Jump to content
  • How to use in engine "Visible Occupants"


    ChAoS
    • Supported Version: W3D Engine 5.0

    Under each Soldier preset you will have 4 seat poses to define:
    image.png.ecc0d12dcdfcbb47765b314844b19dfd.png

    Pose X Model = Optional Model Override

    Pose X Animation = Animation Pose file for example: "s_a_human.man_driver"

    Pose X First Frame = First frame of Animation

    Pose X Last Frame = The last frame of Animation

    Pose X Loop = Checked for looping

    Under each Vehicle preset you will have to check OccupantsVisible:

    and then click the configure for the Seat Pose Mapping

    image.png.269127b81f5925324fbec286e68d6807.png

    The Seat Pose Mapping populates each seat bone on the mesh.

    You can set each seat to use one of the four poses and hit apply when done.

    image.png.27368049b2a46d3a6b6ccff1dae73db3.png

    After you will need to remove redundant visible driver scripts such as "JFW_Per_Preset_Visible_People_In_Vechicle" and "JFW_Visible_Person_Settings"


    User Feedback

    Recommended Comments

    There are no comments to display.



    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...