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    • FRAYDO

      APB Regular Playing Times   04/05/2017

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Testament

W3D Hub Staff
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About Testament

  • Rank
    ECW Public Relations
  • Birthday 03/01/1996

Profile Information

  • Gender
    Male
  • Location
    Alberta, Canada
  • Interests
    Agriculture, engineering, history, aviation, the liquor, and firearms.
  • Ingame Username
    Testament
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    none

Contact Methods

  • Steam
    testement117
  • Skype
    Testament117

Recent Profile Visitors

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  1. As a matter of fact, some were out for blood the other day. There was also a beaver that really didn't like me trying to roll up on his turf
  2. http://www.moddb.com/games/hard-truck-2/downloads/hard-truck-2-king-of-the-road http://www.moddb.com/games/hard-truck-2/videos/hard-truck-2-trailer-demo Great game, sometimes it'll work on modern systems and other times it won't or will with some rather glaring issues. First continuous open world driving game I've ever played. You'll grow to hate your competition as you work your way to 51% control of the logistics market in the region. Soundtrack is kickass too.
  3. It'd be better on the launcher, cause then you could have the rules for each game listed there in one convenient location
  4. GRAND THEFT AUTO 2 http://www.myabandonware.com/game/grand-theft-auto-2-3w7 Grand Theft Auto 2 has been free off of the Rockstar Social Club Classics for as long as I can remember but that site has since been taken down. It's a really fun top down open world shooter. Great music and original radio stations with very few licensed songs. There is also a fart and a burp button. BATTLEFIELD 2 & 2142 + Expansions https://battlelog.co/ We should really get a W3DHub clan going on this, seen a lot of players in the middle of the night in North America.
  5. [blurb]Expansive Civilian Warfare on W3D Hub! It's a popular standalone Renegade mod that offers lunacy, chaos, and fun for all! [/blurb] W3D HUB PROUDLY PRESENTS: Created by Blazea58, Jerad2142, Canadacdn, & Napalmic Expansive Civilian Warfare (or ECW) is a popular standalone Renegade mod that recently joined with W3DHub in 2015. Since then, it has been subjected to rigorous balance testing, polishing, script and map additions. What role might you play in the streets of San Casina and its surrounding areas?! WHAT IS EXPANSIVE CIVILIAN WARFARE? ECW was originally Roleplay2.mix, a popular map/mod for C&C Renegade that has since evolved into a standalone game which bares little in common with its predecessor, besides the physical map. Unlike RP2, ECW has been bestowed with improved frame rate, a myriad of new game modes, new areas to explore, jobs to level up, perks to unlock and houses to buy! What began as a merger of San Andreas to Renegade has since taken on an wholly unique identity of its own which is filled with lunacy run amok in a vibrant and living world. Whether you're an old returning player from EKT or NopWorks, or just a greenhorn, odds are you'll find something exciting or impressive to enjoy in ECW. There are jobs to work, disasters to survive, incredible vehicles to command, houses to buy and customize, as well as perks to discover. Whether it be fighting off giant spirit deer, buying and then defending your house from other ruthless players, or even seeking out a meager existence in your fishing trawler. You'll come to find that ECW has something for everyone! A massive, vibrant, open world that's 100,000 x 150,000 meters to explore. Weather effects that influence your character & gameplay at large, Watch out for tornadoes! Over 100 different weapons and items. Over 47 different player controllable vehicles which include: Tanks, Cars, Boats, Submarines, Helicopters, Jets, Mechanical Walkers, ICBM's, Aerospace vehicles, & Orbital Ion Cannons! Jobs: Fishing, Cashier, Train Conductor, Police Officer, Firefighter, Contractor, Truck Driver, Exotic Dancer, Drug Dealer, Professional Gambler, and more, for the player to make money. Frequent events & disasters from invasions, protests, convoys, or meteor showers & more! Smart AI that can drive vehicles, form teams, and decide if they like a player or not based on the players actions. Numerous factions roam the streets of San Casina, from the police, to mobsters and even militants! Numerous varieties of wildlife inhabit the map, some of which you can purchase and befriend as your pet! Houses that can be bought by the player, and customized to their liking. A cell phone system, which is the most useful item in ECW. It allows the transfer of money into the bank; the ability to "call" other players; the option to buy houses, vehicles, and weapons, trigger certain weapons, and many other things! An inventory system that the engine had previously never seen the likes of. When a player dies, they keep all of their weapons for their next life. Countless perks which can be discovered, unlocked or bought that have a profound effect on your play style. A Mutant Assault mode, Comet Buster minigame, or Deathmatch which comes with its own surprises and fun! And many more things that wouldn't fit on this list! HOW CAN I PLAY ECW? ECW will soon be available to the general public, and accessible through the W3DHub Launcher alongside other such favorites as Red Alert: A Path Beyond and Tiberian Sun: Reborn. Currently the release is being tested regularly by W3DHub testers and staff. If you are interested in helping us make this release of ECW the best it can be, apply to be a tester! HISTORY OF EXPANSIVE CIVILIAN WARFARE http://www.indiedb.com/games/rp2/news/rp2s-long-lost-and-completely-unbiased-history Written by former developer Napalmic, this detailed and long winded narrative provides a rather colorful explanation of the storied history of Roleplay 2; which eventually became the ECW we know today. Shortly after this, Roleplay 2 had a vote to change its name, which eventually became Expansive Civilian Warfare and was transformed from a relatively simple map to a standalone game. Since 2011, Jerad has completely changed the face of the mod and given it unforeseen amounts of substance. Blazea58 still contributes regularly with updates to the map. Recent additions include the industrial sector which features an interactive nuclear power plant, a church which plays a role in gameplay, and a pet store that allows you to purchase a cuddly and loyal friend. Word on the street is there are other additions being slowly worked on, one that may put San Casina onto the international scene instead of being some wholly unfortunate rust-belt town in the middle of the Great Lakes.
  6. I feel like inf only maps are too narrow. APB needs room to maneuver in infantry combat with places to advance and fall back too. It's far removed from the days of hitscan sniper only maps of Renegade. (I actually do quite well in those) In regards to fissure, I think it needs to be slightly longer (15 minutes?), have more objectives, routes and space inbetween the bases. Maybe an open field in the canyon if that's not too difficult and maybe a pumpjack or two to capture like others mentioned. A good way to prevent economic ruin for teams when the silos are down would go a long way. I find it a tad silly to play a map where the sole goal is to buy a medic or a flame thrower within the first bit of money you get and then runaway with it the second you get in trouble, (Wasteland is a good example of where this doesn't happen) only to refill and be back in the fight within 10 seconds for nearly 10 minutes. I'd like to see the infantry maps be a place where people hone their skills instead of being destroyed instantly. I think a way to stop the mob of players in a single spot so that fighting can be more one on one is something to be explored and discussed since duels are rather thrilling IMO. I quite liked the revamped Forest of Illusion sans the slenderkov/rebarn killwhoring and the pistols only. Not many inexperienced players like getting decimated completely, even though I got into APB playing Fissure over LAN with friends back in Nuclear Winter/Gamma. Perhaps a simple set of tutorials available on the launcher in video and written form could help new players (and make them less likely to quit) like the manual back on the BHP launcher did for me in 2009/2010. Problem is in how we keep them relevant
  7. DEW IT. Here, I'll start by showcasing my peasantry: I don't even have a desk
  8. The Tesla is still made of paper and can be put down by any Allied infantry or vehicle effectively. I agree with a buff. They need to really bring the hurt as a glass cannon instead of 1500 dollars better spent as a Volk or a Flamer/HT. The phase can easily get in its blind spot and kill it in a salvo and is not only faster, but actually has a weapon that's good against infantry.
  9. I personally have never really loved this map, but I used to like it a lot more before the mammys were removed. I have never seen the Soviets win against a competent Allied team without using a flare. We had 4 V2s hit the WF at once... only to have an engineer golden repair it. The Allies have the vastly superior base since it is much tighter and has better defenses with a pillbox/turret combo pretty much ruining an attack route for the soviets. Then, they have the front of their base well defended with a more spread out combo that is much harder to attack undetected than the soviet flame towers. there are only 3 soviet flame towers, and the one on the hill I have never actually see fire at anything. So effectively, the soviets have this giant spread out base with 3 separate ways to get into it with many blindspots, and poor offensive capabilities. The Allies have phases, and GREAT anti infantry so using infantry when tanks fail is rarely an option when they can just insta kill your whole squad with an APC/Ranger/Phase. It leaves your only option for victory as a soviet to have Russian James Bond sneak in and nuke the base. If the allies even have one competent engineer with a ranger, their base is nigh invincible. If anyone has any other things they have noticed, please speak up because I don't have a great inner understanding of the balance of this game but I know for the fact the Tesla Tank is NOT a counter to the phase or the constant med/phase spam the Allies can muster.
  10. I like how Imperial Age has this. It's got my vote I LIKE IT
  11. It's pretty fucking funny Voe
  12. We have gone too far. I really do not like these changes. Every weapon feels like it shoots nerf darts against people but rips tanks and buildings to shreds. It feels like trying to fight a Havoc in Renegade with a Nod rifle soldier if you fight anyone remotely competent. inb4 "git gud" I was pretty good when my bullets actually hurt.
  13. HOLY SMOKES
  14. Now, I usually follow this rather casually since the majority of it is AAA dredge, VR games, and console hardware that nobody cares about but there has been some rather interesting things that I've had sent my way so far. I need a better computer With me, Ace Combat is obligatory. Looks solid. Also has one of the best CGI dogs I have ever seen. And on an unrelated to the Cringe Expo note, Cold Waters was something unbeknownst to me and it actually looks right up my alley in a world dominated by grind fest multiplayer military games. Then there is a new Mount and Blade coming out and this has me foaming at the mouth. That was a great game for what it was and although I only played a few hours of it I plan on picking it up when its cheap and giving it a proper play. Not only that, there is a STALKER-esque Metro series game on the horizon and I for one loved the last two but am apprehensive at the idea that it may end up in the realm of AAA dredge. All I gotta say, Thank goodness I didn't have to listen to Todd Howard drone on and on about innovation this time around while showing bare bones build mechanics that I've seen in a Renegade mod server (lol ECW/RP2) 8 years ago (with no object limits) unlike Fallout 4s unwanted and piss poor building mechanics. Discuss anything you've seen, what rattles you, and what you like.
  15. Mount and Blade 2, Ace Combat, and a new Metro. Damn right
     

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