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RoCkStAr527

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Posts posted by RoCkStAr527

  1. 25 minutes ago, Timeaua said:

    its not about the amount of HP. Its about the armor tier. In Renegade Westwood established vehicles to have heavy armor tier, mid armor tear or light armor tier. In the current Reborn build it feels like no vehicle has the heavy armor tear checked in the properties. Therefore every unit can deal significant damage.

    Well i have noticed that units deal significantly greater damage, but tanks should be tanks and heavy

  2. On 8/25/2023 at 4:00 AM, Guard55 said:

    Great job on this Reborn game night!

     

    Starting with the GDI Units:

     

    Riot Trooper - I love this unit. It's one of my top picks. A small detail that I'd like to bring up, the alt-fire is using two rounds of ammunition per shot. I'd like to have that use up only one round of ammo per shot. Great unit overall, especially the shield.

     

    Medic - Incredibly useful in infantry rushes and holds. I cannot stress enough the importance of having a medic present in a firefight.

     

    Disc Thrower - My favorite unit by far. I love the range on the throws and the damage is just right. A long distance headshot that is perfectly calculated is immensely satisfying.

     

    Ghost Stalker - Very powerful in the hands of a skilled player, but not invincible. I like him a lot.

     

    Wolverine - Excellent rate of fire, but the inaccuracy leads to having odd fights with infantry where squishing them is sometimes more efficient than gunning them down. Still a fun unit to use and absolutely crucial for supporting the Titan.

     

    Titan - I like it. Not much else to say about it. It's the Titan. The aiming is a bit finicky with being offset. It has a tendency to get thrown off by terrain.

     

    Hover MLRS - Great against aircraft, but not so great against ground vehicles. I find myself getting outmatched by nearly everything except buggies because of how close I need to get to establish a proper lock. It is super effective against structures, however. Definitely not something I'd pick to shoot at ground vehicles with but 100% something I'd pick to blow up buildings or to shoot down aircraft with.

    EDIT (8/25/2023): I was suffering from a skill issue. I really like the Hover MLRS now. I wasn't using it properly before. I 100% recommend it now.

     

    Amphibious APC - Clown car but for GDI infantry. It's great fun.

     

    GDI TacOps Sniper Guy whose name I forgot - Excellent for dealing with those pesky Kerubims. I did find my sniper scope disappearing often in a match, but I was still able to score clean headshots.

     

    Any GDI unit that I haven't mentioned above is either because I think the unit is fine or because I haven't used it enough to have an opinion on.

     

     

    Now on to the Nod Units:

     

    The Killing_You Unit (Kerubim) - Very good, I like it a lot. Definitely wreaks havoc on GDI vehicles.

     

    Nod Blackhand Sniper - Much like the GDI TacOps Sniper Guy whose name I forgot, I like this unit a lot. Same issue with the scope texture disappearing.

     

    Elite Cadre - Another one of my favorite units. Excellent damage and still effective against vehicles.

     

    Attack Cycle - My favorite vehicle. It's so much fun to squish enemy infantry and harass vehicles. Pretty good against aircraft and structures too. I had an epic rush with them on one map that I forgot the name to, but it has the street sign of ' North Edinbruh ' on a bridge.

     

    Harpy - My favorite air unit. *BRRRRRRRRRRRT*

     

    Any Nod unit that I haven't mentioned above is because I haven't used it enough to have an opinion on. I spent most of my games on GDI.

     

    So far, I'm really loving this version of Reborn. Definitely better than 1.6 in my opinion. I'm going to have to play more to get more thoughts on it.

    Hey,

     

    I have been playing Renegade since the 2002 Release, i still have original CD and box. Played along on n00bstories, Jelly, UnRules, Ren Corner and Staff at MPF New Maps server. I am known as RoCkStar or SnowStorm mainly. I do really love how Reborn was Ressurected since Tiberian Sun and Firestorm was my first strategy game i have gotten in 1998-2000. Tiberian Sun is my favourite C&C game along with C&C3 Tiberium Wars because of campaing, atmosphere and story.

    However, i find MBT's to be weak and doesn't feel like tanks in terms of HP. They do great damage but compared to Wolverine and Buggy it doesn't feel like Tank. I known that Buggy has more HP than Wolverine in Tiberiun Sun ans FS, Two buggies have more HP Tick Tank but less hp than one Titan. Although, in Renegade and Tiberian Dawn Light tanks has twice HP compared to Humvee and buggy has about 45% what LT has. In TIb Sun Titan has 15-20% more HP than Tick Tank

    My point is that main battle tanks/walkers should have at least twice health points compared to basic light vehicles (buggy) / walkers (wolverine). I like how Buggy an Wolverine cost half of Titan or Tick Tank price, simillar to Renegade. I believe that Buggy should have 500 HP and Wolverine too, but wolverine should do a little more damage and shouldnt have cooldown with its chainguns while Tick tank should have 1000 HP while Titan 1100 or 1200 HP. Along with this other Tanks/Walkers should have HP buffed compared to MBTS, cost increase/change would be good too. I can understankd Stanks, Artillery, Hover MRLS having less HP but MBTs should be MBTs. One note for a Tick Tank, i also believe that tick tank should have reduced range when deployed, it does shred Titans easily. GDI always had stronger MBT

  3. Hey,

     

    I have been playing Renegade since the 2002 Release, i still have original CD and box. Played along on n00bstories, Jelly, UnRules, Ren Corner and Staff at MPF New Maps server. I am known as RoCkStar or SnowStorm mainly. I do really love how Reborn was Ressurected since Tiberian Sun and Firestorm was my first strategy game i have gotten in 1998-2000. Tiberian Sun is my favourite C&C game along with C&C3 Tiberium Wars because of campaing, atmosphere and story.

    However, i find MBT's to be weak and doesn't feel like tanks in terms of HP. They do great damage but compared to Wolverine and Buggy it doesn't feel like Tank. I known that Buggy has more HP than Wolverine in Tiberiun Sun ans FS, Two buggies have more HP Tick Tank but less hp than one Titan. Although, in Renegade and Tiberian Dawn Light tanks has twice HP compared to Humvee and buggy has about 45% what LT has. In TIb Sun Titan has 15-20% more HP than Tick Tank

    My point is that main battle tanks/walkers should have at least twice health points compared to basic light vehicles (buggy) / walkers (wolverine). I like how Buggy an Wolverine cost half of Titan or Tick Tank price, simillar to Renegade. I believe that Buggy should have 500 HP and Wolverine too, but wolverine should do a little more damage and shouldnt have cooldown with its chainguns while Tick tank should have 1000 HP while Titan 1100 or 1200 HP. Along with this other Tanks/Walkers should have HP buffed compared to MBTS, cost increase/change would be good too. I can understankd Stanks, Artillery, Hover MRLS having less HP but MBTs should be MBTs. One note for a Tick Tank, i also believe that tick tank should have reduced range when deployed, it does shred Titans easily. GDI always had stronger MBT

     

    @Staff Moderators@Admins@Server Moderators

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