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MoltenJam

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Posts posted by MoltenJam

  1. 9 minutes ago, Threve said:

    It's a tactic nonetheless which is what I support. It's also a tactic that has a counter which is to just get rid of the Support vehicle (which are usually weak APC's). This forces team gameplay and also is able to be stopped. I don't support buffing the support vehicles however because of said tactic being used effectively already

     

    Once their refill goes down they are literal bricks with anime sticks. Give em' the ole m202 arc and watch them scatter like roaches for cover.

    8X2I.gif

  2. 2 hours ago, Threve said:

    GCT 155mm ($2,400) (GDI’s only arty): I

    It’s plain and simple. Solution: Make it so there is no spread to the arty shell and it’s accurate. Currently the unit just misses nearly every shot making people not bother using it. 

     

    Saw a sneak peek of an autoloader for this arty. It's really Glorious. (camera fix too I believe) 

     

    2 hours ago, Threve said:

    TOW Humvee ($400)

    This unit is a major reason that Nod can not do anything early game. The TOW Humvee will track any unit and kill it no matter what for $400. The TOW Humvee can 3 hit K/O a Stingray 105mm, 1 Hit K/O a Banshee, Buggy’s, M109 Arty’s, A/T Stealth Comanches, etc.. I know everyone here has experienced it. It’s incredible against absolutely anything and everything. If you die then it just costs $400 so who cares. Solution: It’s easy to nerf this unit HARD. Instead what I suggest is a 25% longer reload, reduction of speed from 20 m/s to 17 m/s, -5% damage and $700. That way, yes this unit still hits hard but you had better be good and avoid fire or you’re dead.

     Replace one evil with an even greater evil. Got to ask yourself if it was worth it?

     

    Greaterthreat.png

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