Jump to content

Bfranx

Member
  • Posts

    334
  • Joined

  • Last visited

  • Days Won

    2
  • Donations

    0.00 USD 

Posts posted by Bfranx

  1. Here are the newest concepts. We've changed some of the details for a few of the characters, and we've updated the camouflage for all of the units as well. We also had to make a new Minigunner concept to accommodate the change in camouflage. Let me know what you guys think about all of this and give me any suggestions you have for making the concepts more true to their TD counterparts.

     

    EDIT: I just noticed the GDI Minigunner has black straps and pouches. I'll get that corrected ASAP.

     

    post-6766-0-22501500-1424538994_thumb.jpg

    post-6766-0-74739200-1424539002_thumb.jpg

    post-6766-0-26176000-1424539010_thumb.jpg

    post-6766-0-69418400-1424539016_thumb.jpg

    post-6766-0-56719300-1424539024_thumb.jpg

    post-6766-0-70603900-1424539032_thumb.jpg

    post-6766-0-03832800-1424539040_thumb.jpg

    post-6766-0-05910900-1424538928_thumb.jp

  2. Man, there used to be a fantastic thread on Planet CnC's Gamespy-hosted forums where the community hunted down all the real-life equivalent weapons and vehicles from all of the C&C games (so up to and including Zero Hour at that time) and posted them in that one location. I regret not saving that thread in time before their forums got wiped.

    I would be very interested in something like that.

  3.  

     

    You can't forbid anyone hosting information of the servers you made free and open to public.

     

    I mean just saying.

    7YnwA1U.png

     

    Keyword: "prefer". Not forcing or starting drama.

    We accounted for that we have no word or control over what somebody's launcher can do.

     

    I'm not looking at that part of the quote. I'm looking at the part where OWA says, "We are willing to remove APB from our launcher if the developers request it, so we only ask that you give us the same liberty."

  4. Well pretty much all of the C&C community knows what happened by now, and that means a lot of people are checking out both sites to see the aftermath.

     

    So while it won't be a permanent thing, for the moment there will be a lot of publicity for everyone involved.

     

    Reasonable or not, I doubt it came down to "we have no other choice."

  5. The Calico M951 is the weapon used in the Minigunner image as you can see in the following video from Calico.



    For the Nod Minigunner I would suggest the M16A2, but if we're restricted to the list you've provided then I think the AK-74 would be the best choice (The AK-12 didn't exist at the time and the M4 was created only a year before the conflict).

    I can't really give an opinion on the Commando having a weapon that isn't a sniper rifle, because I've only focused on what he was like in the original game. If you're interested, my sniper rifle choices are the OSV-96 for Nod and the M82A1 for GDI.
  6. Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere

    ACK, you wound me.

     

    Nice models though. I like the integration of the cutscene material into the lower level of the refinery.

  7. I mean it as buying your load out. That way you can have one or two different character models and you'll only have to worry about modeling the weapons and outfit add-ons.

    Well since the Minigunner is essentially the base for every unit we planned on using his model with face and equipment changes for different classes.

     

    I should probably think more into what we'll be doing in regards to the characters.

  8. I'm not sure if this has been talked about but...

     

    If I were you I'd do load outs for this. With only 4 or 5 inf. units, you could have the players spawn as a default unit and then buy the upgrades for them. Would save a lot of time.

    Do you mean like how you spawn as a rifle soldier in APB/TSR and have to purchase another infantry unit in order to play as it?

     

    Or do you mean actually buying the weapons for the character you're playing as?

     

    Why are you *still* "gauging the response of the community" after five years? I don't even know how to respond to you anymore. Nothing gets through.

    What are you talking about? I'm still "gauging the response of the community," because we're still making things for the game. This game exists for the sake of nostalgia, so their opinions on the things that we make should be important. But like I just said, I'm going to press our artists to take their work to Polycount so they can improve their skills.

     

    Am I not allowed to have our artists post on Polycount while I post here? I'm confused as to what isn't getting through.

  9. If my intention was to learn how to improve the quality of our work, I would have had our artists post here themselves.

     

    In addition to keeping everyone updated on our progress and trying to recruit new members, I'm here to gauge the response of the community and to get advice on how to make our assets look more like their C&C counterparts.

     

    That being said, I will press our artists to take their work to Polycount so that they can learn more about what they're doing.

  10. Pretty much anyone who reads that thread will come to the same conclusion that the rest of us did over the course of five years: You don't have the manpower or skills required to get this done. I wrote a bunch of helpful information for you and took quite a bit of time out of my days to try and get you to understand what steps to take and you basically refused every time.

     

    Remember when I told you to get your team's work posted on Polycount so that people with experience could critique it and help you improve? That's one of many things that never happened.

    False. http://www.polycount.com/forum/showthread.php?t=135425

    http://www.polycount.com/forum/showthread.php?t=133502

     

    After posting on Polycount myself I told all of the 3D and 2D artists on our team to take their work to Polycount because it would be better than having me relay the critiques from one to the other.

     

    "If you haven't already, I would recommend you take your work to polycount.com and gather some opinions on your work. The users there can be very harsh at times, but they give good advice.

     

    This is just a suggestion, not a requirement, but if you want to learn more, polycount is one of the good places to go."

     

    Also, I listened to and respected your opinion and advice whenever you gave it.

  11. Get used to waiting. This has been "in development" since 2010 and has shown very few signs of progressing since then. There's a thread on the Renegade forums where all of us basically gave up trying to help this guy after many months of trying to reason with him.

    And I'm hoping that history will not repeat itself, the collective "reasoning with" I received on that forum was little more than childish berating.

     

    Bfranx I actually can't wait for this.

    Well if things continue to go as smoothly as they have been, you won't have to wait very long.

  12. The Chemwarrior needs some green on him somewhere. Maybe a Green biohazard patch on this uniform?

    The entire flamethrower will be green when we actually model and texture him. In hindsight, it should have been included in the concept, but I was more concerned with showing off the character rather than the weapon.

     

    EDIT: I've relayed the changes, it would probably be easier for the texture artist to have it all consolidated into one reference. Expect to see the updated version soon.

×
×
  • Create New...