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Raap

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Raap last won the day on May 25

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About Raap

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  • Ingame Username
    Raap
  • Gender
    Male
  • Location
    The Netherlands
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    Raap

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  1. We had a good number of solid 30 vs 30 matches during EU hours, which was great to see.
  2. Sounds good! This is not a submission. If anyone is looking for an example, here is my take on the (classic) APB Hostile Waters: https://steamcommunity.com/sharedfiles/filedetails/?id=2127506046
  3. You spent a good amount of time on these, and for Renegade a lot of these are solid! I do think you went a little overboard on the quantity, as you're unlikely to ever use all of these. If you made just 10 good ones, you'd have been fine as well. Do keep an eye on excessive in-texture tiling, and try to keep the texture density roughly equal between textures - in some cases you are much further 'up close to the grass' than others, so if you were to blend those 2 textures side by side, it'd look like part of the grass is absolutely huge compared to adjacent grass textures.
  4. It was very nice of Synaesthasia to share those relics with you. Hopefully you guys can use them as a foundation for testing.
  5. While the folks above my 'payroll' sort out the legal details, the safest course of action was to comply with the request and suspend all support and development indefinitely. As for making it public, unfortunately this was not our choice. Our counterpart decided to go public and people were asking questions, so we had to come forward with a statement of our own, as keeping our community in the dark with unanswered questions would not be fair of us to do.
  6. Honestly, W3DHub is a united front over this matter, and across the line stands Wally, by himself. Rights are a funny thing and differ per region. I'm sure there are laws in place as well that would brand Wally's actions as illegal, because he hid this secret legal ownership documentation (and continues to do so to this very day). He let people work on TSR under false pretenses, taking advantage of people to work for his personal benefit. Unfortunately until he provides the legal evidence we're unable to move forward. The entire TSR2 team felt abused by Wally. Note how I say TSR2 team - Wally was never ethically part of this team due to his complete absence the past year. He'd only come up occasionally to complain about things and plainly never just be satisfied with the work and decision we made as a team. He'd constantly second-guess everything without having any expertise or rational arguments to back up his thinking. But perhaps we need to be glad he decided to reveal his 'contingency plan' now and not shortly before TSR2 was release-worthy. The assets he walks away with now, are not a functional game. He has no means to spin up anything other than the 2013-era iteration of the game that he claims to hold ownership over. Ultimately it is the players who lose here. TSR2 was mere months away from a release, and there was work put into it which will now never see the light of day. Disclaimer: This is my personal opinion and I do not speak for W3DHub.
  7. Mod is actually dead. APB won.
  8. MiG unfun fact: I am a terrible pilot and the only way I can score any kills is via crash landing into things.
  9. Raap

    RIP Wyld1

    I remember him playing the games, unfortunately I never chatted with him personally. Hopefully his family is doing well.
  10. @moonsense715 is more or less the main dev of AR right now. This is a temporarily lonely place for him. The bulk of W3DHub is currently focused on delivering TSR 2.0, which is effectively a total remake of Reborn with the exception of some iconic art assets (which we have remastered - more news on this soon!). We aim to release TSR 2.0 sometime this year, after which people will be (re-)assigned to AR. As others touched on this as well however, we're constantly raising the bar of quality in terms of art, performance, and gameplay. What APB Delta did for TSR 2.0 in this regard, the release of TSR 2.0 will see this evolve even further for AR. The consensus of the art, design, and programming teams is largely this: Releasing a game of quality below a prior game, is unacceptable and not something we wish to delegate our spare time and personal resources to. All these games are ultimately passion projects we do non-profit, at our own expenses, and therefore we want to feel right about releasing the things we release. This 'ever upwards' mentality didn't come cheap, and there are a few among the team that would be fine to keep the quality level consistent across the games, but ultimately the lionshare of the folks working on TSR 2.0 wish to ensure we ship a game that players can look at and say, "Hey, they really put a lot of work into this, and really developed the engine, gameplay and art styles a lot".
  11. I decided to bunker down for the next 12 months and just order things in while working from home. This modern-era plague is currently estimated to last a minimum of several months, but more likely at least a year. At the peak of it, 2/3rd of the population will have either had or have the virus. After this point, crowd immunity will take effect and the spread should hit a slow-down. Best advice right now is, keep a distance from elderly and vulnerable people. And use your brain, apply common sense. Silver lining? I get more time to work on W3D. Hooray!?!
  12. ECW deserves more players, but it is quite a complex sandbox game where people can get lost in very easily. If it gains better graphics and performance, I believe it would become fairly popular.
  13. Hopefully people will find these aircraft controls to be a good middle-ground between the old and new ones.
  14. The heightfield editor has been removed in Mammoth since the engine never properly supported it to begin with. If you wish to do level design for a W3D project, you will need 3DS Max8 (released in 2006), or 3DS Max 2017. We encourage using 3DS Max 2017 if you can accord it or own a student licence. Unfortunately the texture blending you experienced in the old LevelEdit (that is now only used for Renegade) is not supported in 3DS Max, because of the limitations of the W3D material system. So either way you'd be looking at learning to do it the way we do it ourselves. Fortunately most tutorials we have are still fairly accurate despite frequently using older versions of 3DS or even RenX in screenshots. If you have more specific questions, feel free to ask them. We also have a #modding channel in the W3DHub discord if you wish to ask questions about making content for W3D games.
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