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ChopBam

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ChopBam last won the day on September 20

ChopBam had the most liked content!

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About ChopBam

  • Birthday 02/24/1987

Member Title

  • A Path Beyond Lead Developer

Profile Information

  • Ingame Username
    ChopBam
  • Gender
    Male
  • Location
    California
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Contact Methods

  • Website URL
    http://w3dhub.com
  • Discord
    chopbam#8858
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    chopbam
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    chopbam

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  1. Here is your APB update for today. The info is copied from the 3.6 changelog, with some additional screenshots of the revamped Canyon River level below. The extremely lengthy, circuitous tunnel section is now eliminated, along with all the infantry routes that led into or out of the rear sides of the bases. There is a new short, direct, and accessible tunnel route under the east hill to replace the long tunnel route that was removed. Inside the cave mentioned above is a capturable gem silo, worth 2 credits per second to the team that captures it using a Technician or Engineer. The top of the east hill is no longer accessible. The Soviets have extremely easy access to the west hill next to their Barracks, where previously it was difficult to defend. The west hill has a couple infantry routes which were moved, appropriated, and simplified from other areas of the map. The Allied base building positions have been swapped. The Soviet Barracks has moved slightly closer to the War Factory. Each team has four defenses, which have been rearranged in their own ways. Added bot support.
  2. View File APB 3.6 - Visible Level Caution Boundary Variations Included here are variations for the map boundary texture. To install the appropriate textures of your choosing, copy the red and green boundary DDS files from the folder of its description into your game's data directory. For example, if you want to make the red boundary invisible but the green one visible at 2 its normal viewing distance, copy caution_boundary_red.dds from the "Invisible" folder and caution_boundary_green.dds from the "2x Visibility Distance" folder. Included variations: 2x Visibility Distance 50% Opacity 25% Opacity Invisible The PSD source file is included if you wish to make your own. Keep in mind the image has mip maps included in the main canvas, so when you export to dds, generate DXT-5 and use existing mip maps!! Submitter ChopBam Submitted 09/19/2021 Category Custom Textures  
  3. Version 1.0.0

    3 downloads

    Included here are variations for the map boundary texture. To install the appropriate textures of your choosing, copy the red and green boundary DDS files from the folder of its description into your game's data directory. For example, if you want to make the red boundary invisible but the green one visible at 2 its normal viewing distance, copy caution_boundary_red.dds from the "Invisible" folder and caution_boundary_green.dds from the "2x Visibility Distance" folder. Included variations: 2x Visibility Distance 50% Opacity 25% Opacity Invisible The PSD source file is included if you wish to make your own. Keep in mind the image has mip maps included in the main canvas, so when you export to dds, generate DXT-5 and use existing mip maps!!
  4. I made a roleclaim. Even though my night action flavor claim was outlandish, I actually described pretty accurately what one of my night actions did (##gluttony). I just didn't mention devouring bodies to you all for... obvious reasons.
  5. I wish I'd had more of an opportunity to use my abilities, but am overall pretty happy with how it played out. Shade and I were lucky for a while, and then we got unlucky with Cat5's cop choice and made a couple wrong moves on top of that. It's certainly a learning experience to see how people react when you hold certain cards but try to do various things to manipulate the town.
  6. A drawing of me by GDIrish, January 2006.
  7. I took your bet, and what did I get out of it?
  8. How would a jester factor into a LYLO game?
  9. @ Category 5 Hurricane Now that I think about it, there is actually a way I can see you being a cop. If you had an accurate result on N1, but after announcing your role yesterday if someone messed with your report last night instead of outright nightkilling you. Could this be a plausible explanation? I had some ability like this during the Cuban Missile Crisis mafia.
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