I'll have to try it out. Thanks to a few members of that community, I've learned a lot of coding (still have a ways to go) for this engine in particular, so I'm going to have to tweak things with the texture and maybe the gravity that effects the "laser". Sometimes the engine is a bit touchy when it comes to modding (one wrong / somewhere or a misplaced ; and you end up having a pretty bad day sometimes). Someone reported to me that there was a problem with the T-55 for the Libyans on the texture not showing up, so I'm going to have to figure out the bug there (I'd suggest placing a normal T-55 from OPFOR side if you want to maybe try and "recreate" the Nikoomba mission from Nod's campaign (certainly there's enough stuff to make a more, for the lack of a better term, "realistic" approach to Nod's missions in Libya instead of them using GDI's equipment).
There use to be a TibSun-era mod run by a man named Sentry and unfortunately after they started shifting their focus to "ArmA: Armed Assault" or "Arma: Combat Operations", he kinda vanished. Hasn't visited BIS forums since 2006. Wow, that seems along time ago now... but when I get to the TibSun era, I have very few models and...well, my modeling skills are quite lacking. More of a reskinner and coder type of guy, y'know? I was hoping to have it like this: TibDawn ---> Renegade (Late Tib-Dawn) ---> TibSun & FS ---> TibWars (with a few creative liberties to kinda keep it the same sort of mood as TibSun, maybe).
Thank goodness it's still in beta. Lots of things to iron out! Thanks for the interest guys. Helps knowing people are following the work. Peace through power!