xxx_tt.ini (where xxx is the name of the map, these are the tt.ini settings that can either go in the per-map tt.ini or the main tt.ini)
[General] section AirFactoryVehicleLimit=int (vehicle limit for air factories) NavalFactoryVehicleLimit=int (vehicle limit for naval factories) VehicleFactoryVehicleLimit=int (vehicle limit for vehicle factories) LowPowerDamageScale=float (when buildings are damaged and power is off, the damage is scaled by this amount) UseExtraPTPages=bool (enables the extra "secret" pages on the PT, not relavent for the sidebar) BuildingRefillDisable=bool (enable this to allow you to require a specific building in order to refill. If the building doesn't exist on the map or its alive, refill works, otherwise its disabled) NodBuildingRefillDisable=string (building controller preset for Nod for the above feature) GDIBuildingRefillDisable=string (building controller preset for GDI for the above feature) NoPowerCostMultiplier=float (what to multiply purchase costs by when the power is low) BuildTimeDelay=float (what to multiply build time by when the power is low) NewTechLevel=bool (enable the new tech level and factory stuff that works through settings on the presets) VisceroidEnable=bool (enable the Visceroid Probability stuff in armor.ini that might spawn a Visceroid when you die) OverrideMuzzleDirection=bool (let AI infantry aim their muzzles like player infantry do) GDIUpArrowTexture=string (texture for the up arrow on the GDI sidebar) GDIDownArrowTexture=string (texture for the down arrow on the GDI sidebar) GDIBackgroundTexture1=string (texture for the background upper part on the GDI sidebar) GDIBackgroundTexture2=string (texture for the background lower part on the GDI sidebar) NODUpArrowTexture=string (texture for the up arrow on the Nod sidebar) NODDownArrowTexture=string (texture for the down arrow on the Nod sidebar) NODBackgroundTexture1=string (texture for the background upper part on the Nod sidebar) NODBackgroundTexture2=string (texture for the background lower part on the Nod sidebar) Sidebar=bool (whether to enable the sidebar) SidebarSoundsEnabled=bool (whether to enable the sidebar sounds) SidebarRefillSound=string (sound to use when purchasing refill on the sidebar) SidebarRefillSoundNod=string (sound to use when purchasing refill on the Nod sidebar) SidebarRefillSoundGDI=string (sound to use when purchasing refill on the GDI sidebar) SidebarInfantrySound=string (sound to use when purchasing infantry on the sidebar) SidebarInfantrySoundNod=string (sound to use when purchasing infantry on the Nod sidebar) SidebarInfantrySoundGDI=string (sound to use when purchasing infantry on the GDI sidebar) SidebarVehicleSound=string (sound to use when purchasing vehicles on the sidebar) SidebarVehicleSoundNod=string (sound to use when purchasing vehicles on the Nod sidebar) SidebarVehicleSoundGDI=string (sound to use when purchasing vehicles on the GDI sidebar) SidebarRefillEnabled=string (enable refill on the sidebar) SidebarTabsEnabled=string (enable tabs on the sidebar) TabCharacters=int (what tab to put infantry on) TabCharactersSecret=int (what tab to put secret infantry on) TabVehicles=int (what tab to put vehicles on) TabVehiclesSecret=int (what tab to put secret vehicles on) TabAir=int (what tab to put air vehicles on) TabAirSupplemental=int (what tab to put supplemental air vehicles on) TabNaval=int (what tab to put naval vehicles on) GDISidebarPowerOnTexture1=string (sidebar power on texture for GDI) GDISidebarPowerOnTexture2=string (sidebar power on texture for GDI) GDISidebarPowerOffTexture1=string (sidebar power off texture for GDI) GDISidebarPowerOffTexture2=string (sidebar power off texture for GDI) NODSidebarPowerOnTexture1=string (sidebar power on texture for Nod) NODSidebarPowerOnTexture2=string (sidebar power on texture for Nod) NODSidebarPowerOffTexture1=string (sidebar power off texture for Nod) NODSidebarPowerOffTexture2=string (sidebar power off texture for Nod) GDITabTexture1=string (sidebar tab 1 texture for GDI) GDITabTexture2=string (sidebar tab 2 texture for GDI) GDITabTexture3=string (sidebar tab 3 texture for GDI) GDITabTexture4=string (sidebar tab 4 texture for GDI) NODTabTexture1=string (sidebar tab 1 texture for Nod) NODTabTexture2=string (sidebar tab 2 texture for Nod) NODTabTexture3=string (sidebar tab 3 texture for Nod) NODTabTexture4=string (sidebar tab 4 texture for Nod)
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