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  1. Full changelog for 2.0.3.1.12 (new Rocket Trooper not included) Disc Thrower - Cost reduced. 600 -> 300 - Damage reduced. 90 -> 55 - Alt fire has slight velocity drop over time for better bounce control. Missile Trooper - Damage increased. 40 -> 50 - Projectile type changed. Rocket -> Missile - Clip size reduced. 4 -> 3 - Reload time increased. 2.75 -> 2.85 - Primary ROF reduced. 1.65 -> 1.5 - Cost increased. 300 -> 600 Mobile Repair Vehicle - Range increased. 12 -> 20 - Targeting range reduced. 50 -> 30 Mammoth Mk II - Fixed the walking animation. Orca Fighter - Fixed rear rotor one-sided issue. - Model has been given some touch-ups. Orca Bomber - More mobile in VTOL mode. Harpy - Missiles once again lock on to this unit. - Health increased. 350 -> 400 - Ammo increased. 50 -> 80 - Max inventory rounds decreased. 450 -> 400 - Damage increased. 5 -> 8 - Rate of Fire increased. 30 -> 45 - Updated model for the rockets. Banshee - Weapon velocity decreased. 300 -> 200 - Weapon turn rate decreased. 250 -> 225 - Explosion radius decreased. 4 -> 3 - Explosion inner radius decreased. 2 -> 1.5 - Explosion damage decreased. 20 -> 15 TS_Cliffs - Added a Tiberium Silo in each base. TS_GrandCanyon - Added projecile blockers above the cliffs in front of the bases. TS_TaintedLegacy - Added a Tiberium Silo in each base. - Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points. - Removed out-of-bounds Tiberium field zones.
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  5. [blurb]On December 29th at 8 PM GMT[/blurb]
  6. Game night!
  7. [blurb]On November 10th at 8 PM GMT[/blurb]
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    Tiberium
  9. TSR 2.0.3.6 has been released! We bring you a reworked points system, rebalanced EVA and CABAL voice lines, and adjusted performance! Major frame rate drops have been resolved, and your overall performance should be largely improved! In fact, anything to the contrary is GDI propaganda.[blurb][/blurb] TSR Release 2.0.3.6 *** Important: There are three keys that have moved from the "extended options" to the controls menu, and if you already have the game installed they will be unbound by default. They may be assigned for you if you click "Defaults," or you may add them manually if you want to retain your configuration. "Toggle Flight Mode / Jetpack" under Movement (Default: Q) "Chat History" under Communications (Default: U) "Vehicle Menu" under Communications (Default: Comma or Slash) General - Miscellaneous bug fixes, including that immovable vehicles should no longer crush infantry when bumped. - Reworked the points system, including fixing bugs involved with granting the wrong team points for base building destruction. - Increased money earned from repairing Silos and Service Depots from 8% to 10%. - Removed credit trickle from Refineries (was 2 credits/second). - Added visible map boundaries on all maps. - Rebalanced EVA and CABAL voice lines. - EMP and web modifiers have been fixed to work as intended. - Adjusted some values for performance. Greatly lowered the decal limit. 8192 -> 128 Lowered the DistanceInView value for surface effects. 400 -> 100 - Decreased the BlendScale on the bloom. 0.33 -> 0.15 - Tiberium shrubs are now 2-sided. GDI War Factory - Fixed a stuck spot in the props. - Patched a hole in the floor at the front of the bay. Mammoth Mk II - Adjusted out of combat self repair speed to be more continuous than per second. Combat Healing is still per second. Healing thresholds changed from 25->33% and 50%->66%. - SAM Damage decreased 100 -> 50 - SAM Reload Time increased 1.5 -> 3.0 - SAM Magazine Size increased 2 -> 8 - SAM Rate of Fire decreased 4 -> 2.5 - SAM Burst Delay increased 0 -> 0.6 - SAM Burst Max increased 1 -> 2 - SAM Burst Count reduced 2 -> 1 - SAM Range increased 140 -> 160 - SAM Engage Range increased 120 -> 140 - SAM velocity increased 150 -> 200 - SAM now tracks Harpies. - Removed burst delay. - Chin gun projectile extension increased XYZ 0 -> 0.05 - Mobile EMP - Now affects infantry with disabling stealth. Harpy - Magazine size decreased 100 -> 50 - Total Extra Ammo increased 300 -> 450 - Range decreased 130 -> 120 - Projectile Extension decreased Z 0.1 -> 0.02 Orca Fighter - Missiles now track Mouse (Lockon overrides) - Secondary velocity increased 120 -> 180 Hover MLRS - Damage Reduced 30 -> 25 - Homogenized Explosion damage with other rocket explosions - Missiles now track mouse (Lockon overrides) - Primary Turn Rate reduced 120 -> 60 - Secondary Turn Rate increased 80 -> 120 Wolverine - Range increased 110 -> 120 - Projectile Extension XYZ Increased 0.1 -> 0.15 Attack Buggy - Assigned a weapon reload sound. Attack Bike - Damage Reduced 45 -> 40 - Primary Fire rate of fire increased 3.5 -> 35.0 - Primary Fire Burst Delay increased 0.0 -> 1.14 - Primary Burst Count increased 1 -> 2 - Primary Turn Rate reduced 1200 -> 300 - Secondary Turn Rate increased 90 -> 1200 - Secondary rate of fire decreased 35.0 -> 3.5 - Secondary Burst Count reduced 2 -> 1 - Secondary Burst Delay reduced 0.8 -> 0 - Secondary Tracking Randomization increased 0.03 -> 0.05 - Homogenized Explosion damage with other rocket explosions Reaper - Projectile warhead changed from Bullet AI to Rocket - Web Launcher now costs 0 ammunition - Now correctly affects infantry - Burst Delay reduced 0.75 -> 0.6 - Web Radius increased 8.5 -> 9 - Mouse steering enabled on rockets Stealth Tank - Damage Reduced 30 -> 25 - Adjusted transition zones - Missiles now track mouse (Lockon overrides) - Removed burst fire from alt fire Missile Trooper - Missiles now track Mouse (Lockon overrides) - Primary Velocity reduced 150 -> 90 - Primary Turn Rate reduced 250 -> 100 - Secondary Velocity increased 150 -> 200 Attack Cycle - Secondary Burst Delay reduced 0.9 -> 0.8 - Secondary Turn Rate reduced 95 -> 90 Medic - Range increased 5 -> 10 Enforcer - Alt Fire Damage reduced 55 -> 40 - Alt Fire Rate of Fire reduced 1.1 -> 1.0 - Alt Fire Range Reduced 40m -> 25m Rocket Infantry - Rocket velocity increased 250 -> 300 - Primary Turn Rate reduced 90 -> 60 - Secondary velocity increased 300 -> 500 TS_Anchorage - Re-enabled vehicle blockers. TS_Dam - The infantry tunnels outside the GDI base are now lit yellow instead of red. - Fixed some texture blending at the center infantry tunnel entrances. TS_Field and Field_Flying - Bright grass is no longer emissive. - Fixed reinforcement harvester not moving on Flying. - Removed harvesters from purchase lists on Field. TS_GrandCanyon - Double wide gates in the bases. - It should be easier to get on the road ramp in the map center. - Blended some textures better. - Edited the hard map boundary slightly. - Fixed a hole in the terrain by the tunnel directly north of the GDI base. TS_Isles - Added Tiberium Silos. - Removed back gates and overhang. - Cleaned up water mesh and edges. - Added hedgehogs along coast. TS_Snow - Double wide gates in the bases. TS_TaintedLegacy - Removed the broken tiberium bits next to the large hill crystals. TS_Tiber - Raised civ truck spawns. - Fixed floating objects. - Added ambient sounds. - Removed the broken tiberium bits next to the large hill crystals.
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    Coming soon.
  13. Tiberian Sun: Reborn has a new release out! If you are on our Discord, you already saw this! Download the new patch today! TSR Release 2.0.3.5 General - Fixed a crash. - Ambient map sounds are now affected by the "ambient" sound slider in settings. - Volume sliders in the settings menu now use TSR SFX. - Added a light global doppler effect. - Disabled J/K battlefield info screens. - All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%. - Added kill messages for Nod frag grenades. - Replaced a couple low resolution building textures. - Fixed special effect setting for all modifiers. - Improved a number of vehicle transition (enter/exit) zones. - Added projectile collision to one of the Tiberium flora props. - Tiberium Shrubs no longer have crippling collision for vehicles. HUD - Harvester fullness indicator added to the HUD. - Player names now show up with their target boxes. - Tiberium dump success message has been split to three lines. Damage Multipliers - Repair guns much more effective in repairing vehicles. - Missile projectile's damage to light vehicles has been lowered slightly. - Bullets and Bullets(AP) projectiles increased damage slightly against aircraft. - Melee weapons now deal 0.001 damage against things it previously did nothing to. - Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment. Engineer - Added slight "explosion" to repair effect which will assist in disarming. Riot Trooper - Shield extended when equipped. - Now has FlameResistInf skin. Disc Thrower - Projectile Size increased to match actual projectile. X/Y 0.1 -> 0.15 Z 0.01 -> 0.03 Medic - Regen damage lockout reduced. 30 -> 10 Chameleon Spy - Knife weapon "reloads" while sprinting. Mammoth MK2 - Weapon traverse speed increased. - Weapon elevation/depression increased by 10. - Chin gun traverse angle increased to 270 degree FoF. - 50% heal function damage timeout decreased 30s -> 10s. - 100% heal function HP/s increased 1 -> 2. - Added alt fire dual shot. Cyborg Reaper - Healing multiplier in tiberium increased by 0.2. - Web velocity increased 30 -> 50. - Web gravity decreased 1.75 -> 1.25. Harpy - Radar invisible. - No longer lock-on-able, except for defenses. - HP reduced. 500 -> 450 - Max ammo increased 200 -> 300 Construction Yard - Fence is no longer super bright. - Fixed an issue that stutters the camera. GDI Helipad - Optimizations. TS_Anchorage - Fixed a hole in the terrain. TS_Dam - Added vehicle sized tunnel connection to front of bases. - Pulled coastal walls inward. - Added some nicer waterline and under water terrain. - Added ambient sounds. - Added more lights. - Adjusted out-of-bounds area above Nod base to lessen cliff camping. - Fixed up some of the terrain around the dam. TS_Drought - Fixed a couple stuck spots in the GDI base. TS_Field - Fixed some stuck spots in the rocks outside the GDI base. TS_Field_Flying - Removed Orca Transport from purchase list. TS_Isles - Re-enabled map blockers. TS_Snow - Added lights to the infantry tunnels by the bases. - Adjusted a stuck spot outside the GDI base. - Closed gaps between the crates in the tunnel. TS_TaintedLegacy - Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise. - Fixed a stuck spot. TS_Tiber - Added lights to some infantry tunnels. - Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are). [blurb][/blurb]
  14. [blurb]On July 14th at 7PM GMT[/blurb]
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  17. [blurb]On April 20th at 7PM GMT[/blurb]
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    Reinforcements ready!
  20. [blurb]On March 17th at 7PM GMT[/blurb]
  21. Renegade's 22nd Anniversary Event, Day Four: Orca Ready!
  22. Version 1.0.0

    568 downloads

    A blast from the past, the Ottoman Sound Pack has returned! Created for Tiberian Sun: Reborn, this pack is also compatible with Interim Apex and base Renegade! Just extract the audio files to your chosen games data folder, and hop ingame. Now, the radio commands (issued via Ctrl/Alt + num) will properly capture the panic of battle and the atmosphere of Renegade. It's an absolute blast to play with!
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