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      Important PSA: W3D Hub 2018 Roadmap Announced!   04/03/2018

      W3D Hub's roadmap for 2018 has been published! This important update outlines W3D Hub's missions and objectives for this year as well as provides a large amount of exicting updates! Click on this announcement to find a link to the post!    

Jerad2142

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Jerad2142 last won the day on March 13

Jerad2142 had the most liked content!

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About Jerad2142

  • Rank
    Lead Producer of ECW
  • Birthday 05/21/1988

Profile Information

  • Gender
    Male
  • Location
    South Dakota
  • Interests
    Modding C&C Renegade
    Playing: Dragon Age Inquisition, BF4, BF2142, Deadspace, Horizon Zero Dawn
  • Ingame Username
    Jerad2142
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    Jerad2142

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  1. Out of curiosity, if you go into dxdiag what feature levels does your computer support?
  2. @TK-421 @ComradeBonnie @Cat Just found out what I did wrong (accidently released it for testers only) download now works for everyone.
  3. You're really suppose to just supply power to the island and use the JCOSS to take the ship out, it can be destroyed other ways with enough time however lol.
  4. I saw @Killing_Youin game this weekend and all my personal computers (which I update the same way as you guys do) also have been able to connect. If you make the launcher show more details does it show what file its failing on?
  5. Awwww sweet super out of date versions of APB, ECW, and TSR
  6. Try doing a repair first, if that doesn't work try deleting the ecw folder in: C:\ProgramData\W3D Hub\Launcher\package-cache\games Sorry about the delay btw, I've been out of town and didn't get notifications that people had issues updating.
  7. [blurb]Double job payouts this weekend starting at 3/10/2018 12:00 AM CST - 3/12/2018 12:00 AM CST to celebrate the new config file system![/blurb] New Stuff: • Added some new code for the config file which will allow Weekend events to kick off without me being around. • Added some more content to the game data for something new that will be coming soon! Improvements/Tweaks: • Updated the AI door entry points file with more info as to what type of door it is (going to be used for a new thing coming soon!). • Minor AI improvements for the Giant Vengeful Spirit deer and other AI bosses that share its AI. • Minor server performance improvements. Fixes: • Fixed the health bar for the massive UFO event, should show up proper client side now. Note: This update includes all the changes from the previous server update.
  8. [blurb]A "quick" balance update for disasters before tomorrows event.[/blurb] Disaster Tweaks: Rebalanced UFO Disaster, it is now much easier to kill. Added a message to the UFO Disaster so the player now knows when they damage it enough that the power systems start to fail. Massive UFO now regains health after firing its super weapon (IE the lose condition). Sirens now stop after the UFO fire's its superweapon and begins to flee. Mutant detection code is now one function instead of a bunch. Shortened the max length of the Mutant Disaster from 25-35 minutes to 15-20 minutes. Reduced the number of abominations from the Abomination Disaster from 25 to 15 (they hit the server pretty hard). Mutant disaster now ends once all mutants have been killed instead of continuing until the time ends. The Clan Invasion mech's now properly give the player a high score record that kills them. The Clan Invasion mech's now pay $25,000 for players that kill them on foot, $12,500 in tanks, and $2,500 in aircraft with a 2.0 multiplier for players that kill them close up (within 150 meters). Minor Fixes: Improved how the Super Mutant perk works. Fixed a bug in the church code that allowed players to ask about the current crisis in states that the church had no valid responses.
  9. These two dlls used to be used in ECW back in the days of Rp2, helped some people with crashing, you can give it a try but I kind of doubt it'll do much. (Sorry about multiple posts btw, switching between devices and trying to head to bed so I'm going to be lazy not to clean up all these posts). d3dx9_42.dll d3dx9_32.dll
  10. Fake, its actually directx9. The version of scripts that ECW has runs 9 instead of 8, but I don't think you'll have nay luck getting it to run with 8.
  11. Renaming scripts2 to scripts will probably lose your ability to spawn into game/get through the tutorial (it doesn't try to hook into shaders.dll or bhs.dll without it thus uses the original dx8 that stock ren did). :\
  12. Reduced max disaster time from 5 hours to 3.
  13. It'd require a fair amount of planning to make it seem like more than "I'm with a bunch of bots that don't shoot me" type of thing. I have thought about it a few times though, just haven't really came up with a solid idea yet.
  14. [blurb]Double favorite vehicles and improved AI for Pets and MDGs![/blurb] New Stuff: • You can now favorite two vehicles! • Pets will now open doors to your home instead of destroying them. • Greatly improved the AI for the Mobile Defense Gun, it now will not attack your own pets. • Mobile Defense Guns won’t will not attack vehicles you (or other players depending on what setting you have it on) are currently in. Improvements/Tweaks: • Mobile Defense Gun now use the player name instead of the player ID, this will prevent them from befriending incorrect players after you leave the server and someone else joins with your player ID. • Redid the object sync code, it should now complete syncing all the objects before the player leaves the spawn room, so hopefully players will no longer be able to see the objects pop into proper position. • Ballista and Mobile Flak Truck are now on the random vehicles list. • Ballista, Pirate Ship, Mobile Flak Truck, and several aerospace vehicles will now show up on the desert death match map. • Tweaked the points at which the speed alarms go off for the Stuka and the Shilone so players aren’t tricked into thinking they’re going to slow when they can still go much slower. • Removed the camera collisions from the street signs. • Increased the purchase delay for the pirate ship, should help prevent players from buying two on top of each other. • Removed the plasma ceiling guns from the advanced weapons room, this should make it more of a stealth mission. • Mobile Defense Gun has had its price bumped from $1,000.00 to $5,000.00. • Improved how the disconnect code triggers, this should improve the PIN screen (there have been a few issues that randomly force players to reenter their pin number, hopefully this will be fixed now). Bug Fixes: • The rewrite of the sync code potentially make it more stable, but I doubt the crash that could have happened ever did. • Pirate Ship is now immune to EMP effects. • Pirate Ship’s sink animation no longer collides (so the player will now fall into the water when it dies correctly). • Pirate ship passengers will no longer be stuck in the floor. • Pirate ship z entry marker is now visible on the outside of the ship. • Fixed the spelling of the Vacant Building. • Fixed a bug with the favorite weapons code that would cause your favorite weapons phone numbers not to show up if you didn’t have them favorited in order (IE if you had slots 0 1 and 3 used you wouldn’t see 3 in the list). • All favorite weapons phone numbers will now correctly allow you to add them to the redial number (and have a description). • The AI mountain lion on the ski hill will no longer take falling damage, I’m hoping this will keep it from dying all the time. • All cash registers in the movie theater now work. • Rotated desert flak cannon once again in hopes that it won’t dump you into the ocean anymore. Note: Several records were also reset.
  15. [blurb]Welcome a pirate ship and ballista to the ever growing list of units![/blurb] New Stuff: • Added the ballista, a slow moving weak unit that fires large bolts that do extreme damage. • Added the pirate ship, which is able to catch fish as well as having a powerful broadside cannon attack. Improvements: • Doubled the speed differences required to detect a collision on vehicles, this should help get rid of the random collision damage vehicles take on the server. • Updated the taxi paths so taxies can now pick up players on the new pathways added in the last patch. • Updated how the chinook drop works (doesn’t have collisions anymore) which should help keep them from lagging when they collide with things midair. • Cleaned up the anti-spawn kill script; it shouldn’t print out messages twice anymore. • Optimized the hardened warrior perk, it should be less intensive on the server when the player takes lots of damage. Bug Fixes: • Fixed a floating street sign near the pet shop. • Turrets in the army base shouldn’t appear floating anymore (hopefully). • Fixed a bug with the police patrol job not updating the radar points, something that I must have broke when I optimized that code.
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