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FekLeyrTarg

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Posts posted by FekLeyrTarg

  1. Thank you very much for the info.
    I've just played a few games with bots and it has been a lot of fun.
    My verdict: This is the bot AI how it should've been in Renegade from the very beginning.
    I'm looking forward to more maps an standalone mods supporting bots (perhabs even vanilla Renegade itself one day). :)

    And perhabs Metro situations with air and naval maps wouldn't be a bad thing until a better solution can be found. The human players may have an unfair advantage but at least these maps are playable with bots.

  2. A new version of the Generals: Zero Hour-Mod "Tiberian Dawn Redux" is in development.

     

    Tiberian Sun Retro is an awesome mod for Tiberian Sun. It adds many new units, some new buildings, sound effects and even some stuff which was cut from the game during development. There are even some compatibility fixes with which you can play the single player campaigns while using this mod. :)

  3. Are there any plans to include unused stuff from the beta version of Tiberian Sun in TS: Reborn, like GDI's command center or the Dropship Bay?

    (see http://cnc-comm.com/community/index.php?topic=477.0 )

     

    Have there been considerations to feature things like the Kodiak, the Montauk or the crashed Scrin ship in one way or the other?

     

    How will blue tiberium work in TSR once implemented?

     

    Are there any plans to feature more tiberium flora and fauna (besides of the visceroid) in TSR?

  4. You'll be happy to know that as of recently, the map TS_Snow has an old Mammoth MK1 in the center of the battlefield guarded by mutant NPCs. :)

    Yes, I've tested it. The Mammoth has quite a punch. It actually contributed to my idea above. :)

     

    I had an idea years back of a capturable mutant merc barracks that allowed things like technicals and mutant infantry to be trained (vehicles would probably spawn out of team's War Factory to avoid the dual production building issue).

    I remember that there is a Renegade map, which has a neutral building from which you can buy ReGenesis characters. I forgot its name however.

  5. Many of us, who played or still play Tiberian Sun may remember stumbling across ruined GDI or Nod structures from Tiberian Dawn, most notably the base near Sarajevo in Nod's 5th mission.

    http://cnc.wikia.com/wiki/File:Tiberian_Sun_Beta_Picture_18.jpg

     

    I've been thinking:

    Now that W3D Hub's Tiberium is under development, maybe some of that game's building models could be reused as ruined versions in Tiberian Sun Reborn. They could on one hand serve as eye-candy, either totally abandoned or taken by the Forgotten or tiberian lifeforms. Some damaged (but repairable) or ruined TD-era vehicles could be scattered throughout those bases, at least the Mammoth MK I.

    On the other hand, they could also be used for objective or coop maps. For example missions, in which you have to gain or keep control of an abandoned TD-era base or protect or drive off a salvage team.

    "Time bomb" (similar to "Industrial One") or "Rain in the Night 2" could be used for those maps, since they're based on TD-songs.

    I remember that about 6 or so years ago, there was a map for Reborn in development, in which the ruined Nod temple near Sarajevo played an important role.

    At this moment, I'm not sure whether those ruined building should have ruined interiors or no interiors at all.

     

    What do you think about this?

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