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gsg9

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    gsg9
  1. What do you say, is there anything that I can help in developing, either in this game, or the Apocalypse Rising?
  2. Well I see, you are right to define this balancing is a hard to solve problem, then the rank balancing at the end of the game is probably is close enough. One thing went through my mind: in a way we have to find more player. Yes I know how hard would it be, but tell the truth: I saw a lot of FPS games where the graphic is just perfect, but the game experience wasn't as good as the graphic (for instance: not enough damage by weapon). I also recognized the old games that have a good, but not the best graphics were popular, and nowadays are not as popular as their starting time, but still they strong. So in a way we have to call friends, I also invited them, but may be if everyone tries something then it could live better days. But if I can help in any way, like in creating little works, in connection with the next Red Alert 2 Apocalypse Rising, or testing, or giving any recognition I'm in.
  3. Actually that's why I recommend another option. Fill the gap with a bot, which would has a good properties, then we not forcing anybody, and also generate, or give a bot which is not so easy to kill, and balancing in a way. Let's take your Scenario ([sG]Einstein): If some team member disconnect, because they feel losing that battle, then give team mates for those who wouldn't give up the hope, even if its absolutely impossible. Because those who would enjoy the game and try to do their best, tell the truth they won't be so happy after a time, when they lose 10/8 matches. :/ And the challenge would be still there, and won't became easier for those who belongs to the winning team. The other that I could imagine, and that should be logical. If in a scenario there is a construction yard on the field, then allow to players, to rebuild their complete base, because the challenge will be increasing, and also the score numbers will lead, and for instance a new player joining, he/she won't feel that: "oh I joined at a wrong time". (I can imagine both side, and I also know how hard to destroy a building if that is covered by good engineers ) The most important is for us, to solve this problem in a way, if not that way, then on this way, but it is very important, most of the times I joined to the looser team, and even when I tried my bests, after 8 lost matches I sad: I need to collect more energy to the next battle. It is not just my aim, it's the developer's aim as well to make a good game, for each player.
  4. yep that would be half enought, but the member number is importance a little bit, because we have to count that, if 3 person is Allied and 4 is Soviet (even if one of the soviet player is young/new) then they have more opportunities... and here the rank is shows only the time. :/ I have tried to do 2 things in a way together, it was disaster, and i just couldn't make it so long :/
  5. Hy everyone, My suggestion would be create a team balance, because, when I am in a team where we are 3, and the enemy team number is 6, then I could fell myself to be unuseful, so please make team balancer. And my recomendation is, create a unit market where the players could buy bot units, either infantry, or vehicles (like the first ore truck, with technican unit).
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