If the V2 dies in flight (i.e. shot to death before it can collide with something), a hedgehog spawns inside it and it freezes in place. The intent here was that it would cause the game to instantly recognise the rocket as having collided with something, causing it to instantly explode instead of crashlanding (a default feature of being a plane). Something must have changed recently in the crashlanding code that prevents this from working. This is a problem because the player flying the V2 is stuck in limbo until the hedgehog takes damage and disappears - which could happen immediately depending on what's attacking the V2, but it could also not and the player could end up stuck for a long time.
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