In almost all cases, !gameover NOW (or "server shutdown") is due to requests to play a different map. In the event of server actually getting shut down for patches, I prefer to allow people to end a match that they're having fun themselves with unless the need for a patch is desperate. So since these shutdown matches aren't proper matches, and 0/0 score causes Allies to win by default, they taint the win average.
An alternative could be not including games with 0/0 score, but then that means a shutdown match can taint stats if someone gets a kill or dies to base defenses before it ends.
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