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Dudeman2700

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  1. Removing the commands.txt didn't seem to change anything unfortunately. Thanks for all your help, I will try again after the next update and hopefully it will work then.
  2. Thanks, here is the file that was created, it looks like gibberish to me so hopefully there's something useful in there. game.exe.13592.zip
  3. I have tried the "Repair Installation" button 4 times now, each time it has said "Installation Completed Successfully". It crashes whether joining the server or trying to boot up single player. Interim Apex and all of the rest of the servers are working just fine. Only the APB startup is crashing. In the "crash dump" folder, shown in the photo in the post above, the contents of the files are as follows: _asset_errors.txt Failed to load hierarchy 'ShatterPlanes1' Failed to load animation 'IF_BACK01.IF_BACK01' Warning: Mesh 'MZ_V_GDI_MEDTNK.MUZZLEFLASH02' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'MZ_RIFL3.MUZZLEFLASH' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Failed to load animation 'S_A_HUMAN.H_A_V10A' Failed to load 'o_em_apc' Failed to load animation 'S_B_HUMAN.H_B_F1J0' Failed to load animation 'S_B_HUMAN.H_B_F2J0' Failed to load 'F_CM_M162' Failed to load animation 'F_GM_M162.F_GA_M162_IDLE' Failed to load animation 'F_GM_M162.F_GA_M162_FIRE' Failed to load animation 'F_GM_M162.F_GA_M162_RELOD' Failed to load animation 'F_GM_M162.F_GA_M162_RLDEN' Failed to load animation 'F_SKELETON.F_HA_M162_RLDEN' Failed to load animation 'F_SKELETON.F_HA_PIST_IDLE' Failed to load animation 'S_B_HUMAN.H_B_V10A' Failed to load 'F_CM_MLAW' Failed to load animation 'F_GM_MLAW.F_GA_MLAW_IDLE' Failed to load animation 'F_GM_MLAW.F_GA_MLAW_FIRE' Failed to load animation 'F_GM_MLAW.F_GA_MLAW_RELOD' Failed to load animation 'F_GM_MLAW.F_GA_MLAW_RLDEN' Failed to load animation 'F_SKELETON.F_HA_MLAW_RLDEN' Failed to load animation 'S_B_HUMAN.H_B_A0J1' Failed to load animation 'S_B_HUMAN.H_B_A0J0' Failed to load animation 'S_B_HUMAN.H_B_A0L1' Failed to load animation 'S_B_HUMAN.H_B_F1J1' Failed to load animation 'S_B_HUMAN.H_B_F2J1' Failed to load animation 'S_B_HUMAN.H_B_F1J2' Failed to load animation 'S_B_HUMAN.H_B_F2J2' Failed to load animation 'S_B_HUMAN.H_B_F2L2' Warning: Mesh 'MZ_RIFL3.MUZZLEFLASH' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Failed to load 'F_CM_AK47' Failed to load animation 'F_GM_AK47.F_GA_AK47_IDLE' Failed to load animation 'F_GM_AK47.F_GA_AK47_FIRE' Failed to load animation 'F_GM_AK47.F_GA_AK47_RELOD' Failed to load animation 'F_GM_AK47.F_GA_AK47_RLDEN' Failed to load animation 'F_SKELETON.F_HA_AK47_RLDEN' Failed to load 'F_CM_TOZZ' Failed to load animation 'F_GM_TOZZ.F_GA_TOZZ_IDLE' Failed to load animation 'F_GM_TOZZ.F_GA_TOZZ_RELOD' Failed to load animation 'F_GM_TOZZ.F_GA_TOZZ_RLDEN' Failed to load animation 'F_SKELETON.F_HA_TOZZ_RLDEN' Failed to load 'F_CM_DRAG' Failed to load animation 'F_GM_DRAG.F_GA_DRAG_IDLE' Failed to load animation 'F_GM_DRAG.F_GA_DRAG_FIRE' Failed to load animation 'F_GM_DRAG.F_GA_DRAG_RELOD' Failed to load animation 'F_GM_DRAG.F_GA_DRAG_RLDEN' Failed to load animation 'F_SKELETON.F_HA_DRAG_RLDEN' Failed to load 'e_rockblast' Failed to load 'F_CM_SBIN' Failed to load animation 'F_GM_SBIN.F_GA_abin_IDLE' Failed to load animation 'F_GM_SBIN.F_GA_abin_FIRE' Failed to load animation 'F_GM_SBIN.F_GA_abin_RELOD' Failed to load animation 'F_GM_SBIN.F_GA_abin_RLDEN' Failed to load animation 'F_SKELETON.F_HA_abin_RLDEN' Warning: Mesh 'O_FLAGDEFRED.O_FLAGPOLE_RED' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'O_FLAGATTRED.O_FLAGPOLE_RED' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'O_FLAGDEFBLUE.O_FLAGPOLE_BLUE' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'O_FLAGATTBLUE.O_FLAGPOLE_BLUE' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'MZ_V_GDI_MEDTNK.MUZZLEFLASH02' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'MZ_RIFL3.MUZZLEFLASH' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Warning: Mesh 'O_FLAG.O_FLAGPOLE' tries to use multi-material (per-polygon) with a sorted (alpha blended) material. This will be rendered with a static sort level of 20 instead and potentially display incorrectly. Please split the transparent parts into a separate mesh. Failed to load 'S_TRNSFRMR01' Failed to load 'F_CM_M162' Failed to load 'o_em_apc' Failed to load 'e_rockblast' Failed to load 'F_CM_M60' Failed to load animation 'F_GM_M60.F_GA_M60_IDLE' Failed to load animation 'F_GM_M60.F_GA_M60_RELOD' Failed to load animation 'F_GM_M60.F_GA_M60_RLDEN' Failed to load animation 'F_SKELETON.F_HA_M60_RLDEN' Failed to load animation 'NULL.NULL' _shaders.txt error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type error X3501: '': entrypoint not found ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type error X3501: '': entrypoint not found error X3501: '': entrypoint not found ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type error X3501: '': entrypoint not found ff_template.fx(384,2-32): warning X3206: implicit truncation of vector type ff_template.fx(385,2-33): warning X3206: implicit truncation of vector type error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found error X3501: '': entrypoint not found _texture_manager.txt "multisplash01.tga" not found. "RA_RockTrap_map.dds" not found. "" not found. The rest of the files appear to be randomly saved chat logs from random games. The "save" folder is empty.
  4. Also found this in the errors.txt: -------------------------------------------------- 2021/12/04 14:21:26 Application version: 0.13.0.4 W3D Hub Launcher.exe -------------------------------------------------- [WARNING] Failed to load image from URI Exception (WebException) The remote server returned an error: (404) Not Found. Stack Trace; at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.Backend.WebClientImplementation.<>c__DisplayClass1_0.<<GetAsync>b__0>d.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.UIToolkit.Media.MediaProvider.<LoadImageFromUriImplAsync>d__2.MoveNext() -------------------------------------------------- 2021/12/04 14:58:32 Application version: 0.13.0.4 W3D Hub Launcher.exe -------------------------------------------------- [WARNING] Failed to load image from URI Exception (WebException) The remote server returned an error: (404) Not Found. Stack Trace; at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.Backend.WebClientImplementation.<>c__DisplayClass1_0.<<GetAsync>b__0>d.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.UIToolkit.Media.MediaProvider.<LoadImageFromUriImplAsync>d__2.MoveNext() -------------------------------------------------- 2021/12/04 15:02:21 Application version: 0.13.0.4 W3D Hub Launcher.exe -------------------------------------------------- [WARNING] Failed to load image from URI Exception (WebException) The remote server returned an error: (404) Not Found. Stack Trace; at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.Backend.WebClientImplementation.<>c__DisplayClass1_0.<<GetAsync>b__0>d.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at W3DHub.UIToolkit.Media.MediaProvider.<LoadImageFromUriImplAsync>d__2.MoveNext() And when navigating to my folder where the "crash dumps" are supposed to be, this is what the folder contains: https://ibb.co/2vgy3Rn
  5. RA:APB has always worked just fine for me, as with all W3D hub games. After the most recent update, I am unable to join the server. Upon running the .exe or trying to join through the launcher, I get this message: https://ibb.co/Jnn1S9B I'm using an Alienware m17 R4 laptop, 9 years old now I think, Intel i7-4710 quad-core @ 2.5ghz, 16 GB RAM, 64-bit OS Windows 7. Radeon HD 8970M graphics card but it died a couple years ago so I've been making do with the onboard graphics, aka "Intel(R) HD Graphics 4600", which has been working just fine with lowered graphic settings on the games I normally play--Warcraft, Starcraft, Renegade/W3dHub and Renegade X. Anyway never had this problem before, not sure why I can't connect, any help is appreciated, thanks! Edit: This is the error message linked above: Custom scripts.dll engine code has stopped working. Problem signature: Problem Event Name: BEX Application Name: game.exe Application Version: 5.0.0.0 Application Timestamp: 617327cc Fault Module Name: ucrtbase.DLL Fault Module Version: 10.0.14393.2247 Fault Module Timestamp: 5adc1a6f Exception Offset: 00087fd4 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 4105 Additional Information 1: 843d Additional Information 2: 843dbcb32bf2b015ce5f4cd1bd0f2492 Additional Information 3: 0263 Additional Information 4: 02639132c28a1e46b8c25edbb10ea577 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
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