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danpaul88

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About danpaul88

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    danpaul88
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  1. Translations up to and including today have been imported into the launcher code ready for the next patch. Also, some new translation tags added - have at them!
  2. @Taiko There is no .NET framework version check in the source code for the launcher, so I suspect the check is being compiled into the executable as part of the standard pattern for any .NET based application. The installer allows you to skip the installation of the .NET framework in case of issues detecting or installing it, but it must still be present for the launcher to be started since it is a .NET based product. We've had community members run the launcher successfully under WINE previously who may be able to offer some suggestions - the linked topic might be a good place to start
  3. Perhaps an odd suggestion but have you tried rebooting your PC? It's been known in the past for w3d engine games to not work properly until after a reboot - as far as I know we've never figured out in what circumstances it's required though
  4. We had already been considered random spawn locations for things like trees in AR to make it less obvious when a mirage tank is hiding when people have learnt where the trees on a map are... Although you don't need flat terrain for a tree since you can embed it in the ground a bit, so less sensitive to placement issues
  5. The player counts use UDP queries sent to the server directly, possibly either the outbound or response UDP packets are being blocked by the firewall
  6. The launcher will show 0/0 players if; The server is offline The servers GSA reporter is not working correctly Your internet service provider cannot connect to the server for some reason Your firewall is blocking UDP connections to the server (which the launcher uses to detect the player count)
  7. A new update is now available for the W3D Hub launcher, which contains a few small bug fixes and one major new feature. For the first time ever, parts of the launcher UI have been localised into new languages as part of efforts to make the launcher more widely accessible. This first implementation does not cover all parts of the UI, as not everything currently supports localisation, but I intend to gradually expand this to cover more and more of what you see in the launcher. As of today, translations are available for; German Russian Turkish Croatian If your Windows regional settings are set to one of the above languages, the launcher should automatically apply the appropriate translations. Thanks to @NoSoldier, @__nEmPoBu4__, @Sheila and @AZ-Stalker for their help in providing translations Localisation Help If you spot any errors in the translations, or would like to help us translate the launcher into more languages, please drop by our translation spreadsheet (created by @Jeod) and update it with your new entries / corrections. Alternatively you can contribute via the localisation forum topic.
  8. Uninstalling and reinstalling the game won't do anything that the repair option won't do... In fact it's likely not even redownloading anything since it's already cached the downloaded files. It would be more useful to upload the errors.log file from your documents/w3d hub/launcher folder. It's also possible that the launcher is starting the game just fine but it's crashing or hanging for some reason, in which case you might have a crashdump file in the ia install folder
  9. I've pulled the latest Russian and Turkish entries from the spreadsheet into the launcher codebase - can anyone confirm if any of the other languages are fully checked and ready to copy across now?
  10. A second batch of translation tags - this covers a lot more of the "games" page now, along with a smattering of other parts of the UI. Making good progress so far, will probably leave it here for now though as it's getting late in the afternoon If we can get the translations for these extra parts I think we could start pushing partially translated builds out for testing and feedback FYI @NoSoldier @__nEmPoBu4__
  11. Sorry, I meant I'll dig into the translations in that spreadsheet on my next pass, not that I'll create a spreadsheet
  12. First pass at the Russian translation - looks like I've still got quite a few bits of UI to add translation tags to, but it's a good starting point I've also done the German translations too. Thanks @NoSoldier and @__nEmPoBu4__ for your help thus far, I'll update this topic once I've added more translation tags to update more parts of the UI. @Jeod that's a good idea, nice way to map it all out - I'll dig into that when I do my next pass
  13. I suspect that a 'discussion' forum can't show topics that were created when it was a 'questions' forum, so any existing content is impossible to access. Even as an admin I can't see anything in there. Only way to get them back would be to turn it back into a 'questions' forum (which, personally, I liked the layout of... but whatever) @OWA FYI
  14. Hi @N3tRunn3r, Unfortunately there isn't anything we can do to avoid this - SmartScreen works on a reputation basis, whereby the more users that use our installer the less likely it is to flag up a warning. Since we're a small community we never reach the threshold required for SmartScreen to trust our installer and it will therefore always show the warning. You can click on the underlined 'More Information' link to get an option to install our launcher anyway. Regards, danpaul88
  15. I actually brought this up myself a few weeks ago internally as something we could do. The launcher mostly already supports localisation, but doesn't yet have any translations... so I've created a topic to let you supply some Longer term I'd also like to add support for the launcher to download localisation files for our games too (in the form of an extra localisation package for a given language) which would override the default strings table and anything else that needs localising in always.dat
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