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danpaul88 last won the day on April 30

danpaul88 had the most liked content!

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About danpaul88

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    Lawnchair Monitor

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    Northampton, England
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    Gaming, casual programming, TV, etc...

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  1. Have you tried using the 'repair game' option in the launcher to check the game files are all present and correct?
  2. Did you perhaps have multiple copies of the launcher running whilst it was updating? Looks like you've got a mixture of files from multiple versions. I'd suggest installing a clean copy.
  3. Can you post the errors.log file from documents/w3d hub/launcher please? We're not aware of any known issues at this time
  4. What server are you trying to join? Could be a problem with the server itself
  5. Ok that's an entirely separate error - please try running a repair install of the game in the launcher to begin with
  6. Could also be another player is actually using the same nickname
  7. If you're worried about bandwidth, it uses a tiny amount to update the server list. In fact, with push notifications it'll use less traffic than it did before this update, since it used to constantly poll each server individually
  8. I'm not sure I understand - you don't want it to update when there is new information??
  9. I seem to recall there was an age old bug with GSA stuff where you couldn't see servers running on your own machine. Worth leaving it running for a bit and see if it shows up on https://gsh.w3dhub.com
  10. A new update is now available for the launcher. This update aims to improve performance and provide quality of life features such as saving server filter options and customising paths. Launcher Preferences Pressing the new 'settings cog' icon in the top right corner will open a new settings dialog to configure the UI language and the paths the launcher uses to install games and store package files used to install and repair game installations; Game Server Hub The launcher now uses our new 'Game Server Hub' service to provide its server listings. This is a new web service which aims to provide 'instant' updates to the launcher (and other clients) when a server status changes via the use of push notifications. This service will be receiving various feature updates over time to add more features and functionality which you'll hear more about as we release them. In the meantime, any communities interested in using this push technology on their websites can contact me for information. Localisation This version of the launcher supports two new languages - Chinese (Simplified) thanks to @DoDoCat, and Polish thanks to @TrollekPL We are still working on supporting localisation in all parts of the launcher. If you wish to contribute to this effort please check out the localisation topic in the forums for details.
  11. The old GameSpy master server is no more afaik, using a newer version of scripts.dll will help, plus you can use the GameSpy plugin for brenbot
  12. Unless a majority of voters also voted yes the map wouldn't change. Either none of you bothered to !vote no or more of you voted yes... FWIW, vote outcomes are calculated like this; if ( $totalVoters < ( $totalPlayers / 3 ) ){ RenRem::RenRemCMD ( "msg [BR] Only $totalVoters out of $totalPlayers voted, at least a third of players must vote for the vote to pass. VOTE FAILED." ); } elsif ( ( $gdi_yes_votes + $nod_yes_votes ) <= ( $gdi_no_votes + $nod_no_votes ) ) { RenRem::RenRemCMD ( "msg [BR] More no votes than yes votes. VOTE FAILED." ); } else { RenRem::RenRemCMD ( "msg [BR] More yes votes than no votes. VOTE PASSED." );
  13. Brenbot long, long predates the existence of the logging port, by at least 10 years. It's been on my back burner to also send command via that port but it's never been a high priority since it all runs locally anyway. There is even a comment I left in the source code suggesting it could use it; https://gitlab.com/danpaul88/brenbot/-/blob/master/Source/fds.pm#L37
  14. Translations up to and including today have been imported into the launcher code ready for the next patch. Also, some new translation tags added - have at them!
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