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VERTi60 last won the day on December 14 2018

VERTi60 had the most liked content!

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About VERTi60

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    Lords of Mafia
  • Birthday 10/17/1984

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    RPG/Mafia Game Master
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  1. VERTi60

    You might offend some NPCs
  2. VERTi60

    Yea it's better to play with someone so that in case you would be a shotgun 😄
  3. VERTi60

    So should I count with you if I would like to finish Dead Island 2 with a coop partner?
  4. VERTi60

  5. VERTi60

    Because of older games I didn't play or finish at least half of my steam library myself.
  6. VERTi60

    Yea it got ridiculous but not surprising, it was just "easier" and a lot "faster".
  7. VERTi60

    Same here, been playing crossout recently a lot with some buddies and thus filling my free time with nonsence
  8. VERTi60

    Yes it had, though that's not the point. If someone is spoiled by something as important the game gets spoiled as well at some point. Maybe the difference is how fast the game is run and what you have to do to get it completed rather than the basic mechanics of it. However it would be interesting to have a game with no killing and instead focused on objectives/tasks/ and possible outcomes with a chance of back-stabs/sabotage and plotting. In fact, my political mafia concept was revolving around that idea .
  9. VERTi60

    Afaik we had few games with this mechanic (for example the pony mafia that was hosted on BHP forums), and it wasn't very good role (in fact it kinda ruined it for mafia I was part in). +1 Now I remembered that I wanted to host a Vampire/Werewolf Mafia hybrid forum game based on Underworld Saga, but it didn't get enough votes/attention. I will be sorting out my situation regarding new work opportunities, maybe even moving. I might have time for short games but probably not a lot for forum game and duels.
  10. VERTi60

    Question is if we want to turn the games into battlefield/COD, but personally I prefer the arcade easy feeling we have.
  11. Maybe that can happen in next game under certain circumstances. But it would be a bitch GM mechanic for sure.
  12. I see nothing wrong that soviets had way of semi-confirming players, especially if there is a certain chance that it would fail (e.g. chronosphere effect, revealing who's who and their coordinates, etc.). Allies always had an option to remove the cleared players, and with the Helicarrier they could have remove the subpen itself.
  13. Scum getting on chopping block isn't something that is rare, it's happening in every game, thing is if they are able to maneuver out of it. Just want to point out that not every player was confirmed and there was still room to make false claims. The truly bad thing was that both Cruiser and Chronosphere were already gone, which could have been your game-changers. Helicarrier came late but that was expected. You also missed opportunity to Night kill 2 soviet players, and with combined firepower you could have killed one during the night with the cruiser (if you would decide not to bus it but try to push for different lynch). That being said, allies could also open fire during the day with so many confirmed coordinates, but that I suppose could only work if you would reduce the soviet numbers to be even or even after next night phase (firing close before hammer to eliminate a soviet player voting against you for example could also work). But yeah, winning the game being passive was certainly out of the question given the bad circumstances.
  14. We had mystery units from other universes, but stand alone AR game isn't something to be happening soon I suppose. You were not terrible, I suppose you were the only one on the Allied team trying to "do" something during the day. Although if I were in your shoes I would maybe try to risk and push Chop a bit further in order to divert from Jack's lynch. Maybe even a counterclaim for sub pen. Having cruiser surviving at least one more night could mean one confirmed coordinates of a Soviet being the next target during the Night, and perhaps next day Jack wouldn't even be on chopping block depending how things develop. All roles were RNGed and nobody really requested to be allies. Jack said he had some experience so I was willing to risk keeping the RNG choice. I don't think Death Note was a fluke, I think Orange is intelligent and he also took the advantage of slipping under the radar with the new player profile. I still don't see Jack's mistake to be as big it's just that he was unlucky and allies decide to bus him instead of trying to buy some time or make a diversion. As for Alstar, I don't think he's new, he played in a few RA: APB forum games before. He was just too pre occupied and I didn't know about it before the start of the game. As for KY, well he deserves scum practice if he wants to be any better at it 😄 For next game I will definitely nerf attack subs to have only one time night action instead of 2/10, while having sub pen to replenish it. But otherwise I don't see it a big issue, that's one of the ways town can operate in the setup. If they were unable to confirm players they would be sitting dead in the water. I agree that chop is hard to read, probably more than Orange and Shade even.
  15. They are pretty fast, as you have seen Orange's minigame responses. It is partially automated and I can make it fully automated, but w/o actual images.