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Cold River Winrate

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What is the actual winrate on Cold River for GDI/Nod?

Specifically when it's an actual game, more than 5 or 10 people are playing. It has to be the most Nod-biased map in the game. 

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If you see some disbalance in this map, this is easy explainable.

Typical scenarios.

2 cases when GDI loses:

1) GDI has the most of noobs in the team.

Nod has more experienced players in the team and starting siege GDI base early. 1st thing they meet is GDI harv. GDI unabe to save it becasue it is goes quite far away of the base and easy destroyable. Even noobs from Nod team will attack it.

GDI unable to get a good cash flow and runs out of money. Most players has funds less 1000. GDI can't afford good tanks and infantry. Nod has snipers surround GDI's base. GDI infantry becomes nearly useless.

If 1-2 active GDI players go for harrasing Nod harv and if they lucky to reach Nod vicinity, they have difficulty to destroy Nod harvester, becasue Nod has stealth generator. Nod has credits over 2000 per player.

...

GDI stays out of money.

Nod keep shoting GDI base with cheap tanks and artillery, GDI noobs selflessly trying to repair buildings. Someone's thinking there's a chance to win.

Nod heavy artillery appears.

GG.

2) Nod has the most of noobs in the team.

GDI has more experienced players in the team and trying to collect some money to siege Nod base. 1st things they must to kill meet is Nod harv and obelisk. Nod easy defends harvester becasue Nod has stealth generator and harvester is not so easy destroyable as Nod. Noobs from GDI just useless. Thay trying to collect money for some worthy unit, or just wasting money on shit units.

Nod's good players minority able to organize noobish attacks on GDI harvester. Noobs have success, becasue GDI doesn't have stealth generator and easy destroyable.

...

GDI runs out of money...  Situations becomes similar to the case №1.

...

Nod heavy artillery appears.

GG.

On 3/25/2019 at 11:50 PM, Einstein said:

Sounds like you need to defend the harvester.

Not only. It depends of the map.

On this map by playing as GDI your team must keep killing Nod harv and tiberium silos and defend your own tiberium silos and harv by any cost untill you able to afford high-tier vehicles and a good support for them. (Goliaths can easily kill 36 mammonth, you need amx 13 do defend it). 

As you can see, my opinion about imbalance on this map comes from stealth generator existanse.

GDI hover mrls spam on this map is a real pain into the Nod ass.

Good luck.

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