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Madin

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Posts posted by Madin

  1. 2 minutes ago, Raap said:

    I don't use Photoshop (I'm not spending money on subscription locked and corporation-priced software that I intent to use for non-profit!), but I'm curious, does it offer any direct integration or support for the concept of 3D model unwrapping and texturing? I currently do all my texture work in GIMP and it's completely a manual job, but given the rate at which you seem to throw out models for your RTS project, I got curious as to what time-savers you got access to.

    Side note: I typically don't do unwrapping because I have 3DS Max 8, for the reasons of W3D compatibility and licensing... Limitations. I find the whole process incredibly time consuming because the initial unwraps are a giant puzzle, and for environments I get quicker results via manual UVW mapping.

    I am using CS2, so the answer is no. I still have a 32bit Win XP system that is over a decade old, so I am in the dark ages.

    My time saver is doing decade old RTS quality models, and 512 textures.

    I will only unwrap in Max 9 using plug-ins. I have Tex tools, and Chuggnuts unwrap tools.
    Before that I used one of those trial auto unwrap programs (I believe it was Headus UVLayout), The older Max unwrap tools were well behind the competition, and I felt they were almost unusable for any complex unwrapping, without plug-ins.

  2. Here is my take on Kane's pyramid, as seen in the FMV.

    At the point where these images were taken, I was not very pleased with how it turned out. Once I added some lights and animations, I felt is was decent.

    Since these images were taken, I have desaturated the brick area, and added house colour, and additive lighting.

    KanesPyramid_Main_01.jpg

    KanesPyramid_Silo.jpg

    "This is a quick look at the missile launch area using a W3X viewer screen grab.
    Please note that you should ignore the outer pyramid areas, as it is still a work in progress. The missile silo would be partly obscured by the missile, and once the missile launched, the area would be covered over. So it does not need a lot of detail.
    This is where alpha texture usage comes in handy, to give the impression of having a lot more detail than actually exists.
    With extra lighting and FX (and a missile!) this would look good enough I think!"

     

  3. I remember a long time ago there was an incomplete but playable Perfect dark mod. Was pretty decent, although low on content. Of course it died, and since you do not mention it, I assume it stayed dead (it has been almost a decade since I have checked out any source mods).

  4. I am trying to do more structures, and I am off to a shaky start!

    This did not turn out as well as I would have liked, and I had far too much trouble completing this. I will tweak it further at a later date (probably), and if it was ever rigged and animated that would also help.

     

    The odd shadows are a C&C3 thing.

     

     

    TechAirport_01.jpg

     

     

    TechAirport.gif

    6 Stage GIF!

     

     

  5. you must be using that camera mod... I used to have it, it really REALLY made the game 100% more amazing, since you could pretty much go in a first person type view. Yeah, that Mammoth looks a hell of a lot better than the original C&C 3, as its a throwback to the TibDawn tank. I never seen the mammoth in TibTwi, as.... I've never gotten past rank 3, and mission 4.. god dang escort missions...... gah.... the game is trash.

    Yes it is the New experience mod, it is definitely great for screen shots!

     

    Thanks for the comments!

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