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W3D vs UDK


wolf

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How much more work would it be creating if apoc rising was finished to a public release on the current engine, everything from this point forward designed with an engine change in mind? I'm not opposed to converting to newer engines if the devs want to switch, while we all enjoy the games on w3d in the meantime as it's being done, but I would like to see a public release of apoc rising before that happens so we can at least play while it's being converted.

Edited by Meyerm
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