ModDB and IndieDB sites today and cast your vote for our games and projects![/blurb]
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[blurb]We had a game night! More to come in the future![/blurb] That's right guys! We're having a W3D Hub game night! @Voe, @Killing You and I invite you all to join us on Discord this Sunday at 7PM GMT for a few rounds of RTS classics. What could we be playing? Here's what: C&C3: Kane's Wrath Generals: Zero Hour: Shockwave Company of Heroes Red Alert 2: Yuri's Revenge OpenRA Age of Empires II HD Join us on Discord here: https://discord.gg/jMmmRa2 Hope to see you there!
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As requested, the next RA: APB Mafia is here again. This time, with extra special units and flavor since 20th anniversary of Red Alert! If you are new to these games, check out the last APB themed mafia game. The point of the game is to eliminate the allied spies before they can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). This type of Mafia game is easy to run, usually it lasts a week or two in case of forum game version, and it could be also run as chat version game too (instead of forum game, where the game lasted around 30 mins up to an hour on our Teamspeak). Unlike some movie/game themed mafia games I did run, I usually didn't have much trouble with them and since there were no additional lore, video or gfx work, I could to run them almost anytime. With my busy schedule and a lot of other gaming it also fits my taste as well. Let me know if you would like to participate - we have already established in last interest thread to run this next Friday when we'll reach the minimal sign ups count. You would need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last 24 hours up to 48 hours where you need to decide your actions). For each game, I'll need at least 7 players to make the game last for at least a week, but the more players the better (up to 10-12 is ideal for each game, for voice-chat version it's 5-10). Game UPDATE: The fourth forum game version could start next Friday 2nd of December at 10 PM UTC/GMT (subject to change based on feedback). Voice/Chat version (on TS) will be scheduled if there is enough interest (they are quick & fun, the last streak was three games per event!) - when this game is complete. Day (Battle) phases will last 48 hours max, while night (Plan Phase) will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role, PM me in advance. there's a guide how to create a role below. Signed Players (from interest thread): Killing You Jeod Isaac The Madd ChopBam Nodlied (needs to confirm) FRAYDO Category 5 Hurricane Chaos_Knight GeneralCamo Voe Mojoman (minimum 7 players, max 20) Game Progress: DAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 NIGHT 3 DAY 4 NIGHT 4 DAY 5 NIGHT 5 DAY 6 - Game End Chat (TeamSpeak) Game Progress: not scheduled yet If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play APB Mafia Chat/Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply, but the phases will be literary only few minutes short with few little extra rules (bolded). All together one game shouldn't last more than one hour, but it can last only 20-30 minutes as well! The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). In Forum Game version, these phases last from 24 up to 48 hours, in chat game version, these phases last from 5 up to 10 minutes (chat version is being played with all players at the same time, while forum version is played whenever players are active). *** During the Battle Phase (DAY), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. Note: As per previous game suggestion, we might have a forced voting mechanism starting Day 2 - more info on that during day post. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (NIGHT), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. Any Third Party (TP) player wins if they meet a certain winning condition, or when they eliminate everyone else. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist, but I'll try to start with really easy and simple settings. The flavor will be the classic Soviet base infiltrated by the allies (we can try different flavors once the pilot is success, or continue with the APB if people wish for it). Now here's the twist. For every game, few roles that might turn up in game will be revealed before the game starts, so you know what you're up against (something like in epicmafia), but there will also be few mystery roles and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This epic concept can make every game different. There will be no crazy roles since I'm going to develop an easy inst-resolving mechanic so therefore the role abilities during night will have certain rules in order to work (what action does what, what is the order for resolving, priorities, action resolving messages, etc). For people who don't like vanilla (=ordinary) roles, you're lucky since I'm gonna put every role some available actions at least. To stay true to the RA: APB flavor, even basic rifle soldiers will be able to shoot others, though ofc there will be a chance of missing or getting your weapon stuck. The only role which doesn't have any special abilities currently is the Neutral Civilian. Other advanced roles will be mostly useful during the night phases where classic investigations, tracking/spying, body-guarding and standard mafia killing take place. We'll see if there will be a need for google docs as well but I can assure you mafia will be able to communicate in doc, at least. Game Specifics: We have a new Role Sheet with brand new Aerial Units! (click for large) The Concept of Air units is simple - technically they are vehicles, but it only applies when they take off! So until then happens (first plan/night phase action), they are ordinary vanilla units (can't shoot, no armor/bullet proofs). However, when they do take off, they'll gain the ability to ##shoot, vehicle armor, and in case of Allied Longbow - Night Kill ability. Soviet Mig and YAK have special kill bonuses during the day. All air vehicles are able to re-arm when they land, if there is an equivalent of their associated landing facility (Airfield or Helipad). Soviet Airfield also has the ability to create a Masonry (aka known team via a doc) with any aircraft that will re-arm (the aircraft must first take off, shoot and land - so it takes at least to 2 days and 2 nights to execute). Even if the soviet airplanes die, the Airfield can still dispatch a badger each second night to bomb a building (other units are not affected). If there is already an air unit capable of bombing on it's own, this ability will activate when it's destroyed. Same for Allied Helipad - when all friendly longbows are destroyed, it can dispatch allied air force strike, which basically replaces the standard Allied Mafia Kill (if there are still other allied units in game, they can perform their own night action instead of NK). Whether or not allied longbows have to re-arm to perform a night kill depends on the game setup (how player factions are divided as well as how many NKs can there be in game). Lastly, Soviets have also a new defense unit, the Soviet Sam Site - in case there will be longbows, you can expect a sam site as basic anti air counter. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
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Hello everyone VERTi60 let me know that this would be an appropriate place to post this. __________________________ I would very much like to invite your community to take part in Season 4 of the Mafia World Championship. The Mafia Championship is an annual online tournament series that pits representatives from various forum Mafia (aka Werewolf) communities against one another as they compete to determine the Internet’s greatest forum Mafia player. Each participating community democratically elects one person to represent them and become their “Champion”. Season 1 ran in 2013-2014, while Season 2 and Season 3 ran in 2015 and 2016, respectively. As of Season 3, a total of 160 communities have been represented in the Mafia Championship, making it the largest cross-forum event on the Internet. People from all over participate in these games -- we have American, British, Australian, Danish, Romanian, Spanish, Italian, Swedish, Polish, German, etc. communities. I hope that all this sounds very exciting. If you are interested and would like to send a representative, please let me know as soon as you can. You can use this thread to discuss interest/volunteer yourself/nominate others who you think would make good representatives. More information here: https://docs.google.com/document/d/1E9x7nJkSPmv1ZtSKFdSmLsvD4DQoX13i2MA9VG5p4W4/edit Cliffs: - 165 communities will be participating -- hopefully you will be amongst those - The setup this year: 15-man Mountainous (3 Mafia Goons vs. 12 Vanilla Townies) - Qualifiers take place during May and June. So your rep would just need to have 2-3 weeks where they could play during either of those months (they play in just one qualifying game at whatever time suits them best). - Your rep can choose between 12, 36, 48 or 72 hour Day Phases - Your rep needs to make a minimum of 10 posts per Day Phase - The activity will be much higher than what you're used to - expect maybe 500 posts per day the first few days - Deadline for deciding on a rep/volunteering: April 23 (apologies for the tight deadline, I only discovered your community today -- if you need a couple more days, we can arrange that)
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[blurb]Listen up soldiers! The W3D Hub Pick-Up Games are upon us![/blurb] [thumb]thumb_apb.9.png[/thumb] JOIN TEAMSPEAK @ ts.w3dhub.com TO PLAY on Saturday (April 29th) at 8:00 PM GMT (EU) / 3:00 PM CST (US) Over these past few days, the server has seen some incredible matches! Matches like these haven't been seen since the good ol' days, and if you remember the good ol' days you may remember the APB Clan Wars, and if you remember the APB Clan Wars, you may also remember the high-level teamplay and intense action. Those moments of team coordination and well-executed rushes, turning the tide of the battle, and knowing that mere seconds can mean victory or defeat. We can create these moments yet again, and that is our aim! This weekend, through the efforts of AZ-Stalker, Voe, Einstein, Strike, and Silverlight, we will be hosting a special event! Dubbed the W3D Hub Pick-Up Games (or PUGs), it is the start of a new initiative where those willing to do some real tournament game play can sign up quickly before an event, assign themselves into teams and go out and fight. No clans. Just us, the APB players. Everyone is welcome to participate. In its opening thread, more than several players have already signed up onto the community-wide roster! Skilled players and staff members are on board, and you certainly can be too. To join up, there are but a few instructions; #1 W3D Asterisk Tool The first instruction is to download Einstein's W3D Asterisk Tool, which you may find here. Disclaimer: This is not intended to be a replacement for the official W3D Hub Launcher. It is a direct-connect tool that will allow access into the Pick-Up Game server. Once you have the Asterisk tool downloaded, follow along with these steps. [Click to reveal below] #2 TeamSpeak Having followed these two instructions, you are well on your way to the high-octane action that the Clan Wars brought in their time. See you on the battlefield, comrades! Apologies for the last-minute announcement. Between server preparation and establishing the rules of engagement, we wanted to ensure this event will proceed without any difficulties, technical or otherwise. NinjaEdit: Time fixed!
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"At first, I wrote the names of the worst criminals I could think of. Like I was cleaning up the world, one name at a time. So that eventually no one will ever do anything evil again. And while the truly guilty ones who deserve to be punished for their crimes die of heart attacks. The people who are less guilty but who still make trouble for others will slowly be erased through disease and accidental death. Then and only then the world will start moving in the right direction. It'll be a new world, free of injustice, and populated by people who I’ve judged to be honest kind and hardworking." "But if you did that, it would make you the only bad person left. As requested, I'm starting the signup process for the announced Death Note Mafia Forum Game, based on popular manga series. The story follows Light Yagami, a high school student who discovers a supernatural notebook from a Shinigami named Ryuk that grants its user (also known as "Kira", e.g. Killer) the ability to kill anyone whose name and face he knows. The series centers around Light's attempts to create and rule a world "cleansed of evil" as "God" using the notebook, and the efforts of a detective known as L to stop him. What happens next will depend on you as you will be the story maker by your own game actions and decisions. But be warned, this isn't going to be your standard Mafia game. Focused heavily on judgmental skills of the players, the game will be completely free of RNG mechanics, in fact, there won't be any other ways to die, well, besides the death note. There won't be any standard mafia team either, anyone can become the "Kira" (killer), if they chose to. Still, the goal won't focus on killing either, but to unravel the plot behind it all. Prepare for a game where you will be forced to win the battle of the wits of your lifetime, or die trying. Game UPDATE: Depending on sign ups and player availability, I plan to launch this game in February, it will be either next Friday, 3rd, or the next one following it, 10th of February 2017 February 25th at standard 10 PM UTC/GMT (subject to change based on when the game is ready). Day phases will last 48 hours max, while night will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. The game will last approximately 2-4 weeks depending on player signed and game progress. All roles and factions will be randomized before game starts, if you want to have a specific role, PM me in advance. You can pick a character from the Death Note if you know them, but the game's flavor may be different. The major factions in the game will be the detectives, shinigami and Kira wannabees. However, each character will follow their own goal as well, trying to achieve it before game ends, and each character can do that by either hunting the Kira or becoming the Kira. Therefore, no one can be really trusted. The Game's Plot will be different (yet still similar) than the original series, so don't expect the characters will be same as well. If you would like to join the game and if you haven't provided me your google login/account yet, please PM me. The game will have a lot of google docs assigned and permissions will have to be send to players. Signed Players (from interest thread): Killing You Jeod Voe ChopBam Chaos_Knight FRAYDO Mojoman Nodlied moonsense715 OrangeP47 (minimum 12 players, max 20, signed 10 ) Game Progress: Prologue Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Night 8 Day 9 - Game End (+Spoilers) If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play a Detective Mafia Forum Game The concept is pretty similar to standard Mafia games, although there will be obvious differences. The first big one as mentioned is that there will be no obvious mafia, or scum. The killer could be anyone at any given time, depending on who has the Death Note and if it's being used. The goal of the game isn't just to catch the culprit caught in action, but also to investigate the mystery behind the plot as well. Therefore every character in game will be important as everyone will have some leads that will be uncovered as the game progresses. Ultimately the game will end when there is no way to use the Death Note again (and hence no Kira anymore too). The game is broken up into two phases: classic Day (48 hour duration) phase and a classic Night (24 hour duration) phase. *** During the DAY, everyone talks and tries to build cases against each other directly in the forum thread. The point of the day is to find a person responsible for the killing, and investigate him. There will be no lynching as you are used from other mafia games, as we are more civilized in Detective Mafia games. As said before, each character is important piece of the puzzle, so killing them willingly is not good to solve the mystery (for the Kira however, it's different). The goal of the day is to catch the Kira with the Notebook. If that happens, the Death Note will be confiscated and possible culprit will be held in custody for the whole night, which will reveal more info about the character as well next day. Any other player will have just their identity revealed to everybody. This is important for the night mechanics as well (more info below). People will vote for one person they want to be investigated and the person with the most votes will be revealed at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. In case of a tie between more players, the investigation will be passed on the first voted player (meaning that extra votes to cause a tie will not help in the end) Hammers will also not end current Day. Meaning that if one person gets 50% of the votes, it won't trigger the end of the day. A proper detective reserves a time for proper investigation. No shortcuts for the Kira(s) as well to end the day sooner. All Day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the NIGHT, players will be able to use their special night actions to help with progress. This is also the time when the Death Note will be used. Only the current owner will have access to it. The Death Note itself can be passed to players too. Using the Death Note will also have some rules, which will be following the manga series ones, but due to the limitations of the Forum Game, some will not be present. There might be few extra rules how to use the Death Note to make the game playable. These will not be revealed to public though, only the Death Note user(s) will know. The only rule you will know from start is that in order to use the Death Note, the victim's identity (player's character name) has to be revealed to the killer first (either by public investigation, other night action, or some other means). Just by mentioning some character's name in game however will not cut it, the killer needs to know the real identity of the specific player first. Besides the night actions and Death Note usage, players will also be able to visit each other during the Night, and communicate in private in designated google docs. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** Game will end when the Death Note cannot be used by anyone or when all players die besides Kira (the one currently holding the notebook). There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, we'll have classic characters from the Death Note series. They might not be exact copies, but pretty close. If you want to be familiar with them before the game starts, you can check here. Game Specifics: More details and rules will be posted before the game starts, it depends on how many players will sign up. The more players, the more characters, the more diverse and interesting plot to uncover, more fun. But it also needs to be balanced and at least proof tested so therefore additional mechanics and rules will become available here after sign up phase is over. Read Prequel and New Game Mechanics Here
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I proposed the idea of another Back to Basics game in the dead doc of the recent APB Mafia IV game. The original Back to Basics was a game started by Allie29 to bring back the classic APB Mafia game style started by Gleadr after a large amount of games involving complicated mechanics or non-APB themes. While many of us enjoy these games for the fun and hilarity, some of us want to go Back to Basics. II. I'll stop now... Back to Basics Back to Basics is a return to form of the original APB-themed mafia. It involves a team of Allied players trying to eliminate an outpost of Soviet players. The Allies know who their teammates are, but are outnumbered, so must use their cunning and wit to fool the Soviets off their trail. The Soviets do not know who their teammates are, and must use their reasoning and critical thinking to find and lynch their opponents before they outnumber them. Along the way, there may be Neutral players with unique roles that may influence the game. This game will take place in-between VERTi60's APB Mafia IV and his next game, which is TBA. Some game rules (Shamelessly stolen and edited from VERTi60's thread): Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have as much time to check PMs Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in the thread! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications anywhere. This includes private chat documents. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Rules & Mechanics unique to this game: This game has a day phase and a night phase. This game will start in the day phase. Masons, Allies, and Serial Killers will have their own doc to converse (or write insane notes) in. During the Night Phase, players are allowed TWO posts in the thread. Violation of this rule may result in a post restriction the next day, a mod replacement, or a mod kill depending on the severity of the infraction. Cop and Doctor roles are confirmed sane (No insane cops or paranoid doctors). As a result, Cops cannot (nor have any reason to) investigate themselves. Roles available in the game (and their actions) will be announced at the start of the game. Which roles available will depend on the number of signups. There is no indication of how many of each role is in-game however. The number may even be zero. Signed Players: Jeod Category 5 Hurricane Nodlied VERTi60 FRAYDO Voe Killing_You Mojoman Chopbam Alstar Chaos_Knight Game Progress: INFORMATION AND INTRODUCTION ROLE SHEET DAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 GAME OVER Post here if you want to join in this exciting new game. Start time and date is TBA.
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This Saturday! December 17th! Game Night! This Saturday! December 17th! Game Night! At 9PM GMT this Saturday, come join us in the official APB server for some good fun! Tell your friends, spread the word, and climb up the leaderboards! Follow the countdown @ http://www.w3dhub.com/#events Stay tuned for more updates!