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VERTi60

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Everything posted by VERTi60

  1. We already had this discussion before, I don't accept last minute votes. Furthermore APB Mafia is uniquely manned by a script and when the day time runs out the script doesn't accept any votes.
  2. I would actually recommend the Staplerfahrer edition, that was the best one to my standards and outcome.
  3. You can check the older APB Mafia games, except for VI which was interrupted.
  4. You have to realize that all mystery units have mystery side effects to the game
  5. Everything is explained in Tutorial and/or Day OPs, so I don't explain things individually in order not to support wifom/meta discussion.
  6. DAY 2 Yet another glorious morning, comrades! And it also seems nobody has died last night! We must not stop now however. Find and lynch the remaining Allies before it's too late! Check the Naval Map for new unit hits, detections and revealed tiles. The Soviets win when they have eliminated the allied threat (all allied and hostile players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. If there are any Third Party in game, they will win if they met their special objective. Day Guidelines During the DAY - Battle Phase (48 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##SHOOT, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. Naval Combat Rules: At the beginning of each day, all hits that happened during the Night will be highlighted on Naval Map. Air unit(s) will reveal all detected units as well as ground/water tiles that were revealed by scout action. Units that appear on explored tiles will be detected as well (for example if the Attack Submarine surfaces). All players that have ##SHOOT action can shoot each day, but only once. If you attempt to ##SHOOT at yourself, there is a 50% chance of killing yourself with one shot. Each ##SHOOT action will highlight the quadrant the shot came from. Each #SHOOT action requires target coordinates and they will reveal a tile on the Naval Map - either Water or Ground (No Hit) or Hit (this will not reveal ground or water, so you can't use the combat action to prove if you are naval anti ground or just naval). Miss-using ##SHOOT (or any other Battle/Day Action) will result in revealing the coordinates of the player miss-using the said action. Repeating this offense can result in a Mod-kill. Ground tiles won't display ridge details until surrounding water is discovered/reveal so that you can't guess the topology of islands on the map instantly. Only destroyed units will reveal player ID, alignment and role/unit type. Hit units will not reveal any of this. Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered. Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod Don't edit your posts in game thread Don't use your day/battle/voting actions shortly before hammer time, it may not count. You have usually more than 48 hours so use them. Last minute hammers or shooting won't be accepted unless consulted in PM before the hammer time. Naval Map & CVC - Cumulative Vote Count Time Left: 1 day(s), 23 hour(s), 59 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted nobody FRAYDO voted nobody JackoDerp voted nobody Jeod voted nobody Killing You voted nobody Nodlied voted nobody OrangeP47 voted nobody Shade939 voted nobody Voe voted nobody 0/11 votes casted so far No votes casted so far
  7. Before you send in Night actions, one more thing I would like to point out. You know it's forbidden to miss-use Battle/Day Actions that you can't perform, this was a rule before but wasn't much highlighted. This is now emphasized due to the fact each day you have refreshed ##SHOOT action. If you can't SHOOT, don't try to prove it next Day (e.g. "look I can't shoot because I typed but GM ignored it, so I must be a building/submerged/something else"). For this reason there will be a penalty in place, and most likely if someone miss-uses SHOOT (or any other) action, their first coordinates will be revealed on naval map (the first unit tile from top left). Thanks for understanding, this is just a precaution so that the game mechanics won't be abused as much.
  8. Lynch 1 Result [Lynch Result - Success] Players have decided that TheIrishman is going to be lynched today! TheIrishman, the Soviet Attack Submarine, will not fight for Stalin anymore! His coordinates were B9:B10: NIGHT 1 After the lynch, the night falls soon. The Naval base staff is getting ready to sleep and Allies are planning a night kill (Depth Charge) right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts! Night Guidelines During the Night - Plan Phase (24 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Please note that most of the Night Actions (except NK & Spy Plane/Scout actions) will be marked on quadrant(s) on the first Naval Map next day (not explicitly saying which though). All hits during the Night will be marked as well. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. White-noise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoiler-ed. Don't try to break the game. No silliness like telling everyone to make a role-claim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "busing" fellow scum/cultist teammates. By busing we mean revealing fellow scum team members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and no one should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't up-vote/down-vote player's posts unless you are allowed from the mod Don't edit your posts in game thread Players alive/end day CVC Time Left: No time left CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted TheIrishman Jeod voted Category 5 Hurricane Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted TheIrishman Voe voted OrangeP47 8/11 votes casted so far TheIrishman has the most votes - 3
  9. [Vote Error] There is no time left to perform this Action !
  10. [Vote Counted] JackoDerp voted TheIrishman to be lynched! Time Left: 0 day(s), 0 hour(s), 8 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted TheIrishman Jeod voted Category 5 Hurricane Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted TheIrishman TheIrishman voted nobody Voe voted OrangeP47 8/12 votes casted so far TheIrishman has the most votes - 3
  11. [Vote Counted] Shade939 voted TheIrishman to be lynched! Time Left: 0 day(s), 0 hour(s), 10 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted Category 5 Hurricane Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted TheIrishman TheIrishman voted nobody Voe voted OrangeP47 8/12 votes casted so far 3 voted players are at a tie (2 each)
  12. [Vote Counted] Jeod voted Category 5 Hurricane to be lynched! Time Left: 0 day(s), 0 hour(s), 47 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted Category 5 Hurricane Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 7/12 votes casted so far 2 voted players are at a tie (2 each)
  13. [Vote Cancel] Shade939 cancelled his/her vote on OrangeP47! Time Left: 0 day(s), 1 hour(s), 48 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 6/12 votes casted so far 2 voted players are at a tie (2 each)
  14. [Vote Cancel] Jeod cancelled his/her vote on Killing You! Time Left: 0 day(s), 1 hour(s), 50 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted OrangeP47 TheIrishman voted nobody Voe voted OrangeP47 7/12 votes casted so far OrangeP47 has the most votes - 3
  15. [Vote Counted] Jeod voted Killing You to be lynched! Time Left: 0 day(s), 1 hour(s), 50 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted Killing You Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted OrangeP47 TheIrishman voted nobody Voe voted OrangeP47 8/12 votes casted so far OrangeP47 has the most votes - 3
  16. [Vote Counted] Shade939 voted OrangeP47 to be lynched! Time Left: 0 day(s), 2 hour(s), 19 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted OrangeP47 TheIrishman voted nobody Voe voted OrangeP47 7/12 votes casted so far OrangeP47 has the most votes - 3
  17. [Vote Counted] OrangeP47 voted Voe to be lynched! Time Left: 0 day(s), 2 hour(s), 32 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted Voe Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 6/12 votes casted so far 2 voted players are at a tie (2 each)
  18. [Vote Counted] ChopBam voted TheIrishman to be lynched! Time Left: 0 day(s), 3 hour(s), 3 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted TheIrishman FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted nobody Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 5/12 votes casted so far OrangeP47 has the most votes - 2
  19. [Vote Counted] FRAYDO voted OrangeP47 to be lynched! Time Left: 0 day(s), 3 hour(s), 7 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted nobody FRAYDO voted OrangeP47 JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted nobody Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 4/12 votes casted so far OrangeP47 has the most votes - 2
  20. [Vote Counted] JackoDerp voted Shade939 to be lynched! Time Left: 0 day(s), 10 hour(s), 58 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted nobody FRAYDO voted nobody JackoDerp voted Shade939 Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted nobody Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 3/12 votes casted so far 3 voted players are at a tie (1 each)
  21. [Vote Counted] Voe voted OrangeP47 to be lynched! Time Left: 0 day(s), 13 hour(s), 59 min(s) CVC: Alstar voted nobody Category 5 Hurricane voted nobody ChopBam voted nobody FRAYDO voted nobody JackoDerp voted nobody Jeod voted nobody Killing You voted nobody Nodlied voted Voe OrangeP47 voted nobody Shade939 voted nobody TheIrishman voted nobody Voe voted OrangeP47 2/12 votes casted so far 2 voted players are at a tie (1 each)
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