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notDMB

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notDMB last won the day on December 12 2020

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About notDMB

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  1. I haven't advocated for anything except buffs for Nod for the last year, and the Black Hand Light Tank is one of the foremost on that list. They've been unchanged in three years and they've been terrible since before I started playing. What is this weird paradox where I'm simultaneously Nod biased and anti Nod depending on who you ask? Plus this was the last time I made significant contributions to balance suggestions and most of it was buffs for Nod, and most of it was also not implemented. I haven't been a part of IA balance since 2019, these changes are mostly from other p
  2. Also I want to pint something out, because I think there's some ridiculous idea we'd hire a guy to just start making maps on his own. No this would be to hire a guy to work with Kaskins. The whole problem is Kaskins is basically doing all the mapping solo, an extra hand helping him with the maps seems like a good idea and I think it would work in practice.
  3. There were six other people who were also complaining about Great Wall including Threve and most of the server left because it was next on rotation, you can't just call me out for this when most of the community doesn't seem to like the map. It's being updated because it's the first map Kaskin's made and it's just been outgrown by the game, and he acknowledges that. Also who said anything about amateurs? I'm saying we hire someone good at this. Hence why we'd need a group fund for it. I really don't even see the bad maps get skipped much anymore, even ORCA Heights didn't get skipped
  4. Roz are you just secretly the Grinch?
  5. Personally I think New Vile is still extremely GDI biased because the Nod base is infinitely easier to attack. It works on Old Vile because even though Nod can't flank, they can turtle, and there's enough range GDI isn't in range of the entire base once they cross a corner. GDI has an amphibious route to a cliff with two tiny one tank sized holes that oversee *the entire Nod base* and also get a free repair depo. Three ADATS will kill any building, even the ConYard, if they get all their rockets off. Things not the ConYard need less rockets to kill too, so three ADATS don't even need to g
  6. I am suggesting setting up a fund to pay freelancers or really anyone with the skill or time to create new maps for IA, or revamp existing ones to better improve their balance and biases. I don't think anyone would disagree the weakest part of IA is the maps, as they're largely old and repurposed, and the game and units have changed and outgrown what was once a very basic Renegade mod. Increases to the ranges of units alone have greatly altered the flow, and really decide which maps are favored for which team at this point. But creating or changing a map is much harder and more time consuming
  7. I like these ideas. I’d suggest compacting them however, into the tech centers doing one thing not multiple. So what I would do is simply make Tech Centers a Bonus Building. Losing them just causes you to lose the support powers, not technology. I cannot say a good way to balance the support powers, however. I like the flare idea, but rather than the flares themselves being able to be disarmed, I think they should be inert and instead you can shoot down the bomber/chinook itself like in the game. I would also say it may be better to have the support powers be purchasesble,
  8. You’d respawn as a human when you died. Or just have a timer.
  9. As an attack dog spies should get a sausage link that hovers over your head. The attack dog would also be a good counter to tanya in close quarters. I would argue dogs should be unable to access terminals because they don’t have thumbs but also so you can’t just eat a Tanya then disarm her C4. Terminal usage should at least be on a 30 second timer after purchasing. I would also argue that while spies don’t need a direct counter exactly, they’re uncommon enough to be a major thorn in a soviet team that doesn’t expect it. Forgotten is infamous, just yesterday I killed two te
  10. I've been ranting about this for months. Stop using them as MBTs and start using them as mobile turrets. They're worthless on the move and amazing deployed.
  11. Thoughts about the repair meta?
  12. ORCA Fighters are anti air, anti tank. You're fast enough to hit and run, and durable enough it's really hard to be shot down while doing so. Stop loitering in attacker craft. You die to rifle bullets, so the best way to not do that is to keep moving because you're three times faster than anything else in the game. Also yes, ORCA Fighters are not supposed to be able to kill buildings. They did that in 2017 and every game with air ended when GDI got bored and decided to buy three Fighters to level the entire Nod base.
  13. Infrareds actually delete anything on GDI, especially if you can aim and hit a weakpoint. Just use the alt fire and terrain. Sometimes Nod has to buy actual visible tanks though, that's the point. Stealth tanks are glass cannons, use Nod heavy armor to go head to head with GDI, you're worse but not by that much. Stealth tanks are support (and currently bugged to be far more effective against buildings than they're supposed to actually).
  14. Okay hear me out. Hotwire buffs. Like full health autoheal and well, burn damage is actually being gutted next patch so that's half the issue done and dusted. Perhaps making her radar immune like the rest of the Dead Six since she's apparently not Kaskins you lied to me.
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