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Aprime

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Posts posted by Aprime

  1. I mean, I wouldn't be surprised that it's related to a Win10 update.

    Admin mode allowed me to force some parameters but otherwise, I still can't see jack in-game. Nice to not have it go fullscreen for sure, though.

    I applied the settings to all game files. Have yet to try running in comp mode for Win 7.


    Edit: Comp mode prevents the game from running altogether.

  2. This is literally the only game from W3DHub that will not launch on any of my computers.

    I have a Ryzen 7 - 1080 build, a 6700k-1080ti build and a 4770k-980 build. All running Windows 10, all with 16 or 32GB of RAM. These machines are overkill for this game.

    There's no trickery to change a "stuck" resolution (because the settings configurators, be it the original Renegade one or the W3D Launcher embed hardly ever work or have worked for the last two years) like there is with APB, AR or Reborn. So I can't even get Windowed mode going.

    Black screen, music, some clicks after like 30 seconds and nothing changing on-screen up to a point where it freezes.

    I dumbed the settings and made the match up to my specs. Either way, it doesn't change anything.

    There's no crash report, so I can't go by anything there.

    I don't know what you guys did to break the core game so hard and I have no idea how anyone else is playing.

  3. If anyone needs context, I work at Linus Media Group now and we're reviewing the Dell 8K monitor. Figured I'd throw this thing at it on the overpriced Maingear build we were also sent.

    It crashes if you try to get to the menus but otherwise everything renders fine. Similar problem to what I was encountering playing at 4K the last time I worked on the game.

     

    Waiting on some pics of me playing from Ivan. Might give it another go Tuesday if I get a chance. We have to return both items.

  4. There are a lot of assets that never got finished or never made it in game, those ranger textures may or may not exist, I do not know.

     

    Nearly every vehicle was planned to have camouflage, but as time went by a lot of staff came and went or got too busy so not every model was updated with the camouflage options. Which is in general any vehicle that does not have them is an older model.

     

    They exist (I made them, still have them, though I could really use a new Ranger model to do new textures for, would be a great excuse to get/try Quixel). I never could explain why they weren't integrated. I reckon they're available, too.

  5. We all know what rickrolling is. Millions of us have been rickrolled and have enjoyed Rickrolling unironically; though most of us did ironically, or at least pretended.

     

    The rickroll is/was a kind of postmodern "shared joke" that can be used to dissipate online social anxiety—at least inasfar as everyone "gets" it.

     

    But among whom is that implicit context shared, really? The truth, according to this insightful analysis over at Medium, is that rickrolling is highly problematic, especially in its dependence upon the semiotics of cisgendered discourse.

    Discuss.

  6.  

    XWIS still works. Olaf will even allow your account if you lost your serial number and you've got a minimum of street cred within the community.

    I don't recall this being the topic matter.

     

    People have been asking where to play Renegade for a while now, especially since the master serverlist on GameSpy has been down for a year and a half and the guys at Jelly stopped supporting Renegade.

     

     

    Gamespy was one of two ways to connect to Renegade servers (besides the non-user friendly method of direct connection).

     

    I felt it necessary to bring up the second official way: XWIS. I also felt it was necessary to explain the serial # bit given that this could hinder people in their attempts to play. It could've as well been the reason you were using Gamespy.

  7. XWIS still works. Olaf will even allow your account if you lost your serial number and you've got a minimum of street cred within the community.

     

    However, I suppose integrating support into a launcher could facilitate things for some, so don't interpret this as opposition.

  8.  

     

    (I assume this is other way of saying "pre-alpha")

    In software, the release order goes as such: Alpha, Beta, Gold, not the other way around.

     

    Gold is release.

     

    APB's had an Alpha set, a Beta set and following that, it extended the "pre-release" schedule, if I can call it that.

     

    APB has never had a full "Gold" release and will officially never get a full release. Without it, Delta amounts to its Gold, but not in name.

    Delta is the last major update to APB, whatever follows is nitpicky improvements and additions.

     

    There will be no more gameplay revolutions (e.g. the jump to Gamma). However, you may see content addition and stability updates. Content in this case would be stuff like maps and, textures and minor adjustments to the game. Kinda like the patches you've seen for games like the original and community updated Renegade. Nothing revolutionary, though I guess I'd have to count out the flying maps patch to keep the comparison true. So don't think of it as a Minecraft (yearly major gameplay changes), I guess.

     

    The release version numbering system for APB hardly follows this logic as typically, Gold would be 1.0. In APB's case, 1.0 was Beta and the last update to gamma was 2.X.X... I don't remember what version number Delta is but I think you get my gist here.

     

    Anyway, felt this needed clarification.

  9. This was never going to happen. From my admittedly distant perspective, you went through the same cycle of interest-disinterest you've been going through for the past decade almost regarding C&C/W3D. Your inability to meet your own deadlines and the reliance on assets you've made during days past set the tone rather than your jib at EA in the form of your title. Your talent has never been questioned, you have work in the industry and you've severely improved your abilities in over a decade. However, your ability to come through with such a project was rightfully in doubt.

     

    Here's to hoping Quixel 2.0 actually comes out soon as the tool looks fantastic. It's a wonder nothing like this came out before QS1. I'd like to believe it will make texturing more accessible but hey, I have a harder time predicting stuff like this.

  10.  

    I've seen some of those models before. I thought it was a very early internal alpha for APB, I don't know. Did APB ever have red heavy tanks in any public or internal builds? I didn't start playing until it hit gamma.

    IIRC, the earliest versions of the project had team-colored vehicles. This was 2002, though, so I don't think anyone would even have the project files for that anymore. I've long since lost that stuff.

     

     

     

     

    What was the name of that early map with the two bases separated by a village again?

     

    It was a pretty flat map and I don't remember it having alternative entry points for the bases or tunnels.

  11.  

    zunnie started this because he was frustrated with the APB developers at the time. Now that he's friendly with APB again, there's no reason for the game to exist any more.

     

     

    Yet he denied its demise *to Chronojam* on the page's comments section a little over a year ago. Has anything changed?

     

     

    For instance, I know a lot of the content has been recycled into Ren MP maps.

  12. Unless it turns out that in fact the motivation behind RA:FPS what that zunnie thought APB sucked and that he could do a better job...

     

    If the maps with the vehicular overload on MP's map cycle are any indication of what that would produce; erhm. I mean, sure, it's kinda fun...?

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