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Posts posted by Jor3llBR
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On 2/22/2022 at 3:00 AM, Raap said:
Another reason for the 300 FPS cap is that some GPU's do not handle 'run-away FPS' very well, to the point where it can inflict damage to a GPU. If you leave the game open on the menu at 2000+ FPS for a while and your GPU has some faulty components, chances exist something breaks.
If your GPU has coil whine issues, you'd start to hear it very loud in these extremely high-FPS situations, as well.
So it is purely a safety measure, and one tested for quite a while in W3D 5 already.
Not disagreeing with the Cap, a standard cap at 300 FPS as a safe start is fine, but when you try to unify all hardware and PCs in one pot that’s the issue. Adding the manual config there for people like me to better use their hardware is a must, and democratic thing to do…
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26 minutes ago, Einstein said:
The cap is much needed. "Glitches" above 300 fps is a modest description from what I've been told. A while back, we had a tester who claims to have gotten over 1000 fps while testing a very old (and thus minimally demanding) game on a 4.6 engine version while uncapped. The behavior he described is extremely game-breaking.
And yeah, if the FPS exceeds your refresh rate, I don't see how there could be a benefit, technically speaking.
It does not glitch above 300 more like above 950 I tested this on several servers...
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At least make it configurable, 300 is no good and you all ignoring me when I say that when the server is full it drops way bellow 100...
So if it's configurable I can set 600 fps and when server is full it will drop to 250-300...
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VSYNC ON = 300 fps capped
VSYNC OFF = user has an option
Why we are removing this option?
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Can we remove the fixed V-SYNC limit to 300? The reason some people select V_SYNC off is to have more FPS and the limit to 300 on servers w/ more than 15 people will easily drop to below 100 when server gets populated.
What's the reasoning behind this if we already have the option to cap VSYNC in game when needed?0
Scripts 4.7 Update 2 is now available
in Community News
Posted
Yep I see that and agree, preset limit at 300 fps for new players to join and have fun without issues, but leave the manual option for more advance players to scale according to their expertise and hardware.