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RimtechCZ

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Posts posted by RimtechCZ

  1. Medic - add pistol and delete uzi medic need be medic(support)(uzi is problem or remove pistol too) give him heal aura (slowly regenerate ally,regen on self and insant heal but reduce heal amount nerf like 70% and reduce splash)

    please "Can no longer heal other medics" that is bad idea... Elite rank better hp better self regen and better regen ally..

     

    why you need remove "heal other medics" its one of teamwork(i like teamwork) of GDI have if you remove uzi they dont rush they dont have weapon they dont kill buildings... this will prevent from Medic + Medic rushes

     

     

    Hijacker - 1.idea can refill crowbar is he succes on steal vehicle of he fail crowbar will be lost (mech like titan is hard to steal)

    2.idea give him refill crowbar incrase price 1600 and make immune disruptor and mlrs

    3.idea give him emp weapon he become support unit he give small damage(need for exp) but disable vehicles and support team + crowbar(not refill) 1 build limit and 1500 price

    4.i want field binoculars in this unit will be good

     

    "Add enforcer unit to GDI" - this is unit ? or new infantry?

  2. Mutant Mercenary outpost - mutants have regeneration in tiberium and have fast movment speed but no have armor they are vulnerable on energy,flame weapons railgun,plasma,ion,laser they are very

    variable and very good at attacking and sneaking capture this building will unlock - Mutant Rebels,Mutant Vehicle Hunter,Mutant Sergie

     

    Mutant Rebel

    Role - Rebels are good variable infantry they have chance with TibUzi spawn vilocedroid after kill enemy they are friends only with mutants

    Weapons - TibUzi,4x Anti Vehicle c4

    Cost - 400

    *Tiberium regeneration

    *Very fast movement

    *Creates small freinds

    -No have armor

    -Flame weapons vulnerable

    -No have anything good vs buildings

     

    Mutant Vehicle Hunter

    Role - Anti vehicle unit have bigger splash damage like arty but smaller they are good vs group of units or rushes

    Weapons HEBTRL Launcher - High explosive blue tiberium rocket launcher

    Cost - 750

    *Tiberium regeneration

    *Large splash damage

    *Very fast movement

    -No have armor

    -Flame weapons vulnerable

    -Air units

     

    Mutant Sergie

    Role - Sergie have mortar launcher he have two types of ammo one done good damage vs buildings and one are support they have EMP Ammo disable enemy vehicles/cyborgs they function is very like artillery.

    Weapons - Mortar launcher

    Cost - 1000

    *Tiberium regeneration

    *Disable enemy vehicles for short time allyes can easily destroy them

    -No have armor

    -Flame weapons vulnerable

     

    Engineer Lab

    this building will unlocks decent new weapons,ammo

     

    GDI -

    Titan - unlock altfire EMP shell (but have bigger load time)

    MLRS - gain upgraded missiles with damage upgrade and velocity

     

    NOD -

    Ticks - have minigun

    Stealth tanks - unlock tiberium missiles

     

     

    Sorry for my english..

     

  3. Cyborgs - classic need be slowest reduce move speed(not tu much)(this will able more easily aim for GDI) because they have heavy metal on self and they are much heavy.And they need accuracy(they really need accuracy nerf) like officier on Arm gattlng with regen im sure with you Gene.on Vet they need really reduced damage on buildings with cannon (i play very loot with cyborgs) and need nerf regen

     

    Rocket Trooper - please add pistol

     

    Disc Thower - please add pistol buffs ok

     

    Umagon - C4 please add splash damage and damage vs cyborgs

     

    Engineer - dont have on Elite rank weapon for repair vehicles - tested Nod engineer

     

    Pistol Nod/GDI - 1 damage vehicles please now have 0 damage

     

    Can you add granades for classic Infantry with small damage but good vs vehicles its really boring killing vehicles with rifles only

     

    Idea - Conffesors can you add AT Mines ? GDI have Emp Mines why Nod have nothing? AT mines will be good vs GDI rushes,and when GDI destroy Nod War Factory

  4. i have questions add for maps tech buildings? like Mutant hovel,mutant sidebar,mutant units(Mutant Rebel from old inf beta) but neutral?or Silos for more economy ?

    Will you add something like Demolisher ? for Nod who plant nomal mines? or AT(only) mines? because GDI have EMP Mines please :)

  5. Hello

    First please remove or recreate inf maps to normal maps with war Factory,ref,helipad.

    When next map be inf maps only much players leave all time i played please !!!

     

     

    i m not to good at english language.Sorry for that.

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