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Rezak512

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  1. Я прям самы самый начинающий пользователь Linux. Во всем мне помогал Gemini
  2. Bazzite OS is an immutable Linux distro, so file paths and permissions are different from standard SteamOS. On Bazzite, PortProton or Wine prefixes are usually located in user-specific container folders (e.g., `~/.var/app/...` or `~/.local/share/...`), meaning hardcoded paths like `/home/deck/...` won't work out of the box. ### Why I used PortProton & How to find your working setup: 1. **Easy Prefix & Runner Management:** I chose PortProton because it allows you to quickly create/configure Wine prefixes (like `DOTNET`) and switch between different Proton/Wine builds with a few clicks. 2. **How I found the working combination:** - First, I installed the Native Linux W3D Hub Launcher and downloaded the game (e.g., Tiberian Sun / Renegade). - Before tying everything to the launcher, I tested launching the game's `.exe` directly inside PortProton. - I experimented with different Proton versions and prefix settings until I found the exact combo that ran the game smoothly without bugs. - Once I had that working combination, I took its prefix path, DXVK environment variables, and Proton binary path, and put them into the `mywine.sh` script. - Finally, I pointed the Native W3D Hub Launcher settings to execute `mywine.sh`. ### How to adapt this for Bazzite + GTX 10xx (Pascal): 1. **Find your actual paths:** Open Konsole in Bazzite and check where your PortProton installation and prefixes actually live. Update the paths in `mywine.sh` accordingly. 2. **Test direct `.exe` launching first:** Use PortProton to directly test your game's `.exe` first. On GTX 10xx (Pascal), some Proton/DXVK builds might crash due to driver quirks. Find the Proton build and prefix settings that work for your GPU. 3. **Write your script & link it:** Once the game runs fine standalone, put those specific paths/settings into `mywine.sh`, make it executable (`chmod +x mywine.sh`), and set `/path/to/mywine.sh` in the Native W3D Hub Launcher settings.
  3. Вот как я решил свой вопрос. Может кому то пригодится. [Guide] Launching W3D Hub Games on Steam Deck via Native Launcher + PortProton Script This guide explains how to hook the Native Linux W3D Hub Launcher directly to PortProton's Wine/Proton binary using a lightweight runner script, allowing you to launch games like Apocalypse Rising with full DXVK hardware acceleration. Prerequisites: - Steam Deck in Desktop Mode - PortProton installed on your system (specifically using the DOTNET prefix and PROTON_LG_10-28 binary runner) Step 1: Create the Runner Script (mywine.sh) 1. Open a text editor (Kate or KWrite). 2. Paste the custom launch script (configured specifically for PortProton's DOTNET prefix and PROTON_LG_10-28 build): #!/bin/bash export WINEPREFIX="/home/deck/PortProton/data/prefixes/DOTNET" # Enable DXVK (Vulkan translator from PortProton) export WINEDLLOVERRIDES="dxgi,d3d9,d3d11,d3d10core=n,b" exec /home/deck/PortProton/data/dist/PROTON_LG_10-28/bin/wine "$@" 3. Save the file as mywine.sh (e.g., /home/deck/mywine.sh). 4. Make the script executable via Konsole: chmod +x /home/deck/mywine.sh Step 2: Configure the Native W3D Hub Launcher 1. Open the Native Linux W3D Hub Launcher. 2. Go to Settings / Game Options. 3. In the engine wrapper / custom executable parameter field, set the path to your script: /home/deck/mywine.sh 4. Save settings. When launching a game or joining a multiplayer server, W3D Hub will pass all necessary arguments ("$@") directly to mywine.sh. Step 3: Add Launcher to Steam & Controller Setup 1. Open desktop Steam -> Add a Game -> Add a Non-Steam Game... and select the native W3D Hub Launcher executable. 2. Return to Gaming Mode. 3. In Controller Settings, select the Keyboard (WASD) and Mouse template. 4. Set the Right Stick/Trackpad to Joystick Mouse / Mouse, and configure Gyro as Mouse (activated on L2 hold) for precise aiming.
  4. Hello everyone. I would like to play this game on the Steam Deck in handheld mode, but I just can't get it to install. If I try installing it through Proton, the launcher fails to start. If I install the native launcher, it works fine, downloads the game, and shows the servers, but when I try to launch single-player or join a server, nothing happens at all. Is there a guide available for running the game on the Steam Deck, or could someone please help me get it running? Thank you all for your time! (Apologies for any potential errors or awkward phrasing, as I am using a translator from Russian.)
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