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Guy with a wrench

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Posts posted by Guy with a wrench

  1. Those same weapons were used in Renalert .9915. Back then, Renegade alert was dependent on renegade. Including UNLIMITED AMMO HELICOPTERS, limited ammunition weapons, and pistols for everyone.

     

    We have plenty of weapons ready for rigging, when we get new FP hands in .max format I will be more then happy to animate the weapons. Until then we have to rely on renegade models.

  2. This is honestly the easiest way to make some cool renders in 3DS MAX. I will go step by step through this, I learned about this quite a while ago, but its just such a cool thing to play around with that I thought I should at least try to share it for those of you who don't know about this.

     

    First lets start with the Background, pick an image, I chose this one...

    http://www.sanluissodaclean.com/media/img/...iti-Clean-d.jpg

     

    Now just to make things easier for later lets make that picture as our background for our perspective viewport.

     

    To do this go to "views/viewport background" Then click files and pick your picture.

    post-5378-1281635393.jpg

     

    Now you should have something like this...

    post-5378-1281635463.jpg

     

    Also before rendering you must do this, go to "Render/Environment" on "Background" where it says None, click it and use your picture as the background.

     

    Next let's create a camera from this view port, this is just so have a static position from where you can render things. Do this by clicking "Cntrl + C" while in the perspective viewport.

     

    Now we have to create the "Matte/shadow" layer, first look at the shapes of your background and start to mimic them with models. Here I will use simple planes.

    post-5378-1281635737.jpg

     

    Now rotate and scale it so it looks right.

    post-5378-1281636197.jpg

    Don't mind the opacity I just did that so I could see if the plane was where I wanted it.

     

    Next you have to apply a "Matte/shadow" material to it. Do this by going to the Material Editor, click on one of the spheres, then click standard.

    post-5378-1281636461.jpg

    Don't worry about changing anything there, just leave it as it is.

     

    Next step you should have your plane selected and then you can apply this material to it, once applied your plane should appear as white.

     

    Next you need the lighting, first create a "Skylight".

    post-5378-1281636707.jpg

    In "skylight" have these settings.

    post-5378-1281636809.jpg

     

    Then create another light source, this time make it "mr Area Spot" and match it to the light source inside the picture. Also Under intensity make it 0.6

    Your scene should look something like this.

    post-5378-1281636996.jpg

     

    Now for your object, I will make things very simple. Here is a sphere...

    post-5378-1281637194.jpg

     

    Now we render, Click F10, and when your happy with the resolution, hit "Render" at the bottom.

    And here it is...

    post-5378-1281637880.jpg

    Now it takes a while to render so be patient, obviously if you want to make high quality shadows, you need to spend a lot of time getting the "mimic model" I call it, to be very detailed, plus you must also spend quite a bit of time adjusting the Light source to match the background. Just remember this the "mr Area Spot" is the light that controls the actual shadows, the "sky light" does not, so if you want to move the shadows move the "mr Area Spot" light source.

  3. Hm. What will happen when the Control Centre is destroyed? Do they just turn off, your interface with them just cut or what?

     

    Also, what would happen to your Robot Tank if you disconnected your interface to it to repair the Control Centre? :D

     

    You either become gelatinous in form, or you get turned into soup. I prefer the latter.

  4. Patriot Missiles, GGI's , Rocketeer's , almost anything can bring down a Kirov given its speed. We have not gotten it in-game but I think the harrier will be the sword that brings down the Kirovs, Air-Air wasn't possible in RA2 but I just don't see why we shouldn't include it here :D "We have 'em on radar"

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