zurx Posted July 28, 2019 Report Share Posted July 28, 2019 So I see that westwood space warps was not included in the 2017 version. I was reading that I can use max skins but whe I use it it works fine in max but not in the w3d viewer. So what am I doing wrong? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted July 29, 2019 Report Share Posted July 29, 2019 13 hours ago, zurx said: So I see that westwood space warps was not included in the 2017 version. I was reading that I can use max skins but whe I use it it works fine in max but not in the w3d viewer. So what am I doing wrong? Hi there @zurx. Max's skin modifier has indeed replaced Westwood's WWSkin space warp. If you're not able to view the results in W3D Viewer, here's a few things to check. Check which version of W3D Viewer you are using. The one bundled with Renegade's Public Tools, Generals and BFME does not comprehend more than one bone weight per vert. The version bundled with the 3DS MAx tools in our download DB should have the one you need. Make sure that if you're trying to load a file that requires a skeleton, that you load the skeleton into W3D Viewer first. Loading a skinned mesh whichout loading the skeleton file first can have undesired effects. Make sure that you're not exporting with more than 2 bone weights per-vert. Renegade doesn't comprehend verts that have more than 2 bone weights anyway. Let me know how you get on. What are you trying to export, out of interest? 0 Quote Link to comment Share on other sites More sharing options...
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