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buttnutella

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Posts posted by buttnutella

  1. I just got out of the funniest game ever on fields right now. I don't know what's gotten into me but I couldn't stop laughing for I swear probably close to 10 damn minutes.

    All because a player randomly had the need to tell all of us in game that "he wished he woke up next to a girlfriend in the morning"

    All of us in game of course laughed our asses off but I actually couldn't stop laughing, I was also having a couple of beers but still that shit caught me way off guard. Bravo gdi player, you almost made me piss myself.

  2. On 3/3/2021 at 7:01 PM, Cain Marder said:

    if I chose to listen to something besides the ingame music, well, I often see myself going back to a few tracks and songs
    this one specifically is the one I start up with this:

     

    Oh cool! I thought I was the only one that mixed and matched OST to other games sometimes. Like when an OST is good, its good so it very well may fit the vibe of another game too.

  3. 40 minutes ago, Threve said:

    (This belongs in the IA Section)

    Glad to hear! The map you're thinking about is called Great_Wall. The gun is stupid hard to aim as you've said, however if you use the "v" key to free aim you can move it around and hit a lot of things. If you fly the zepplin at Max height you're also immune to a lot of Gun fire.

    I didn't really know which section it should be posted to, honestly.

    That's the map, yeah! You know your stuff dude!

    Oh man I wish I knew use use the free aim button during that game, sure would have helped.

    Great tip on getting to max height, will keep that in mind next time I cycle to that map again.

    Thanks man! I wish I could give you an up-vote but I used mine up in the C&C meme thread today already.

    Will be back to rep you with my tech later doe!

  4. You guys have a lot of cool C&C stuff. I only have the anniversary box collection from like over 10 years ago lol

    I wish I had a shirt doe, just now realized there is even a C&C book? That's cool, never knew that either.

  5. Was playing Renegade in the Chinese map with all the lime green weed leaves scattered all over the ground with those Asian looking buildings & Castle bases. You know which map I'm talking about.

    Well this player named Ooflyoo told me to follow him through these 2 tunnels which we had to lower down to on a rope I would have never seen without him. So we lower down and proceed through the tunnel that takes us to this mountain base with 2 Zeppelins that apparently spawn they there when they blow up again.

    The Zeppelin has a very hard to maneuver auto rifle attachment & the ability to drop bombs on enemies below. I thought it was super cool & was a lot of fun to drop these Grenade turds on everyone below us. If you read this, thanks for helping me find that. Found a secret today. I never knew where people got those Zeppelins on that map. Made the map way more fun to play.

  6. On 10/12/2019 at 3:09 PM, TemporaryName said:

    mibado.png

    I was just in a game with LiMaDo, we were in a group of techs repping the Weapons Factory when he jumped on me then started javing a seizure on top of my head then jumped up on the master control terminal where we half repped him & War Factory until he died then we lost the game. LmFaO

  7. 20 hours ago, Threve said:

    One of, if not the best Album to come out of the 2000's.

    Definitely agree, the first 2 albums get so much air time from me. Plastic Beach and B-sides get some love from me too though. Lets be honest, you cannot listen to one album without listen to another back to back though. I just can't, its so damn good.

    It's funny when my best friend gave me their first 2 CD's back in the day, I actually shockingly didn't like it on my first listen being so used to Rock & Hip-Hop so when Gorillaz wrapped it up in the way that they did it went over my tiny head.

    They grew on me in the best way and are still one of my favorite artists but I don't like much of their recent work. I actually sort of repulsed by their recent work to be honest.

  8. On 9/27/2020 at 5:52 PM, FRAYDO said:

    Renegade music is classic so it stays on.

    Yeah I was thoroughly bummed when I started to listen to the Renegade in game music and realized how I've been missing out on it for most of the decade. It just fits the gameplay so perfectly, I like the game sound & FX to be turned down slightly lower than the game sound so I can feel that bass in my chest on some of the music. Can't believe I was missing out on the Renegade OST all this time.

    Having said that I also used to love playing Gorillaz first self titled album and Demon Days during matches.

    Going to have a ren session now to this actually.

  9. Interesting answers from everyone. Gotta say I'm surprised to learn the majority don't listen to their own music but favor the game sound above else.

    I used to listen to tons of bass heavy electronic music, metal & rock during matches with occasional 90s Boom Bap.

    But lately I've been favoring no music at all or ingame sound track, not really for a special reason like connecting to teamspeak or something similar but just for my own sakes I've been enjoying it far more that way lately.

    I don't have any surround sound but I have a sub so that does help me immerse myself some since I like to drive my speakers loud when I'm playing. Especially if I'm having myself a beer or a bit of whiskey.

  10. 4 hours ago, Threve said:

    Still one of my all time favorite videos. Trying to get this guy to come on over to Interim Apex. 

    That would be very cool & would bring more players over too I think.

    Look at how much meatier this Humvee would have looked. Man everyone looks so different, its so weird to look at initialy. Like how narrow the hallways are in the Hand of Nod. That GUI & scope look way different too as well as the level design. Though this footage does very much look early access given the fact the tutorial guide was playing Havoc in the demo vid.

  11. 4 hours ago, Threve said:

    With EA having purchased Westwood, yeah. Definitely not. I would even go as far to say Renegade was the product of EA trying out something to earn more profit. If there was a chance it would have to have been due to Westwood really trying to adapt to the market at the time frame or survive bankruptcy by adaptation. As a result the game would have been subpar unless they spent even more money in development or hiring other people. Which of course defeats the purpose of making Renegade 2.

    Found a vid that's coincidentally right the alley of our conversation right now. You were 100% right about them rushing Ren out for profit. This vid even states earlier RTS titles were met with the same EA fate everyone came to expect from them in their pattern of similar behavior that followed suit well into their career obviously showcasing their greed.

    In my own humble opinion,  if Westwood was allowed to take their time on their projects like they always tried to do they would have truly turned EA some profits. I mean aren't the group of guys solely responsible for the RTS genre & it's roots? If they are able to do that then surely they are able to innovate within their own turf.

     It's like EA just filled in the name & date on the test then turned it in knowing they would default to a quarter of the credits just for showing up for the test instead of finishing it to receive full credits like it's intended to really pass that class. There's no money in lingering behind the first 5 frets, yet that's where EA like's to make their living. I'm not alone in that either as so many people have regretted buying various EA games for literally the same exact reasons we are discussing right now.

    4 hours ago, Threve said:

    Anytime! While it's always great to watch game companies past/future speculation, it's also very important to look at the economic factors surrounding the time period to help gain insight into why things occur or would have.

    Especially when you have some emotional/nostalgic attachment to a certain title or franchise then it's most definitely fun to learn the entire backstories on things that were missing to you growing up because I've always been one to just get in the server to have fun so I never really did any digging on things like this. Hell, I never even watched most game reveals on E3 or followed what companies were doing closely so I knew no plans of developments. Even if I did, I was still growing up then so I doubt I would have been able to wrap my mind around anything to do with economics so it's infinitely interesting to me now that I do.

    4 hours ago, Threve said:

    EA at the end of the day is a corporation. They are alive now due to the actions they've taken in the past. While it's dishearting for players like us, when you can pump out shit and people will buy it in droves... it doesn't matter when you go home in your Mercedes and you're an executive. Why would you ever stop doing what makes you money in any business.

    Yes, that's a very fair point. I do completely understand people need to eat still but it's people not realizing or putting their foot down to it so they feel they can get away with it so they continue to like it's just business which isn't personal to them when their decisions ultimately decide on peoples fate which is very personal to them. An example being, when say; any random company gets new management so they decide funds can be used elsewhere then they close down a warehouse where hundreds of employees worked at so while it's not personal to them but hundreds of people had to go home without knowing what to do next. I know that any executives growing a conscious is nothing but a pipe dream though.

    4 hours ago, Threve said:

    This outlook directly conflicted Westwood when they were purchased by EA. Westwood took their time with games and made revolutionary fun things. Their importance and focus was "We want to make fun games that we can't stop testing, playing and staying at work for". EA in an attempt to gain more money cut costs and rushed out production so that they could make more money. Westwood did the best with what they could untill 2005 when most if not all quit and went to work at Petroglyph Games.

    Oh Petroglyph, aren't they remaking a sort of a Renegade meets Borderlands with their comic book art style game? Slips my mind on what the name of it is but I saw a vid of it last night. Gotta say I personally was digging what I saw & would definitely give it a try when it's out.

    I completely agree on all your points too btw, even before I saw vids of the Westwood crew admitting "how much fun they truly had & marveled at how they couldn't believe they got paid to work on the project" is something I could tell from just playing the game & watching the cut-scenes LOL

    Definitely looks like they made a blast making their games, that's for sure. 2005 sounds about right because my attention went to other games around that time but I have never completely quit Renegade since I ALWAYS came back to it if I was gaming in that point of my life. Renegade thankfully never dies. Amazing game even if it has it's flaws.

    4 hours ago, Threve said:

    To give you an idea of how much Westwood cares about their games and players.. they restored the internet to a 14 year old game so people can play multiplayer again for free.

    Wow that's incredible man! Definitely shows it's Westwood that cares most & I can definitely now see why everyone is so fond of Westwood after learning more of the backstory behind everything. Westwood is out there reconnecting official servers to games approaching their second decade but Nintendo Wii prematurely pulled it's servers on us Mario Kart fans LOL I can see why everyone geeks so hard about Westwood.

    Westwood is really the mother Teresa of gaming LOL

    4 hours ago, Threve said:

    It's just not profitable enough. Even if Westwood stood on their own and made it through they would have to create something other than RTS games. What we knew westwood studios for is a product of their time unfortunately in my belief. Although I saw a trailer earlier on our discord I believe of Westwood making a Renegade Clone. Idk if someone can pull it up but it's basically the spiritual successor to Renegade.

    That's a great way to put it brother. Thanks for stating it that way too. You probably are right on it not being profitable to begin with though. I think you're right about them making more than RTS games which exactly where a Renegade or similar series could have filled it's shoes. Take something they are already good at like RTS and add FPS/3PS elements then milk that for all its worth imo. There's an entire gaping hole of a market with that single idea right there. Doesn't have to exclusively be like Renegade either. The idea itself oozes endless potential. How many games have given us a RTS/FPS/3PS elements into one game? Not very many but I'm all ears if you do know of such games.

    Do share that vid you saw in your discord serve though, sounds intriguing. Been looking up lots of old Renegade vids & other C&C content lately. Thanks for chatting me about all of this! :)

  12. On 2/21/2016 at 4:19 PM, OWA said:

    Here's my C&C Collection:

     

    iFnuzXU.jpg

     

    Props to that guy, but I think TerrorTowers might be able to match it with his gaming collection. ;)

    You have a great collection but what is Renegade Alert? A demo? Man I need to get me some Nod Shrimp shirts too though!

  13. 9 hours ago, NoSoldier said:

    Just dropping this here (back on my old computer I had multiple gigs of this "old stuff" flying around - it's old and someone has posted it somewhere in our forums as well, but yeah):

     

    The more I read & look into it the more I realize all of the slept on possibilities that C&C games could have if EA was just a bit different. Honestly just super sad because there was apparently a ton more in store than I could have ever imagined there to be in the first place. *sigh*

  14. 1 hour ago, Threve said:

    To think about Renegade 2 we have to think about the possibility of Westwood Studios never being acquired by EA along with the time period (Early to late 2000's) that Westwood Studios was in at the time. Renegade was ultimately a market failure. While the title I don't believe lost them alot of money (if any) it didn't live up to the Halo/Half-Life expectations EA was trying to shell out for it or get close to it. 

    I also subconsciously felt something like this at the time of the release of Halo so it's crazy for me to read as a fact.

     

     

    1 hour ago, Threve said:

    What this means is if Westwood Studios wasn't owned by EA and released Renegade the way it come out (since this is the only reference we have at the moment) I would imagine that Red Alert 2 would have followed definitely. After that Tiberium Twilight (CnC3). At the time period of CnC3 (2007-08) the market for RTS games would have shifted and not been as profitable. Coupled with increased competition, the emergence of more profitable mobile games/Iphone, the Great Recession and the explosion of FPS Online Multiplayer at the time period this may have forced Westwood studios to have made Renegade 2. I also believe that at this point they would have been suffering funding and eventually be bought out due to the decrease in sales for RTS games.. this might lead Westwood to have made more experimental games (I.E. this is how we get to the possibility of Renegade 2).

    Renegade 2 story and concepts could have and be anything honestly. I know we have some pre production stuff above.. but when Renegade 1 was released there was never going to be a Renegade 2 immediately due to failing sales along with pressure for RA2. However, Renegade 2 being made in this timeline at or around 2009-2010 would most likely have included a closer focus on multiplayer (With Campaign style games starting to fall out of favor due to the popularity arising out of Call of Duty titles at this period and such.) The story would most likely have focused on a recent title or upcoming title to help boost sales in both categories (Such as RA3 or CNC3.. having a campaign returning to Red Alert universe, then releasing a red alert game would have helped players remember or get hyped about RA3. This same tactic was used by EA with  the "Tiberium" FPS and CNC4)

    Assuming Westwood studios survived the great recession and managed to fend off giant corporations like EA/Blizzard/Activision from being bought out or killed out right.. I would say that the future of Westwood Studios 2014-2020 would have followed more and more into a focus on Pay per Play or Battle Royal/Freemuim games like Fortnight. It's the only way they could have survived.

    Ultimately, the things we know Westwood Studios for in terms of quality like Deep stories, Campaigns, RTS Bangers, would have been snuffed out come 2015 at the latest. The market has instead turned to Mobile Phone gameplay, RTS games have all but died, nearly all games only come from massive corporations, the games today are either a FPS style type battle royal game (Fortnight) or a mobile game or an open world game such as Forza Horizon/GTA.. Games that Westwood never developed or had any experience (or could Renegade ever really fit into properly). Westwood Studios primarily made RTS games. That's what they're known for best. I believe Renegade 2 at this time period (2012 - 2016?) would have been a rushed mess to make up for sinking profits. If not, I believe Westwood to ensure the game was great quality would have hired more FPS developers/specialists to create a banger. Who knows, maybe after Renegade 2 Westwood would start to focus on FPS's instead of the failing RTS market..

     I don't believe Westwood Studios would have survived at all today and if so they would be vastly different, compromising what they're known for in terms of quality. Their peak years of 1990-2005 (Basically their existence) were the years where Gameplay was considered a story, the environment expected quality long gameplay, and games were played on PC primarily (90's). Everything that isn't today.

    What you're basically saying is there would probably not have been much of a chance either way, huh? Thank you for breaking this down and explaining it to me in great detail. I had no idea about most of it. What a bumpy long ride that must have been for Westwood. Apparently they were through a lot more than I thought. I just assumed EA was being the profiteering devil as it usually was.

    Although it's still a shame because I'm still very much a fan of Renegade but I do feel somewhat better knowing there wasn't all that much that could have been done either way no matter how hard they tried.

    I only wish Westwood was always able to stand on their own. Such a unique company with unique visions. It's basically unheard of to play an RTS game as an FPS/3PS but they made that a possibility. EA are still jerks though.

  15. 6 minutes ago, neko soldier said:

    Can't exactly blame them since Renegade bombed and BF1942 looked promising with the Wake Island map as that was the 1st map in the entire franchise.

    Ah I see, I understand. Battlefield 1942 is what started the entire franchise isn't it? They did become extremely successful & for good reason I'll give them that.

    Just looked up that map & thought that was really cool, wish they would remake that map in another game. Island maps are my favorite. I wish Renegade had more than that one Island map lol

    Still sucks for me having been a Renegade fan originally to find out rumors were true & there was truly a Renegade 2 in the works. What a game it would have been indeed.

    I didn't get into the Battlefield series until BF Bad Company 2 then BF3.

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