rm5248
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Posts posted by rm5248
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But it does require admin rights to install it....unless Program files is now open for free editing from non admin users? Sure, it could install games to some random folder in the user's profile with no rights at all but thats silly IMO. No other users could use them then. Or do I misunderstand this?
Right, so it does require admin rights to install. That's not a problem.
Now let's break down the rest of the questions here!
Question: What bad thing could happen from this program that we know isn't malicious running at admin level? If it doesn't do anything bad, what is the fear here?
From my point of view, I have no way of verifying that the launcher is not malicious, since I have no way of auditing the source code(I don't believe that danpaul has written any malicious code). While this launcher does not do anything bad, here's a hypothetical situation for you. If I was able to hack into the webserver and upload a malicious version of the launcher, everybody would go and update it. They start the new launcher, click 'yes' to allow it to run with admin privileges, and then it could potentially have full control over the computer.
Here's an analogy for you: if you're running a hotel, do you give everybody who checks in a master key? No, you give them just the key to their room.
I really do feel like I'm missing something. Or do all installers just not need to run as admin anymore for writing their needed reg edits and copying their needed files?
It's more a question of one program that is doing several things. If it is only starting up games, great! it doesn't need admin privliges. It's only when it's installing that it needs privileges.
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It is by design that it requires admin rights, the UAC manifest is deliberately setup to always run in admin mode. This is required to write game files into the program files directory (the default install location) and for writing HKLM registry keys for system wide values (ie: which games are currently installed and where they are).
Whilst it would be nice to have a background service handle these tasks (which is how Steam works) I don't have the time to decouple the code to that extent in the near future, although I have done a few bits and pieces in that direction when I've been working on relevant classes.
It'd be rather nice to be able to do this. Since this has been an issue for several years now.
That'd be great, since even the documentation from MSDN says to not run a program as admin, you should ask first.+Microsoft believes the common user is a total moron, which is why they make such warnings. Most of the time lately, they are right. I've had UAC disabled since I got this laptop two years ago and I didn't regret it one single time even for a bit.
UAC does nothing but limit and annoy. Kill it with fire and it won't annoy you anymore.
In general, running things as admin is a Very Bad Idea. This is the oldest and simplest way to secure a computer: don't give a process more resources than it requires. A launcher does not require admin privileges to start a game. Or to download a game.
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Hey Danpaul, can you fix your launcher to not ask for admin rights every single time it starts up?
That'd be great, since even the documentation from MSDN says to not run a program as admin, you should ask first.
Alternatively, what's the URL to download packages from?
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I knew this will be released after Duke Nukem Forever one way or the other...
Not to worry, we are still on track to beat Black Mesa: Source.
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13 more cannons and a few functional ladders so that infantry can ride on the side of them.
Ladders aren't possible.
But since the model is already textured and rigged, and it looks fine as it is, I think we should keep it for now until some future release.
It's not changing in the forseable future.
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(which reminds me , will there be these Country Specific Vehicles ?)
The country that you start out as is randomized at the beginning of each game. So yes.
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I did and i havent found the answer for the question:
Can a soldier take cover in the empty space between the belts os the tank?
Not as far as I know, because the worldbox would prevent it.
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That depends on how it is set up. Since we haven't set it up yet, that's something that we will have to look at. It would probably make sense to do it that way though, because otherwise you would have sandbags in odd positions if they ever flipped over.
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If this were to happen, you would have to drive to the airfield. This would mean a lot of dumped vehicles next to that airfield.
To combat this problem, the Allies have installed Chronoshift points from their forward bases to airbases behind the line.
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The current plan for the bridge is to have segments that you can mix and match to make a bridge of any length that you want. The bridge shown there has a seamless texture, so you can put multiple parts together to make a longer bridge of any length. I haven't made endpieces for it yet, but those will probably be of differing lengths to help ease placement.
It's possible to also simply make it as a proxy in 3DS MAX, and then LE will automatically add it.
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<h3>Team Messages</h3>
cfehunter actually payed for megavideo.
"paid"
And I'm not the British person here.
3) Barrels... > You know what my question is, do you?)I'm guessing exploding barrels? In which case, probably not. The game engine doesn't really like exploding barrels.
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same system like that player can change vehicle colors in-game?
The idea is to have the heads randomize whenever you purchase the character, so that you don't end up with the same face all the time.
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<h3>Happy Birthday C&C Renegade!</h3>
This week see's C&C Renegade turn 7 years of age! I'd personally like to commend Renegade for being such a great, unique and amazing game! Without it, we wouldn't be here developing Apocalypse Rising today!
I didn't realize that Renegade was 7 years old now. Although I must say... 7 years and there are still(at least, the last time I checked) a lot of servers out there.
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really? what special unit would they get?
Regretebally, however, this made Australia too close to Britian in the RA2 universe, so this feature was eventually dropped. Originally, the concept art had the Australian unit be a boomerang throwing man; however this was also taken out of the game early on because the developers felt that the unit resembled Crazy Ivan too much.
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Where's the love?
Well.... maybe if you were Russian it would make more sense.
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I see your god and raise you a C.N.
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Yeah, and there was a stargate inside where infantry came from.
RING TRANSPORTER
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You mean drilling the air will repair stuff? I guess not.
Of course it will. It will repair the air.
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And one of me looking like a fool. I love my Nod t-shirt. I saw a guy in a GDI t-shirt and yelled "PEACE THROUGH POWER!". I'm such a C&C geek
Jeez I've been wearing my brotherhood cap practically constantly and i have yet to get a reaction.
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When people stop asking.
That'd be.... never.
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It would be cool if the tanks numbers went with the order purchased, so that if your team had just bought its 15th Apoc on that map, it would have 15 on it.
Probably not possible. But you never know.
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Seriously, it looks really weird, what's it FOR?
It's to confuse people.
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i agree second place is way cooler ...and no one ansewered my question about the war factoys vehicle construction arms ...i remember seeing a video on them a while back
They will animate when the vehicles are being built, but that hasn't been done yet.
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Knowing where all the trees are don't mean squat, trust me. You may know theres a group of trees in one spot, but unless you know the exact position and number, you don't know if theres a mirage tank there or not. They're plenty effective at hiding.
The trees will randomize their positions.
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AR :: May 2017 Update
in Red Alert 2: Apocalypse Rising
Posted
Hah.