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cyberarm

Staff Moderators
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Everything posted by cyberarm

  1. [blurb]On May 9th at 7 PM GMT[/blurb]
  2. [blurb]On April 18th at 7 PM GMT[/blurb]
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  11. Tiberian Sun: Reborn 2.1.0.2 General Fixed targetability on GDI Service Depot. Civilian portashack now has consistently working ladders. Targeting ranges fixed for most weapons. Dazzles are less harsh. Grenade Purchase Cost increased. 100 -> 150 Now infinite ammo with 10 second cooldown. Timed C4 Now infinite ammo with 30 second cooldown. Engineer throw Gravity reduced. 1.5 -> 1.25 Ghost Stalker throw Gravity reduced. 1.5 -> 1 Infantry Missile Trooper Anti-gravity added to missiles' primary fire (assists in hitting air targets). Range increased. 120 -> 125 Rocket Infantry Anti-gravity added to missiles' primary fire (assists in hitting air targets). Range increased. 120 -> 125 Kerubim Damage increased. 13 -> 14 Ghost Stalker Pistol swapped to Falcon-3. Vehicles Wolverine Fires two bullets at a time, one in a tight cone, one in a wide cone. Rate of Fire decreased. 25 -> 15 Inner Spray angle added. (0.6) HMLRS Range increased. 130 -> 135 Primary Velocity increased. 100 -> 120 Secondary Velocity increased. 200 -> 250 AAPC Rate of Fire increased. 2 -> 2.25 Spray angle decreased. 1.75 -> 1.5 Tick Tank Lights added. New dig animation. Mobile Repair Vehicle Range increased. 20 -> 25 Now uses splash to disarm C4's (doesn't need to hit the C4 object directly). Disruptor Enforcer projectile returned to alt fire for visual clarity. Mammoth MK II Damage increased. 225 -> 230 Maps TS_Cliffs Moved GDI tunnel entrance more central, and blocked off the entire rear upper area. Added small blue tiberium spot in cave where the tunnel exit used to be. TS_Drought More Tiberium. Adjusted light props. TS_GrandCanyon Adjusted brightness/saturation of overhead map.
  12. [blurb][/blurb] Tiberian Sun: Reborn 2.1.0.1 General Fixed a collision issue on one of the civilian structures. AI Harvester score/credit gains reduced to 10%. Minor base structures now block pathfind (bots won't try to run through them). Search Tower Added teamed variants without lights. Warhead Changes Disc projectile now animates. Rocket projectile: Aircraft scale increased. 0.8 -> 0.9 Buildings Nod Refinery Fixed collision issue that caused Harvester to have a difficult time unloading resources. Vehicles Attack buggy AI version now has teleport script. Harvesters Fixed animations. Speed increased. 5.3m/s -> 6.05m/s. Mobile Repair Vehicle Raised height of movable barrel. New first person camera. Maps TS_Dam Fixed water plane issues. TS_Isles Nod vehicle bots now drive most of the way toward the GDI base.
  13. [blurb]On February 25th at 8 PM GMT[/blurb]
  14. [blurb]On February 21st at 8 PM GMT[/blurb]
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