Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won

  • Donations


Raap last won the day on September 12 2020

Raap had the most liked content!

Community Reputation

650 Excellent


About Raap

  • Rank
  • Birthday 09/04/1988

Profile Information

  • Ingame Username
  • Gender
  • Location
    The Netherlands
  • Icon

Contact Methods

  • Steam

Recent Profile Visitors

10,653 profile views
  1. Do not forget to add a larger projectile collision mesh around those flare models, otherwise you'll not be having a lot of fun trying to disarm those and the mildest camera shake causes you to miss. I'd also make the team colour more prominent. The little red/blue line is easy to miss - remember, in game these models will appear a notable distance from the player camera (unless in first person and crouching)
  2. Hey, one of those deer doesn't seem to represent any known W3D project!
  3. I think it is great that you've managed to catch Frank for some questions, but it is also nice to see how Frank rarely shies away from doing small scale community interviews. Hoping to hear more from you, GreY!
  4. The old version you played was no longer going to be supported. We were working on a new version until we were forced to cease development. I do not know what the future has in store for TSR. If development is ever resumed, it'll have to be with a new dev team.
  5. We had a good number of solid 30 vs 30 matches during EU hours, which was great to see.
  6. Sounds good! This is not a submission. If anyone is looking for an example, here is my take on the (classic) APB Hostile Waters: https://steamcommunity.com/sharedfiles/filedetails/?id=2127506046
  7. You spent a good amount of time on these, and for Renegade a lot of these are solid! I do think you went a little overboard on the quantity, as you're unlikely to ever use all of these. If you made just 10 good ones, you'd have been fine as well. Do keep an eye on excessive in-texture tiling, and try to keep the texture density roughly equal between textures - in some cases you are much further 'up close to the grass' than others, so if you were to blend those 2 textures side by side, it'd look like part of the grass is absolutely huge compared to adjacent grass textures.
  8. It was very nice of Synaesthasia to share those relics with you. Hopefully you guys can use them as a foundation for testing.
  9. While the folks above my 'payroll' sort out the legal details, the safest course of action was to comply with the request and suspend all support and development indefinitely. As for making it public, unfortunately this was not our choice. Our counterpart decided to go public and people were asking questions, so we had to come forward with a statement of our own, as keeping our community in the dark with unanswered questions would not be fair of us to do.
  10. Honestly, W3DHub is a united front over this matter, and across the line stands Wally, by himself. Rights are a funny thing and differ per region. I'm sure there are laws in place as well that would brand Wally's actions as illegal, because he hid this secret legal ownership documentation (and continues to do so to this very day). He let people work on TSR under false pretenses, taking advantage of people to work for his personal benefit. Unfortunately until he provides the legal evidence we're unable to move forward. The entire TSR2 team felt abused by Wally. Note how I say TSR2
  11. Mod is actually dead. APB won.
  12. MiG unfun fact: I am a terrible pilot and the only way I can score any kills is via crash landing into things.
  13. Raap

    RIP Wyld1

    I remember him playing the games, unfortunately I never chatted with him personally. Hopefully his family is doing well.
  14. @moonsense715 is more or less the main dev of AR right now. This is a temporarily lonely place for him. The bulk of W3DHub is currently focused on delivering TSR 2.0, which is effectively a total remake of Reborn with the exception of some iconic art assets (which we have remastered - more news on this soon!). We aim to release TSR 2.0 sometime this year, after which people will be (re-)assigned to AR. As others touched on this as well however, we're constantly raising the bar of quality in terms of art, performance, and gameplay. What APB Delta did for TSR 2.0 in this regard, the release
  • Create New...