Jump to content

cfehunter

Staff
  • Posts

    1,035
  • Joined

  • Last visited

  • Days Won

    2
  • Donations

    0.00 USD 

Posts posted by cfehunter

  1. This post will be updated to contain all of your questions, post a response if there's a question you want answered that isn't currently here.

     

    Note: Only questions that are relevant to release one (radar tech level) will be added to the list.

     

    Q: When are you releasing the game?

    A: We haven't set a release date yet, but we are working constantly. Keep reading the blogs to see how we are progressing.

     

    Q: Will the SEAL be able to swim?

    A: Not in the first release, but when Tanya and naval units are introduced, then it shall be included. SEAL swimming movement will be different to the sub, it would look terrible to convert him to a VTOL.

     

    Q: Will the chrono miner be able to chrono shift?

    A: Yes, danpaul88 has worked out the time shift coding, it's working properly.

     

    Q: Will naval units be seen in the first release?

    A: No.

     

    Q: Will Crazy Ivan get any weapons other than his timed bombs?

    A: Yes, we're giving ivan a revolver, a combat knife and two types of timed bombs.

     

    Q: Will there be dogs?

    A: Not in the first release, but they will be in eventually.

     

    Q: How will the IFV work?

    A: The IFV switches turrets just like it did in RA2 but unlike in RA2 you are able to switch back to the rocket turret without getting out. We've defined a deploy key for functions such as this.

     

    Q: Will the GI be able to deploy?

    A: Yes the GI can deploy and while deployed he can use his heavy machine gun.

     

    Q: Will engineers be able to capture structures?

    A: There are tech structures such as oil derricks around the map that engineers are able to capture but for the sake of balance you wont be able to capture enemy structures.

     

    Q: Will the conscript/GI be the starting infantry class?

    A: Yes.

     

    Q: Will it be possible to garrison buildings?

    A: Yes, we have a few systems to do this, we have not yet decided which system we will use.

     

    Q: Will tesla troopers be able to power up tesla coils?

    A: Tesla troopers can supercharge and even power-up tesla coils when the base power is offline.

     

    Q: Will prism towers fire between each other in maps with more than one prism tower?

    A: Yes, the combined light beam from multiple towers also does more damage.

     

    Q: Will there be yuri?

    A: Army - No, Soviet infantry - Yes

     

    FAQ cleaned and updated as of: 13/08/2012

  2. To whoever said we're going like reborn:

     

    Everything we've put in so far has had some basis in RA2, wether from concept art or from the game.

     

    Techies = in RA2 FMV and you command them in one allied mission.

    Rocketeer Grenade Launcher = Concept art.

    Powder Bomb = OWA showed the pic for that :D

    Ivan Knife = Concept art.

  3. Love the Flak Track skins, but I am still going to say (for the third time I think) that I dislike the use of "remap" on the models. It is not becoming of a FPS game.

     

    It's the style we've decided to make AR, if you dont like it then by all means feel free to edit the skins once we've released it.

     

    We just feel that RA2 was over the top cartoony, kind of cheesy and fun, we're trying to capture that in the artwork, we're really not trying to make a realistic FPS shooter here.

     

    Hell you havnt even seen anything in the cartoony lighting that saberhawk made for us before he left.

     

     

    And i dont look like that anymore >_>,

    but ben hasnt changed at all lol.

  4. Jesus Christ man, look at APB is anything the same damage wise? No. It's balanced for FPS gameplay, nothing is final yet, hell nothing is even released yet. Everything will work out and be balanced right, give the fuckin team some credit and a chance here.

     

    Always nice to be defended by fans :D

     

    When we're happy with the artwork everything will be tested exstensivly by the testers until we and they're happy that the game's balanced and all the bugs have been ironed out.

  5. If you ask me the whole mod needs to be modified. True, a few GIs could just take out a whole base in one minute and V3s get promoted too easily. And what is going to be the difference between an engineer and a technician, can V3s be shot before they hit the ground?

     

    Everybody talking about buildings being blown up in a few seconds was talking about RA2 not the mod.

     

    Engineers repair faster than technicians and they can capture buildings where as technicians cant.

  6. Hot blog...well sorta... Anyway those V3 are really awsome, even tho i don't know what the different camos are for, it is not like you cant see that huge rocket at night or afar or something, those things are a dead giveaway, well maybe it will hide the v3 at snowy maps better.

    The robot tanks are really awsome, i wonder if they can be stollen when an enemy takes control of it because the controller was killed... Waiting anxiously for the arrival of this game.

     

    It's RA2, it dosnt have to make sense

    We're going for a cartoony style and never forget that :D

×
×
  • Create New...