Tiberian Sun: Reborn 2.1.0.2
General
Fixed targetability on GDI Service Depot.
Civilian portashack now has consistently working ladders.
Targeting ranges fixed for most weapons.
Dazzles are less harsh.
Grenade Purchase
Cost increased. 100 -> 150
Now infinite ammo with 10 second cooldown.
Timed C4
Now infinite ammo with 30 second cooldown.
Engineer throw Gravity reduced. 1.5 -> 1.25
Ghost Stalker throw Gravity reduced. 1.5 -> 1
Infantry
Missile Trooper
Anti-gravity added to missiles' primary fire (assists in hitting air targets).
Range increased. 120 -> 125
Rocket Infantry
Anti-gravity added to missiles' primary fire (assists in hitting air targets).
Range increased. 120 -> 125
Kerubim
Damage increased. 13 -> 14
Ghost Stalker
Pistol swapped to Falcon-3.
Vehicles
Wolverine
Fires two bullets at a time, one in a tight cone, one in a wide cone.
Rate of Fire decreased. 25 -> 15
Inner Spray angle added. (0.6)
HMLRS
Range increased. 130 -> 135
Primary Velocity increased. 100 -> 120
Secondary Velocity increased. 200 -> 250
AAPC
Rate of Fire increased. 2 -> 2.25
Spray angle decreased. 1.75 -> 1.5
Tick Tank
Lights added.
New dig animation.
Mobile Repair Vehicle
Range increased. 20 -> 25
Now uses splash to disarm C4's (doesn't need to hit the C4 object directly).
Disruptor
Enforcer projectile returned to alt fire for visual clarity.
Mammoth MK II
Damage increased. 225 -> 230
Maps
TS_Cliffs
Moved GDI tunnel entrance more central, and blocked off the entire rear upper area.
Added small blue tiberium spot in cave where the tunnel exit used to be.
TS_Drought
More Tiberium.
Adjusted light props.
TS_GrandCanyon
Adjusted brightness/saturation of overhead map.