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Posts posted by Mihaita12004
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Yay! I like it!
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Finally! One more blog and RA2:AR release and then BFD:WOA
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So, when next blog is gonna be put? After ECW patches?
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15 hours ago, Jeod said:
How about you apply to be a tester if you want to see the game still in development?
Then how to apply to be a tester?
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Let me see RA2:AR main menu, units, vehicles and buildings
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On 2/11/2018 at 7:31 PM, ganein14 said:
Calm down...I don't mean to be or sound rude, or backseat mod if one could consider it that, but this kind of overbearing attitude tends to be what kills mods. Besides, everyone that's working on AR, testers included, is doing so of their own free time. We all have lives beyond games that come first.
Well... please stop updating ECW!
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I've had enough to wait! I need those lead testers help them! Enough with ECW patch updates!
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It says "Soviets" not "sowjets" you're speaking gibberish just a little! Because the Chronosphere is needing more textures!
I'll show you the Soviet Missile Silo:
It looks great, you'll see when it is put in next blog!
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1 hour ago, xCommanderJackx said:
I have a question about the Iron curtain and Im sure you will get the chronosphere too the thing is how you implement you it in the game because in the RTS way its one thing but in a game like Apocalypse rising its diverant because of how to use it and how good it works but Im interested in too and the reinforce bay is a nice idea because its a complete new structure what dosent exists in red alert 2 before it will nice too and may an idea for the sowjets maybe an Airbase HQ like the allies have with MiG Bombers because I know a mod where the sowjets have an airbase hq too like the allies and it wasnt bad because it gives the sowjets an additional aircraft what exist in red alert 1 too
I don't know what you're talking about
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On 1/23/2018 at 11:05 AM, TeamWolf said:
Hopefully not too long
Oh ok, when this next blog will be put after the release of RA2:AR?
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I think this next blog will not be put in this hub because there are a lot work to do
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On 1/25/2018 at 8:34 AM, Raptor29aa said:
Ok I think I will clarify. If there was a clone vat building. It would have a purchase terminal to create a clone of your character for example named “Raptor29a Clone” and there would have to be a script to limit one clone per character.
I think that would be the only reasonable why it could be implemented. Strangely enough I am going in depth on my sarcasm to the point of plausibility.
PS I look forward to whatever you guys come up with. I know this game will be a completely different animal and feel than APB. So I will temporarily suspend my judgement but continue my enthusiasm.
It cannot be a clone building in this multiplayer!
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On 1/20/2018 at 6:36 PM, OWA said:
I think it might be a little bit longer than that! xD
Ok, it will be released on 28 January
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OWA, I think it will be released in February or April because it might needs more
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On 1/18/2018 at 3:12 AM, ThunderStruck115 said:
How exactly would the cloning vat work? Would it create an AI Conscript every time someone spawns, or if you buy a class a second AI with that class would exit the vat, or would someone get it for free?
Bots don't work on Multiplayer!
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22 hours ago, Killing_You said:
Settle down. We'll show you the fully textured version when it's done.
Ok thanks!
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23 hours ago, moonsense715 said:
Reinforcement Bays cannot be attacked or destroyed. In addition, since they cannot "die", killing them is not required for base destruction victory.
It can be recaptured! Apocalypse Rising Team, show me the texture of Reinforcement bay!
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20 hours ago, Killing_You said:
The idea behind the Reinforcement Bay is to keep the game from slowing to a crawl. One of the issues people have had with Renegade (and Renegade mods, by extension) is that the games rely heavily on the War Factory and the Refinery, to the point where any team that loses these two structures is considered crippled. Each game has their own answer to this problem; the Reinforcement Bay is AR's. The income provided will never be as good as the Refinery, and the vehicles provided will never make it a substitute for the War Factory. What it will do, however, is provide enough support for a team that has lost these two structures to hold a successful defense and possibly, if the team is smart enough, allow them to turn the tide of the battle.
I admit, I was initially skeptical of its inclusion, but after seeing how it plays out in a few rounds of testing, I think it's going to be a welcome addition.
So, The Reinforcement Bay gets destroyed? I don't think so!
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On 1/4/2018 at 4:59 AM, Raptor29aa said:
They don't need a Reinforcement Bay. All they need are cloning vats ;-)
They don't need Cloning Vats to clone players, that's not possible, first: you're mistaken! second: Reinforcement Bay is needed and retextured! third: no wrong quotes against it! That's all!
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On 1/4/2018 at 4:59 AM, Raptor29aa said:
They don't need a Reinforcement Bay. All they need are cloning vats ;-)
Cloning vats are no needed!
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When this game is released?!?!?
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How???
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But it does not appear on my computer to install this game!
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ECW 1.2.0.9 is live! Double Payouts this weekend!
in Expansive Civilian Warfare
Posted
It's getting the same on mine! PLEASE STOP PATCHING/UPDATING ECW!!!! PLEASE!!!